Merge branch 'master' into cmake-use-internal-libs

This commit is contained in:
Steel Titanium 2018-11-13 19:46:43 -05:00
commit d0b64222f7
57 changed files with 1518 additions and 664 deletions

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@ -13,8 +13,6 @@
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
## Compiling
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling)

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@ -1174,6 +1174,39 @@ HW3SOUND for 3D hardware sound support
<Option target="Debug Mingw64/DirectX" />
<Option target="Release Mingw64/DirectX" />
</Unit>
<Unit filename="src/hardware/hw_clip.c">
<Option compilerVar="CC" />
<Option target="Debug Native/SDL" />
<Option target="Release Native/SDL" />
<Option target="Debug Mingw/SDL" />
<Option target="Release Mingw/SDL" />
<Option target="Debug Mingw/DirectX" />
<Option target="Release Mingw/DirectX" />
<Option target="Debug Any/Dummy" />
<Option target="Release Any/Dummy" />
<Option target="Debug Linux/SDL" />
<Option target="Release Linux/SDL" />
<Option target="Debug Mingw64/SDL" />
<Option target="Release Mingw64/SDL" />
<Option target="Debug Mingw64/DirectX" />
<Option target="Release Mingw64/DirectX" />
</Unit>
<Unit filename="src/hardware/hw_clip.h">
<Option target="Debug Native/SDL" />
<Option target="Release Native/SDL" />
<Option target="Debug Mingw/SDL" />
<Option target="Release Mingw/SDL" />
<Option target="Debug Mingw/DirectX" />
<Option target="Release Mingw/DirectX" />
<Option target="Debug Any/Dummy" />
<Option target="Release Any/Dummy" />
<Option target="Debug Linux/SDL" />
<Option target="Release Linux/SDL" />
<Option target="Debug Mingw64/SDL" />
<Option target="Release Mingw64/SDL" />
<Option target="Debug Mingw64/DirectX" />
<Option target="Release Mingw64/DirectX" />
</Unit>
<Unit filename="src/hardware/hw_data.h">
<Option target="Debug Native/SDL" />
<Option target="Release Native/SDL" />

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@ -384,6 +384,7 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
@ -392,6 +393,7 @@ if(${SRB2_CONFIG_HWRENDER})
)
set (SRB2_HWRENDER_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h

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@ -269,7 +269,7 @@ ifndef DC
endif
OPTS+=-DHWRENDER
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o
endif
ifdef NOHS
@ -719,7 +719,7 @@ ifdef MINGW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
@ -727,7 +727,7 @@ else
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -I/usr/X11R6/include -c $< -o $@
@ -880,7 +880,7 @@ ifndef NOHW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
@ -888,7 +888,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
@ -896,7 +896,7 @@ $(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
$(OBJDIR)/r_minigl.o: hardware/r_minigl/r_minigl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@

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@ -15,7 +15,9 @@
#define DEALIGNED
#endif
#ifndef _BIG_ENDIAN
#include "endian.h"
#ifndef SRB2_BIG_ENDIAN
//
// Little-endian machines
//
@ -75,7 +77,7 @@
#define READANGLE(p) *((angle_t *)p)++
#endif
#else //_BIG_ENDIAN
#else //SRB2_BIG_ENDIAN
//
// definitions for big-endian machines with alignment constraints.
//
@ -144,7 +146,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = readlong(p); p_tmp++; p = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; })
#endif //_BIG_ENDIAN
#endif //SRB2_BIG_ENDIAN
#undef DEALIGNED

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@ -170,7 +170,7 @@ void D_PostEvent(const event_t *ev)
eventhead = (eventhead+1) & (MAXEVENTS-1);
}
// just for lock this function
#ifndef DOXYGEN
#if defined (PC_DOS) && !defined (DOXYGEN)
void D_PostEvent_end(void) {};
#endif
@ -417,10 +417,13 @@ static void D_Display(void)
}
// Image postprocessing effect
if (postimgtype)
V_DoPostProcessor(0, postimgtype, postimgparam);
if (postimgtype2)
V_DoPostProcessor(1, postimgtype2, postimgparam2);
if (rendermode == render_soft)
{
if (postimgtype)
V_DoPostProcessor(0, postimgtype, postimgparam);
if (postimgtype2)
V_DoPostProcessor(1, postimgtype2, postimgparam2);
}
}
if (lastdraw)
@ -761,10 +764,6 @@ static inline void D_CleanFile(void)
}
}
#ifndef _MAX_PATH
#define _MAX_PATH MAX_WADPATH
#endif
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================

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@ -40,8 +40,8 @@ void D_SRB2Main(void);
// Called by IO functions when input is detected.
void D_PostEvent(const event_t *ev);
#ifndef DOXYGEN
FUNCMATH void D_PostEvent_end(void); // delimiter for locking memory
#if defined (PC_DOS) && !defined (DOXYGEN)
void D_PostEvent_end(void); // delimiter for locking memory
#endif
void D_ProcessEvents(void);

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@ -128,8 +128,6 @@ FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void);
static void Command_Playintro_f(void);
static void Command_Displayplayer_f(void);
static void Command_Tunes_f(void);
static void Command_RestartAudio_f(void);
static void Command_ExitLevel_f(void);
static void Command_Showmap_f(void);
@ -319,7 +317,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
@ -668,9 +665,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_ghost_guest);
COM_AddCommand("displayplayer", Command_Displayplayer_f);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
CV_RegisterVar(&cv_resetmusic);
// FIXME: not to be here.. but needs be done for config loading
CV_RegisterVar(&cv_usegamma);
@ -3881,94 +3875,6 @@ static void Command_Displayplayer_f(void)
CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayer);
}
static void Command_Tunes_f(void)
{
const char *tunearg;
UINT16 tunenum, track = 0;
const size_t argc = COM_Argc();
if (argc < 2) //tunes slot ...
{
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n"));
CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n"));
return;
}
tunearg = COM_Argv(1);
tunenum = (UINT16)atoi(tunearg);
track = 0;
if (!strcasecmp(tunearg, "-show"))
{
CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
mapmusname, (mapmusflags & MUSIC_TRACKMASK));
return;
}
if (!strcasecmp(tunearg, "-none"))
{
S_StopMusic();
return;
}
else if (!strcasecmp(tunearg, "-default"))
{
tunearg = mapheaderinfo[gamemap-1]->musname;
track = mapheaderinfo[gamemap-1]->mustrack;
}
else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
if (tunenum && tunenum >= 1036)
{
CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
return;
}
if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
if (argc > 2)
track = (UINT16)atoi(COM_Argv(2))-1;
if (tunenum)
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
else
strncpy(mapmusname, tunearg, 7);
mapmusname[6] = 0;
mapmusflags = (track & MUSIC_TRACKMASK);
S_ChangeMusic(mapmusname, mapmusflags, true);
if (argc > 3)
{
float speed = (float)atof(COM_Argv(3));
if (speed > 0.0f)
S_SpeedMusic(speed);
}
}
static void Command_RestartAudio_f(void)
{
if (dedicated) // No point in doing anything if game is a dedicated server.
return;
S_StopMusic();
S_StopSounds();
I_ShutdownMusic();
I_ShutdownSound();
I_StartupSound();
I_InitMusic();
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]);
}
/** Quits a game and returns to the title screen.
*
*/

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@ -20,6 +20,12 @@
// console vars
extern consvar_t cv_playername;
extern consvar_t cv_playercolor;
extern consvar_t cv_skin;
// secondary splitscreen player
extern consvar_t cv_playername2;
extern consvar_t cv_playercolor2;
extern consvar_t cv_skin2;
#ifdef SEENAMES
extern consvar_t cv_seenames, cv_allowseenames;
#endif
@ -32,7 +38,6 @@ extern consvar_t cv_joyport2;
#endif
extern consvar_t cv_joyscale;
extern consvar_t cv_joyscale2;
extern consvar_t cv_controlperkey;
// splitscreen with second mouse
extern consvar_t cv_mouse2port;
@ -40,11 +45,6 @@ extern consvar_t cv_usemouse2;
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
extern consvar_t cv_mouse2opt;
#endif
extern consvar_t cv_invertmouse2;
extern consvar_t cv_alwaysfreelook2;
extern consvar_t cv_mousemove2;
extern consvar_t cv_mousesens2;
extern consvar_t cv_mouseysens2;
// normally in p_mobj but the .h is not read
extern consvar_t cv_itemrespawntime;
@ -53,13 +53,6 @@ extern consvar_t cv_itemrespawn;
extern consvar_t cv_flagtime;
extern consvar_t cv_suddendeath;
extern consvar_t cv_skin;
// secondary splitscreen player
extern consvar_t cv_playername2;
extern consvar_t cv_playercolor2;
extern consvar_t cv_skin2;
extern consvar_t cv_touchtag;
extern consvar_t cv_hidetime;
@ -77,9 +70,6 @@ extern consvar_t cv_autobalance;
extern consvar_t cv_teamscramble;
extern consvar_t cv_scrambleonchange;
extern consvar_t cv_useranalog, cv_useranalog2;
extern consvar_t cv_analog, cv_analog2;
extern consvar_t cv_netstat;
#ifdef WALLSPLATS
extern consvar_t cv_splats;
@ -109,8 +99,6 @@ extern consvar_t cv_startinglives;
// for F_finale.c
extern consvar_t cv_rollingdemos;
extern consvar_t cv_resetmusic;
extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
@ -121,17 +109,7 @@ extern consvar_t cv_maxping;
extern consvar_t cv_skipmapcheck;
extern consvar_t cv_sleep, cv_screenshot_option, cv_screenshot_folder;
extern consvar_t cv_moviemode;
extern consvar_t cv_zlib_level, cv_zlib_memory, cv_zlib_strategy;
extern consvar_t cv_zlib_window_bits, cv_zlib_levela, cv_zlib_memorya;
extern consvar_t cv_zlib_strategya, cv_zlib_window_bitsa;
extern consvar_t cv_apng_delay;
extern consvar_t cv_sleep;
typedef enum
{
@ -218,6 +196,4 @@ void D_SetPassword(const char *pw);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);
#endif
#endif

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@ -7769,7 +7769,7 @@ fixed_t get_number(const char *word)
#endif
}
void FUNCMATH DEH_Check(void)
void DEH_Check(void)
{
#if defined(_DEBUG) || defined(PARANOIA)
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);

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@ -502,4 +502,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
//#define SECTORSPECIALSAFTERTHINK
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
/// on the bright side it fixes some weird issues with translucent walls
/// \note SRB2CB port.
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
#endif // __DOOMDEF__

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@ -44,12 +44,13 @@
typedef long ssize_t;
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(PDWORD_PTR)))
#define PDWORD_PTR PDWORD
#if (_MSC_VER <= 1200)
#ifndef DWORD_PTR
#define DWORD_PTR DWORD
#endif
#ifndef PDWORD_PTR
#define PDWORD_PTR PDWORD
#endif
#endif
#elif defined (_arch_dreamcast) // KOS Dreamcast
#include <arch/types.h>
@ -97,12 +98,14 @@ typedef long ssize_t;
#define NOIPX
#endif
/* Strings and some misc platform specific stuff */
#if defined (_MSC_VER) || defined (__OS2__)
// Microsoft VisualC++
#ifdef _MSC_VER
#if (_MSC_VER <= 1800) // MSVC 2013 and back
#define snprintf _snprintf
#if (_MSC_VER <= 1200) // MSVC 2012 and back
#if (_MSC_VER <= 1200) // MSVC 6.0 and back
#define vsnprintf _vsnprintf
#endif
#endif
@ -178,6 +181,8 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
// not the number of bytes in the buffer.
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
/* Boolean type definition */
// \note __BYTEBOOL__ used to be set above if "macintosh" was defined,
// if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now?
#ifndef __BYTEBOOL__
@ -185,7 +190,7 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
//faB: clean that up !!
#if defined( _MSC_VER) && (_MSC_VER >= 1800) // MSVC 2013 and forward
#include "stdbool.h"
#include "stdbool.h"
#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX)
#define false FALSE // use windows types
#define true TRUE
@ -240,93 +245,71 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
#define UINT64_MAX 0xffffffffffffffffULL /* 18446744073709551615ULL */
#endif
union FColorRGBA
{
UINT32 rgba;
struct
{
UINT8 red;
UINT8 green;
UINT8 blue;
UINT8 alpha;
} s;
} ATTRPACK;
typedef union FColorRGBA RGBA_t;
typedef enum
{
postimg_none,
postimg_water,
postimg_motion,
postimg_flip,
postimg_heat
} postimg_t;
typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
#define LUMPERROR UINT32_MAX
typedef UINT32 tic_t;
#define INFTICS UINT32_MAX
#ifdef _BIG_ENDIAN
#define UINT2RGBA(a) a
#else
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
#endif
/* Compiler-specific attributes and other macros */
#ifdef __GNUC__ // __attribute__ ((X))
#define FUNCNORETURN __attribute__ ((noreturn))
#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__)
#include "inttypes.h"
#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
#define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn))
#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4)
#define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn))
#else
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
#endif
#else
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
#endif
#ifndef FUNCIERROR
#define FUNCIERROR __attribute__ ((noreturn))
#endif
#define FUNCMATH __attribute__((const))
#if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)
#define FUNCDEAD __attribute__ ((deprecated))
#define FUNCINLINE __attribute__((always_inline))
#define FUNCNONNULL __attribute__((nonnull))
#endif
#define FUNCNOINLINE __attribute__((noinline))
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4)
#ifdef __i386__ // i386 only
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
#endif
#endif
#if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
#define ATTRPACK __attribute__((packed, gcc_struct))
#else
#define ATTRPACK __attribute__((packed))
#endif
#define ATTRUNUSED __attribute__((unused))
#ifdef _XBOX
#define FILESTAMP I_OutputMsg("%s:%d\n",__FILE__,__LINE__);
#define XBOXSTATIC static
#endif
#define FUNCNORETURN __attribute__ ((noreturn))
#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1
#include "inttypes.h"
#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
#define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn))
#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
#define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn))
#else
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
#endif
#else
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
#endif
#ifndef FUNCIERROR
#define FUNCIERROR __attribute__ ((noreturn))
#endif
#define FUNCMATH __attribute__((const))
#if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1) // >= GCC 3.1
#define FUNCDEAD __attribute__ ((deprecated))
#define FUNCINLINE __attribute__((always_inline))
#define FUNCNONNULL __attribute__((nonnull))
#endif
#define FUNCNOINLINE __attribute__((noinline))
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
#ifdef __i386__ // i386 only
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
#endif
#endif
#if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) // MinGW, >= GCC 3.4
#define ATTRPACK __attribute__((packed, gcc_struct))
#else
#define ATTRPACK __attribute__((packed))
#endif
#define ATTRUNUSED __attribute__((unused))
// Xbox-only macros
#ifdef _XBOX
#define FILESTAMP I_OutputMsg("%s:%d\n",__FILE__,__LINE__);
#define XBOXSTATIC static
#endif
#elif defined (_MSC_VER)
#define ATTRNORETURN __declspec(noreturn)
#define ATTRINLINE __forceinline
#if _MSC_VER > 1200
#define ATTRNOINLINE __declspec(noinline)
#endif
#define ATTRNORETURN __declspec(noreturn)
#define ATTRINLINE __forceinline
#if _MSC_VER > 1200 // >= MSVC 6.0
#define ATTRNOINLINE __declspec(noinline)
#endif
#endif
#ifndef FUNCPRINTF
@ -380,4 +363,43 @@ typedef UINT32 tic_t;
#ifndef FILESTAMP
#define FILESTAMP
#endif
/* Miscellaneous types that don't fit anywhere else (Can this be changed?) */
union FColorRGBA
{
UINT32 rgba;
struct
{
UINT8 red;
UINT8 green;
UINT8 blue;
UINT8 alpha;
} s;
} ATTRPACK;
typedef union FColorRGBA RGBA_t;
typedef enum
{
postimg_none,
postimg_water,
postimg_motion,
postimg_flip,
postimg_heat
} postimg_t;
typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
#define LUMPERROR UINT32_MAX
typedef UINT32 tic_t;
#define INFTICS UINT32_MAX
#include "endian.h" // This is needed to make sure the below macro acts correctly in big endian builds
#ifdef SRB2_BIG_ENDIAN
#define UINT2RGBA(a) a
#else
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
#endif
#endif //__DOOMTYPE__

View File

@ -1401,6 +1401,7 @@ void F_StartGameEnd(void)
//
void F_GameEndDrawer(void)
{
// this function does nothing
}
//

View File

@ -35,7 +35,7 @@ void F_CutsceneTicker(void);
void F_TitleDemoTicker(void);
// Called by main loop.
FUNCMATH void F_GameEndDrawer(void);
void F_GameEndDrawer(void);
void F_IntroDrawer(void);
void F_TitleScreenDrawer(void);

View File

@ -56,6 +56,9 @@ extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_crosshair, cv_crosshair2;
extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2;
extern consvar_t cv_useranalog, cv_useranalog2;
extern consvar_t cv_analog, cv_analog2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;

View File

@ -126,6 +126,8 @@ typedef enum
// mouse values are used once
extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_mousesens2, cv_mouseysens2;
extern consvar_t cv_controlperkey;
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity

View File

@ -878,8 +878,8 @@ static void AdjustSegs(void)
count = subsectors[i].numlines;
lseg = &segs[subsectors[i].firstline];
p = extrasubsectors[i].planepoly;
if (!p)
continue;
//if (!p)
//continue;
for (; count--; lseg++)
{
float distv1,distv2,tmp;
@ -892,29 +892,31 @@ static void AdjustSegs(void)
continue;
#endif
for (j = 0; j < p->numpts; j++)
{
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
distv1 = distv1*distv1+tmp*tmp;
if (distv1 <= nearv1)
if (p) {
for (j = 0; j < p->numpts; j++)
{
v1found = j;
nearv1 = distv1;
}
// the same with v2
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
distv2 = distv2*distv2+tmp*tmp;
if (distv2 <= nearv2)
{
v2found = j;
nearv2 = distv2;
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
distv1 = distv1*distv1+tmp*tmp;
if (distv1 <= nearv1)
{
v1found = j;
nearv1 = distv1;
}
// the same with v2
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
distv2 = distv2*distv2+tmp*tmp;
if (distv2 <= nearv2)
{
v2found = j;
nearv2 = distv2;
}
}
}
if (nearv1 <= NEARDIST*NEARDIST)
if (p && nearv1 <= NEARDIST*NEARDIST)
// share vertice with segs
lseg->v1 = (vertex_t *)&(p->pts[v1found]);
lseg->pv1 = &(p->pts[v1found]);
else
{
// BP: here we can do better, using PointInSeg and compute
@ -925,24 +927,24 @@ static void AdjustSegs(void)
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
lseg->v1 = (vertex_t *)pv;
lseg->pv1 = pv;
}
if (nearv2 <= NEARDIST*NEARDIST)
lseg->v2 = (vertex_t *)&(p->pts[v2found]);
if (p && nearv2 <= NEARDIST*NEARDIST)
lseg->pv2 = &(p->pts[v2found]);
else
{
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
lseg->v2 = (vertex_t *)pv;
lseg->pv2 = pv;
}
// recompute length
{
float x,y;
x = ((polyvertex_t *)lseg->v2)->x - ((polyvertex_t *)lseg->v1)->x
x = ((polyvertex_t *)lseg->pv2)->x - ((polyvertex_t *)lseg->pv1)->x
+ FIXED_TO_FLOAT(FRACUNIT/2);
y = ((polyvertex_t *)lseg->v2)->y - ((polyvertex_t *)lseg->v1)->y
y = ((polyvertex_t *)lseg->pv2)->y - ((polyvertex_t *)lseg->pv1)->y
+ FIXED_TO_FLOAT(FRACUNIT/2);
lseg->flength = (float)hypot(x, y);
// BP: debug see this kind of segs

465
src/hardware/hw_clip.c Normal file
View File

@ -0,0 +1,465 @@
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
*
*---------------------------------------------------------------------
*/
/*
*
** gl_clipper.cpp
**
** Handles visibility checks.
** Loosely based on the JDoom clipper.
**
**---------------------------------------------------------------------------
** Copyright 2003 Tim Stump
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <math.h>
#include "../v_video.h"
#include "hw_clip.h"
#include "hw_glob.h"
#include "../r_state.h"
#include "../tables.h"
#include "r_opengl/r_opengl.h"
#ifdef HAVE_SPHEREFRUSTRUM
static GLdouble viewMatrix[16];
static GLdouble projMatrix[16];
float frustum[6][4];
#endif
typedef struct clipnode_s
{
struct clipnode_s *prev, *next;
angle_t start, end;
} clipnode_t;
clipnode_t *freelist;
clipnode_t *clipnodes;
clipnode_t *cliphead;
static clipnode_t * gld_clipnode_GetNew(void);
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle);
static void gld_clipper_AddClipRange(angle_t start, angle_t end);
static void gld_clipper_RemoveRange(clipnode_t * range);
static void gld_clipnode_Free(clipnode_t *node);
static clipnode_t * gld_clipnode_GetNew(void)
{
if (freelist)
{
clipnode_t * p = freelist;
freelist = p->next;
return p;
}
else
{
return (clipnode_t*)malloc(sizeof(clipnode_t));
}
}
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end)
{
clipnode_t * c = gld_clipnode_GetNew();
c->start = start;
c->end = end;
c->next = c->prev=NULL;
return c;
}
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle)
{
if(startAngle > endAngle)
{
return (gld_clipper_IsRangeVisible(startAngle, ANGLE_MAX) || gld_clipper_IsRangeVisible(0, endAngle));
}
return gld_clipper_IsRangeVisible(startAngle, endAngle);
}
static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle)
{
clipnode_t *ci;
ci = cliphead;
if (endAngle == 0 && ci && ci->start == 0)
return false;
while (ci != NULL && ci->start < endAngle)
{
if (startAngle >= ci->start && endAngle <= ci->end)
{
return false;
}
ci = ci->next;
}
return true;
}
static void gld_clipnode_Free(clipnode_t *node)
{
node->next = freelist;
freelist = node;
}
static void gld_clipper_RemoveRange(clipnode_t *range)
{
if (range == cliphead)
{
cliphead = cliphead->next;
}
else
{
if (range->prev)
{
range->prev->next = range->next;
}
if (range->next)
{
range->next->prev = range->prev;
}
}
gld_clipnode_Free(range);
}
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
{
if(startangle > endangle)
{
// The range has to added in two parts.
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
gld_clipper_AddClipRange(0, endangle);
}
else
{
// Add the range as usual.
gld_clipper_AddClipRange(startangle, endangle);
}
}
static void gld_clipper_AddClipRange(angle_t start, angle_t end)
{
clipnode_t *node, *temp, *prevNode, *node2, *delnode;
if (cliphead)
{
//check to see if range contains any old ranges
node = cliphead;
while (node != NULL && node->start < end)
{
if (node->start >= start && node->end <= end)
{
temp = node;
node = node->next;
gld_clipper_RemoveRange(temp);
}
else
{
if (node->start <= start && node->end >= end)
{
return;
}
else
{
node = node->next;
}
}
}
//check to see if range overlaps a range (or possibly 2)
node = cliphead;
while (node != NULL && node->start <= end)
{
if (node->end >= start)
{
// we found the first overlapping node
if (node->start > start)
{
// the new range overlaps with this node's start point
node->start = start;
}
if (node->end < end)
{
node->end = end;
}
node2 = node->next;
while (node2 && node2->start <= node->end)
{
if (node2->end > node->end)
{
node->end = node2->end;
}
delnode = node2;
node2 = node2->next;
gld_clipper_RemoveRange(delnode);
}
return;
}
node = node->next;
}
//just add range
node = cliphead;
prevNode = NULL;
temp = gld_clipnode_NewRange(start, end);
while (node != NULL && node->start < end)
{
prevNode = node;
node = node->next;
}
temp->next = node;
if (node == NULL)
{
temp->prev = prevNode;
if (prevNode)
{
prevNode->next = temp;
}
if (!cliphead)
{
cliphead = temp;
}
}
else
{
if (node == cliphead)
{
cliphead->prev = temp;
cliphead = temp;
}
else
{
temp->prev = prevNode;
prevNode->next = temp;
node->prev = temp;
}
}
}
else
{
temp = gld_clipnode_NewRange(start, end);
cliphead = temp;
return;
}
}
void gld_clipper_Clear(void)
{
clipnode_t *node = cliphead;
clipnode_t *temp;
while (node != NULL)
{
temp = node;
node = node->next;
gld_clipnode_Free(temp);
}
cliphead = NULL;
}
#define RMUL (1.6f/1.333333f)
angle_t gld_FrustumAngle(void)
{
double floatangle;
angle_t a1;
float tilt = (float)fabs(((double)(int)aimingangle) / ANG1);
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
float render_fov = FIXED_TO_FLOAT(cv_grfov.value);
float render_fovratio = (float)BASEVIDWIDTH / (float)BASEVIDHEIGHT; // SRB2CBTODO: NEWCLIPTODO: Is this right?
float render_multiplier = 64.0f / render_fovratio / RMUL;
if (tilt > 90.0f)
{
tilt = 90.0f;
}
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs((signed)aimingangle) > 46 * ANG1)
return 0xffffffff;
// ok, this is a gross hack that barely works...
// but at least it doesn't overestimate too much...
floatangle = 2.0f + (45.0f + (tilt / 1.9f)) * (float)render_fov * 48.0f / render_multiplier / 90.0f;
a1 = ANG1 * (int)floatangle;
if (a1 >= ANGLE_180)
return 0xffffffff;
return a1;
}
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
// compiler complains about (p)glGetDoublev anyway, in case anyone wants this
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
#ifdef HAVE_SPHEREFRUSTRUM
//
// gld_FrustrumSetup
//
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
(float)(viewMatrix[a] * projMatrix[b] + \
viewMatrix[c] * projMatrix[d] + \
viewMatrix[e] * projMatrix[f] + \
viewMatrix[g] * projMatrix[h])
#define NORMALIZE_PLANE(i)\
t = (float)sqrt(\
frustum[i][0] * frustum[i][0] + \
frustum[i][1] * frustum[i][1] + \
frustum[i][2] * frustum[i][2]); \
frustum[i][0] /= t; \
frustum[i][1] /= t; \
frustum[i][2] /= t; \
frustum[i][3] /= t
void gld_FrustrumSetup(void)
{
float t;
float clip[16];
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
pglGetDoublev(GL_MODELVIEW_MATRIX, viewMatrix);
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
clip[2] = CALCMATRIX(0, 2, 1, 6, 2, 10, 3, 14);
clip[3] = CALCMATRIX(0, 3, 1, 7, 2, 11, 3, 15);
clip[4] = CALCMATRIX(4, 0, 5, 4, 6, 8, 7, 12);
clip[5] = CALCMATRIX(4, 1, 5, 5, 6, 9, 7, 13);
clip[6] = CALCMATRIX(4, 2, 5, 6, 6, 10, 7, 14);
clip[7] = CALCMATRIX(4, 3, 5, 7, 6, 11, 7, 15);
clip[8] = CALCMATRIX(8, 0, 9, 4, 10, 8, 11, 12);
clip[9] = CALCMATRIX(8, 1, 9, 5, 10, 9, 11, 13);
clip[10] = CALCMATRIX(8, 2, 9, 6, 10, 10, 11, 14);
clip[11] = CALCMATRIX(8, 3, 9, 7, 10, 11, 11, 15);
clip[12] = CALCMATRIX(12, 0, 13, 4, 14, 8, 15, 12);
clip[13] = CALCMATRIX(12, 1, 13, 5, 14, 9, 15, 13);
clip[14] = CALCMATRIX(12, 2, 13, 6, 14, 10, 15, 14);
clip[15] = CALCMATRIX(12, 3, 13, 7, 14, 11, 15, 15);
// Right plane
frustum[0][0] = clip[ 3] - clip[ 0];
frustum[0][1] = clip[ 7] - clip[ 4];
frustum[0][2] = clip[11] - clip[ 8];
frustum[0][3] = clip[15] - clip[12];
NORMALIZE_PLANE(0);
// Left plane
frustum[1][0] = clip[ 3] + clip[ 0];
frustum[1][1] = clip[ 7] + clip[ 4];
frustum[1][2] = clip[11] + clip[ 8];
frustum[1][3] = clip[15] + clip[12];
NORMALIZE_PLANE(1);
// Bottom plane
frustum[2][0] = clip[ 3] + clip[ 1];
frustum[2][1] = clip[ 7] + clip[ 5];
frustum[2][2] = clip[11] + clip[ 9];
frustum[2][3] = clip[15] + clip[13];
NORMALIZE_PLANE(2);
// Top plane
frustum[3][0] = clip[ 3] - clip[ 1];
frustum[3][1] = clip[ 7] - clip[ 5];
frustum[3][2] = clip[11] - clip[ 9];
frustum[3][3] = clip[15] - clip[13];
NORMALIZE_PLANE(3);
// Far plane
frustum[4][0] = clip[ 3] - clip[ 2];
frustum[4][1] = clip[ 7] - clip[ 6];
frustum[4][2] = clip[11] - clip[10];
frustum[4][3] = clip[15] - clip[14];
NORMALIZE_PLANE(4);
// Near plane
frustum[5][0] = clip[ 3] + clip[ 2];
frustum[5][1] = clip[ 7] + clip[ 6];
frustum[5][2] = clip[11] + clip[10];
frustum[5][3] = clip[15] + clip[14];
NORMALIZE_PLANE(5);
}
boolean gld_SphereInFrustum(float x, float y, float z, float radius)
{
int p;
for (p = 0; p < 4; p++)
{
if (frustum[p][0] * x +
frustum[p][1] * y +
frustum[p][2] * z +
frustum[p][3] <= -radius)
{
return false;
}
}
return true;
}
#endif

24
src/hardware/hw_clip.h Normal file
View File

@ -0,0 +1,24 @@
/*
* hw_clip.h
* SRB2CB
*
* PrBoom's OpenGL clipping
*
*
*/
// OpenGL BSP clipping
#include "../doomdef.h"
#include "../tables.h"
#include "../doomtype.h"
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
void gld_clipper_Clear(void);
angle_t gld_FrustumAngle(void);
#ifdef HAVE_SPHEREFRUSTRUM
void gld_FrustrumSetup(void);
boolean gld_SphereInFrustum(float x, float y, float z, float radius);
#endif

View File

@ -26,10 +26,6 @@
#include <windows.h>
#endif
#if defined (VID_X11) && !defined (HAVE_SDL)
#include <GL/glx.h>
#endif
#include "../doomdef.h"
//THIS MUST DISAPPEAR!!!
#include "hw_glide.h"

View File

@ -112,10 +112,10 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
v[0].x = v[3].x = (x*sdupx-SHORT(gpatch->leftoffset)*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(SHORT(gpatch->width)-SHORT(gpatch->leftoffset))*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-SHORT(gpatch->topoffset)*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(SHORT(gpatch->height)-SHORT(gpatch->topoffset))*pdupy)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
@ -179,18 +179,29 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscale = FIXED_TO_FLOAT(pscale);
if (option & V_OFFSET)
// See my comments in v_video.c's V_DrawFixedPatch
// -- Monster Iestyn 29/10/18
{
cx -= (float)gpatch->leftoffset * dupx * fscale;
cy -= (float)gpatch->topoffset * dupy * fscale;
}
else
{
cy -= (float)gpatch->topoffset * fscale;
float offsetx = 0.0f, offsety = 0.0f;
// left offset
if (option & V_FLIP)
cx -= ((float)gpatch->width - (float)gpatch->leftoffset) * fscale;
offsetx = (float)(SHORT(gpatch->width) - SHORT(gpatch->leftoffset)) * fscale;
else
cx -= (float)gpatch->leftoffset * fscale;
offsetx = (float)SHORT(gpatch->leftoffset) * fscale;
// top offset
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
offsety = (float)SHORT(gpatch->topoffset) * fscale;
if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
{
offsetx *= dupx;
offsety *= dupy;
}
cx -= offsetx;
cy -= offsety;
}
if (option & V_SPLITSCREEN)
@ -237,13 +248,13 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (pscale != FRACUNIT)
{
fwidth = (float)gpatch->width * fscale * dupx;
fheight = (float)gpatch->height * fscale * dupy;
fwidth = (float)SHORT(gpatch->width) * fscale * dupx;
fheight = (float)SHORT(gpatch->height) * fscale * dupy;
}
else
{
fwidth = (float)gpatch->width * dupx;
fheight = (float)gpatch->height * dupy;
fwidth = (float)SHORT(gpatch->width) * dupx;
fheight = (float)SHORT(gpatch->height) * dupy;
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
@ -341,8 +352,8 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscale = FIXED_TO_FLOAT(pscale);
cy -= (float)gpatch->topoffset * fscale;
cx -= (float)gpatch->leftoffset * fscale;
cy -= (float)SHORT(gpatch->topoffset) * fscale;
cx -= (float)SHORT(gpatch->leftoffset) * fscale;
if (!(option & V_NOSCALESTART))
{
@ -392,11 +403,11 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
if (fheight > h - sy)
fheight = h - sy;
if (fwidth > gpatch->width)
fwidth = gpatch->width;
if (fwidth > SHORT(gpatch->width))
fwidth = SHORT(gpatch->width);
if (fheight > gpatch->height)
fheight = gpatch->height;
if (fheight > SHORT(gpatch->height))
fheight = SHORT(gpatch->height);
if (pscale != FRACUNIT)
{
@ -426,10 +437,10 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = ((sx)/(float)gpatch->width )*gpatch->max_s;
v[2].sow = v[1].sow = ((w )/(float)gpatch->width )*gpatch->max_s;
v[0].tow = v[1].tow = ((sy)/(float)gpatch->height)*gpatch->max_t;
v[2].tow = v[3].tow = ((h )/(float)gpatch->height)*gpatch->max_t;
v[0].sow = v[3].sow = ((sx)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[2].sow = v[1].sow = ((w )/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[0].tow = v[1].tow = ((sy)/(float)SHORT(gpatch->height))*gpatch->max_t;
v[2].tow = v[3].tow = ((h )/(float)SHORT(gpatch->height))*gpatch->max_t;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;

View File

@ -32,10 +32,6 @@
// STANDARD DLL EXPORTS
// ==========================================================================
#ifdef HAVE_SDL
#undef VID_X11
#endif
EXPORT boolean HWRAPI(Init) (I_Error_t ErrorFunction);
#ifndef HAVE_SDL
EXPORT void HWRAPI(Shutdown) (void);
@ -43,9 +39,6 @@ EXPORT void HWRAPI(Shutdown) (void);
#ifdef _WINDOWS
EXPORT void HWRAPI(GetModeList) (vmode_t **pvidmodes, INT32 *numvidmodes);
#endif
#ifdef VID_X11
EXPORT Window HWRAPI(HookXwin) (Display *, INT32, INT32, boolean);
#endif
#if defined (PURESDL) || defined (macintosh)
EXPORT void HWRAPI(SetPalette) (INT32 *, RGBA_t *gamma);
#else
@ -71,10 +64,6 @@ EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
#ifdef VID_X11 // ifdef to be removed as soon as windoze supports that as well
// metzgermeister: added for Voodoo detection
EXPORT char *HWRAPI(GetRenderer) (void);
#endif
#ifdef SHUFFLE
#define SCREENVERTS 10
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
@ -115,10 +104,6 @@ struct hwdriver_s
#ifdef _WINDOWS
GetModeList pfnGetModeList;
#endif
#ifdef VID_X11
HookXwin pfnHookXwin;
GetRenderer pfnGetRenderer;
#endif
#ifndef HAVE_SDL
Shutdown pfnShutdown;
#endif

View File

@ -44,6 +44,10 @@
#endif
#include "hw_md2.h"
#ifdef NEWCLIP
#include "hw_clip.h"
#endif
#define R_FAKEFLOORS
#define HWPRECIP
#define SORTING
@ -99,8 +103,9 @@ CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NU
boolean drawsky = true;
// needs fix: walls are incorrectly clipped one column less
#ifndef NEWCLIP
static consvar_t cv_grclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
//development variables for diverse uses
static consvar_t cv_gralpha = {"gr_alpha", "160", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_grbeta = {"gr_beta", "0", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -323,9 +328,6 @@ static angle_t gr_xtoviewangle[MAXVIDWIDTH+1];
// test change fov when looking up/down but bsp projection messup :(
//#define NOCRAPPYMLOOK
/// \note crappy
#define drawtextured true
// base values set at SetViewSize
static float gr_basecentery;
@ -856,11 +858,11 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf)
M_ClearBox(segbbox);
M_AddToBox(segbbox,
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x),
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y));
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x),
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y));
M_AddToBox(segbbox,
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x),
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y));
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x),
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y));
splat = (wallsplat_t *)gr_curline->linedef->splats;
for (; splat; splat = splat->next)
@ -1033,6 +1035,7 @@ static void HWR_ProjectWall(wallVert3D * wallVerts,
// (in fact a clipping plane that has a constant, so can clip with simple 2d)
// with the wall segment
//
#ifndef NEWCLIP
static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
{
float num, den;
@ -1061,6 +1064,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
return num / den;
}
#endif
//
// HWR_SplitWall
@ -1336,7 +1340,11 @@ static void HWR_DrawSkyWall(wallVert3D *wallVerts, FSurfaceInfo *Surf, fixed_t b
// Anything between means the wall segment has been clipped with solidsegs,
// reducing wall overdraw to a minimum
//
#ifdef NEWCLIP
static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
#else
static void HWR_StoreWallRange(double startfrac, double endfrac)
#endif
{
wallVert3D wallVerts[4];
v2d_t vs, ve; // start, end vertices of 2d line (view from above)
@ -1361,16 +1369,18 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
extracolormap_t *colormap;
FSurfaceInfo Surf;
#ifndef NEWCLIP
if (startfrac > endfrac)
return;
#endif
gr_sidedef = gr_curline->sidedef;
gr_linedef = gr_curline->linedef;
vs.x = ((polyvertex_t *)gr_curline->v1)->x;
vs.y = ((polyvertex_t *)gr_curline->v1)->y;
ve.x = ((polyvertex_t *)gr_curline->v2)->x;
ve.y = ((polyvertex_t *)gr_curline->v2)->y;
vs.x = ((polyvertex_t *)gr_curline->pv1)->x;
vs.y = ((polyvertex_t *)gr_curline->pv1)->y;
ve.x = ((polyvertex_t *)gr_curline->pv2)->x;
ve.y = ((polyvertex_t *)gr_curline->pv2)->y;
#ifdef ESLOPE
v1x = FLOAT_TO_FIXED(vs.x);
@ -1378,44 +1388,21 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
v2x = FLOAT_TO_FIXED(ve.x);
v2y = FLOAT_TO_FIXED(ve.y);
#endif
if (gr_frontsector->heightsec != -1)
{
#ifdef ESLOPE
worldtop = worldtopslope = sectors[gr_frontsector->heightsec].ceilingheight;
worldbottom = worldbottomslope = sectors[gr_frontsector->heightsec].floorheight;
#else
worldtop = sectors[gr_frontsector->heightsec].ceilingheight;
worldbottom = sectors[gr_frontsector->heightsec].floorheight;
#endif
}
else
{
#ifdef ESLOPE
if (gr_frontsector->c_slope)
{
worldtop = P_GetZAt(gr_frontsector->c_slope, v1x, v1y);
worldtopslope = P_GetZAt(gr_frontsector->c_slope, v2x, v2y);
}
else
{
worldtop = worldtopslope = gr_frontsector->ceilingheight;
}
if (gr_frontsector->f_slope)
{
worldbottom = P_GetZAt(gr_frontsector->f_slope, v1x, v1y);
worldbottomslope = P_GetZAt(gr_frontsector->f_slope, v2x, v2y);
}
else
{
worldbottom = worldbottomslope = gr_frontsector->floorheight;
}
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, v1x, v1y); \
end2 = P_GetZAt(slope, v2x, v2y); \
} else \
end1 = end2 = normalheight;
SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight)
SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight)
#else
worldtop = gr_frontsector->ceilingheight;
worldbottom = gr_frontsector->floorheight;
worldtop = gr_frontsector->ceilingheight;
worldbottom = gr_frontsector->floorheight;
#endif
}
// remember vertices ordering
// 3--2
@ -1430,20 +1417,23 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
wallVerts[2].z = wallVerts[1].z = ve.y;
wallVerts[0].w = wallVerts[1].w = wallVerts[2].w = wallVerts[3].w = 1.0f;
if (drawtextured)
{
// x offset the texture
fixed_t texturehpeg = gr_sidedef->textureoffset + gr_curline->offset;
#ifndef NEWCLIP
// clip texture s start/end coords with solidsegs
if (startfrac > 0.0f && startfrac < 1.0f)
cliplow = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * startfrac);
else
#endif
cliplow = (float)texturehpeg;
#ifndef NEWCLIP
if (endfrac > 0.0f && endfrac < 1.0f)
cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * endfrac);
else
#endif
cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT));
}
@ -1459,43 +1449,15 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
{
INT32 gr_toptexture, gr_bottomtexture;
// two sided line
if (gr_backsector->heightsec != -1)
{
#ifdef ESLOPE
worldhigh = worldhighslope = sectors[gr_backsector->heightsec].ceilingheight;
worldlow = worldlowslope = sectors[gr_backsector->heightsec].floorheight;
#else
worldhigh = sectors[gr_backsector->heightsec].ceilingheight;
worldlow = sectors[gr_backsector->heightsec].floorheight;
#endif
}
else
{
#ifdef ESLOPE
if (gr_backsector->c_slope)
{
worldhigh = P_GetZAt(gr_backsector->c_slope, v1x, v1y);
worldhighslope = P_GetZAt(gr_backsector->c_slope, v2x, v2y);
}
else
{
worldhigh = worldhighslope = gr_backsector->ceilingheight;
}
if (gr_backsector->f_slope)
{
worldlow = P_GetZAt(gr_backsector->f_slope, v1x, v1y);
worldlowslope = P_GetZAt(gr_backsector->f_slope, v2x, v2y);
}
else
{
worldlow = worldlowslope = gr_backsector->floorheight;
}
#ifdef ESLOPE
SLOPEPARAMS(gr_backsector->c_slope, worldhigh, worldhighslope, gr_backsector->ceilingheight)
SLOPEPARAMS(gr_backsector->f_slope, worldlow, worldlowslope, gr_backsector->floorheight)
#undef SLOPEPARAMS
#else
worldhigh = gr_backsector->ceilingheight;
worldlow = gr_backsector->floorheight;
worldhigh = gr_backsector->ceilingheight;
worldlow = gr_backsector->floorheight;
#endif
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
@ -1519,7 +1481,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
worldhigh < worldtop
) && gr_toptexture)
{
if (drawtextured)
{
fixed_t texturevpegtop; // top
@ -1600,7 +1561,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
#endif
worldlow > worldbottom) && gr_bottomtexture) //only if VISIBLE!!!
{
if (drawtextured)
{
fixed_t texturevpegbottom = 0; // bottom
@ -1792,7 +1752,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
h = min(highcut, polytop);
l = max(polybottom, lowcut);
if (drawtextured)
{
// PEGGING
#ifdef ESLOPE
@ -1848,7 +1807,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
h = min(highcut, polytop);
l = max(polybottom, lowcut);
if (drawtextured)
{
// PEGGING
if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
@ -2039,7 +1997,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
gr_midtexture = R_GetTextureNum(gr_sidedef->midtexture);
if (gr_midtexture)
{
if (drawtextured)
{
fixed_t texturevpeg;
// PEGGING
@ -2180,7 +2137,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
wallVerts[0].s = wallVerts[3].s = 0;
wallVerts[2].s = wallVerts[1].s = 0;
}
else if (drawtextured)
else
{
fixed_t texturevpeg;
@ -2316,7 +2273,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
wallVerts[0].s = wallVerts[3].s = 0;
wallVerts[2].s = wallVerts[1].s = 0;
}
else if (drawtextured)
else
{
grTex = HWR_GetTexture(texnum);
@ -2385,6 +2342,110 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
//Hurdler: end of 3d-floors test
}
// From PrBoom:
//
// e6y: Check whether the player can look beyond this line
//
#ifdef NEWCLIP
boolean checkforemptylines = true;
// Don't modify anything here, just check
// Kalaron: Modified for sloped linedefs
static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacksector)
{
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
// GZDoom method of sloped line clipping
#ifdef ESLOPE
if (afrontsector->f_slope || afrontsector->c_slope || abacksector->f_slope || abacksector->c_slope)
{
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, v1x, v1y); \
end2 = P_GetZAt(slope, v2x, v2y); \
} else \
end1 = end2 = normalheight;
SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector->floorheight)
SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight)
SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector->floorheight)
SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight)
#undef SLOPEPARAMS
}
else
#endif
{
frontf1 = frontf2 = afrontsector->floorheight;
frontc1 = frontc2 = afrontsector->ceilingheight;
backf1 = backf2 = abacksector->floorheight;
backc1 = backc2 = abacksector->ceilingheight;
}
// now check for closed sectors!
if (backc1 <= frontf1 && backc2 <= frontf2)
{
checkforemptylines = false;
if (!seg->sidedef->toptexture)
return false;
if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
return false;
return true;
}
if (backf1 >= frontc1 && backf2 >= frontc2)
{
checkforemptylines = false;
if (!seg->sidedef->bottomtexture)
return false;
// properly render skies (consider door "open" if both floors are sky):
if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
return false;
return true;
}
if (backc1 <= backf1 && backc2 <= backf2)
{
checkforemptylines = false;
// preserve a kind of transparent door/lift special effect:
if (backc1 < frontc1 || backc2 < frontc2)
{
if (!seg->sidedef->toptexture)
return false;
}
if (backf1 > frontf1 || backf2 > frontf2)
{
if (!seg->sidedef->bottomtexture)
return false;
}
if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
return false;
if (abacksector->floorpic == skyflatnum && afrontsector->floorpic == skyflatnum)
return false;
return true;
}
if (backc1 != frontc1 || backc2 != frontc2
|| backf1 != frontf1 || backf2 != frontf2)
{
checkforemptylines = false;
return false;
}
return false;
}
#else
//Hurdler: just like in r_bsp.c
#if 1
#define MAXSEGS MAXVIDWIDTH/2+1
@ -2456,7 +2517,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
}
else
{
highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(0, highfrac);
}
// Now adjust the clip size.
@ -2480,8 +2541,8 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
}
else
{
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, highfrac);
}
next++;
@ -2515,7 +2576,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
}
else
{
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, 1);
}
}
@ -2578,8 +2639,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
else
{
highfrac = HWR_ClipViewSegment(min(start->first + 1,
start->last), (polyvertex_t *)gr_curline->v1,
(polyvertex_t *)gr_curline->v2);
start->last), (polyvertex_t *)gr_curline->pv1,
(polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(0, highfrac);
}
}
@ -2598,8 +2659,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
}
else
{
lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, highfrac);
}
start++;
@ -2629,8 +2690,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
else
{
lowfrac = HWR_ClipViewSegment(max(start->last - 1,
start->first), (polyvertex_t *)gr_curline->v1,
(polyvertex_t *)gr_curline->v2);
start->first), (polyvertex_t *)gr_curline->pv1,
(polyvertex_t *)gr_curline->pv2);
HWR_StoreWallRange(lowfrac, 1);
}
}
@ -2670,6 +2731,7 @@ static void HWR_ClearClipSegs(void)
gr_solidsegs[1].last = 0x7fffffff;
hw_newend = gr_solidsegs+2;
}
#endif // NEWCLIP
// -----------------+
// HWR_AddLine : Clips the given segment and adds any visible pieces to the line list.
@ -2678,24 +2740,46 @@ static void HWR_ClearClipSegs(void)
// -----------------+
static void HWR_AddLine(seg_t * line)
{
INT32 x1, x2;
angle_t angle1, angle2;
#ifndef NEWCLIP
INT32 x1, x2;
angle_t span, tspan;
#endif
// SoM: Backsector needs to be run through R_FakeFlat
static sector_t tempsec;
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
#ifdef POLYOBJECTS
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return;
#endif
gr_curline = line;
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x),
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y));
angle2 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x),
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y));
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle(v1x, v1y);
angle2 = R_PointToAngle(v2x, v2y);
#ifdef NEWCLIP
// PrBoom: Back side, i.e. backface culling - read: endAngle >= startAngle!
if (angle2 - angle1 < ANGLE_180)
return;
// PrBoom: use REAL clipping math YAYYYYYYY!!!
if (!gld_clipper_SafeCheckRange(angle2, angle1))
{
return;
}
checkforemptylines = true;
#else
// Clip to view edges.
span = angle1 - angle2;
@ -2736,8 +2820,8 @@ static void HWR_AddLine(seg_t * line)
float fx1,fx2,fy1,fy2;
//BP: test with a better projection than viewangletox[R_PointToAngle(angle)]
// do not enable this at release 4 mul and 2 div
fx1 = ((polyvertex_t *)(line->v1))->x-gr_viewx;
fy1 = ((polyvertex_t *)(line->v1))->y-gr_viewy;
fx1 = ((polyvertex_t *)(line->pv1))->x-gr_viewx;
fy1 = ((polyvertex_t *)(line->pv1))->y-gr_viewy;
fy2 = (fx1 * gr_viewcos + fy1 * gr_viewsin);
if (fy2 < 0)
// the point is back
@ -2745,8 +2829,8 @@ static void HWR_AddLine(seg_t * line)
else
fx1 = gr_windowcenterx + (fx1 * gr_viewsin - fy1 * gr_viewcos) * gr_centerx / fy2;
fx2 = ((polyvertex_t *)(line->v2))->x-gr_viewx;
fy2 = ((polyvertex_t *)(line->v2))->y-gr_viewy;
fx2 = ((polyvertex_t *)(line->pv2))->x-gr_viewx;
fy2 = ((polyvertex_t *)(line->pv2))->y-gr_viewy;
fy1 = (fx2 * gr_viewcos + fy2 * gr_viewsin);
if (fy1 < 0)
// the point is back
@ -2774,8 +2858,34 @@ static void HWR_AddLine(seg_t * line)
return;
}
*/
#endif
gr_backsector = line->backsector;
#ifdef NEWCLIP
if (!line->backsector)
{
gld_clipper_SafeAddClipRange(angle2, angle1);
}
else
{
gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true);
if (CheckClip(line, gr_frontsector, gr_backsector))
{
gld_clipper_SafeAddClipRange(angle2, angle1);
checkforemptylines = false;
}
// Reject empty lines used for triggers and special events.
// Identical floor and ceiling on both sides,
// identical light levels on both sides,
// and no middle texture.
if (checkforemptylines && R_IsEmptyLine(line, gr_frontsector, gr_backsector))
return;
}
HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D
return;
#else
// Single sided line?
if (!gr_backsector)
goto clipsolid;
@ -2785,14 +2895,9 @@ static void HWR_AddLine(seg_t * line)
#ifdef ESLOPE
if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope)
{
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x);
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y);
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x);
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y);
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, v1x, v1y); \
@ -2813,6 +2918,13 @@ static void HWR_AddLine(seg_t * line)
goto clipsolid;
}
// Check for automap fix.
if (backc1 <= backf1 && backc2 <= backf2
&& ((backc1 >= frontc1 && backc2 >= frontc2) || gr_curline->sidedef->toptexture)
&& ((backf1 <= frontf1 && backf2 >= frontf2) || gr_curline->sidedef->bottomtexture)
&& (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
goto clipsolid;
// Window.
if (backc1 != frontc1 || backc2 != frontc2
|| backf1 != frontf1 || backf2 != frontf2)
@ -2828,6 +2940,13 @@ static void HWR_AddLine(seg_t * line)
gr_backsector->floorheight >= gr_frontsector->ceilingheight)
goto clipsolid;
// Check for automap fix.
if (gr_backsector->ceilingheight <= gr_backsector->floorheight
&& ((gr_backsector->ceilingheight >= gr_frontsector->ceilingheight) || gr_curline->sidedef->toptexture)
&& ((gr_backsector->floorheight <= gr_backsector->floorheight) || gr_curline->sidedef->bottomtexture)
&& (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
goto clipsolid;
// Window.
if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight ||
gr_backsector->floorheight != gr_frontsector->floorheight)
@ -2838,25 +2957,8 @@ static void HWR_AddLine(seg_t * line)
// Identical floor and ceiling on both sides,
// identical light levels on both sides,
// and no middle texture.
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
gr_backsector->ceilingpic == gr_frontsector->ceilingpic
&& gr_backsector->floorpic == gr_frontsector->floorpic
#ifdef ESLOPE
&& gr_backsector->f_slope == gr_frontsector->f_slope
&& gr_backsector->c_slope == gr_frontsector->c_slope
#endif
&& gr_backsector->lightlevel == gr_frontsector->lightlevel
&& gr_curline->sidedef->midtexture == 0
&& !gr_backsector->ffloors && !gr_frontsector->ffloors)
// SoM: For 3D sides... Boris, would you like to take a
// crack at rendering 3D sides? You would need to add the
// above check and add code to HWR_StoreWallRange...
{
if (R_IsEmptyLine(gr_curline, gr_frontsector, gr_backsector))
return;
}
clippass:
if (x1 == x2)
@ -2868,6 +2970,7 @@ clipsolid:
if (x1 == x2)
goto clippass;
HWR_ClipSolidWallSegment(x1, x2-1);
#endif
}
// HWR_CheckBBox
@ -2879,9 +2982,13 @@ clipsolid:
static boolean HWR_CheckBBox(fixed_t *bspcoord)
{
INT32 boxpos, sx1, sx2;
INT32 boxpos;
fixed_t px1, py1, px2, py2;
angle_t angle1, angle2, span, tspan;
angle_t angle1, angle2;
#ifndef NEWCLIP
INT32 sx1, sx2;
angle_t span, tspan;
#endif
// Find the corners of the box
// that define the edges from current viewpoint.
@ -2907,6 +3014,11 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
px2 = bspcoord[checkcoord[boxpos][2]];
py2 = bspcoord[checkcoord[boxpos][3]];
#ifdef NEWCLIP
angle1 = R_PointToAngle(px1, py1);
angle2 = R_PointToAngle(px2, py2);
return gld_clipper_SafeCheckRange(angle2, angle1);
#else
// check clip list for an open space
angle1 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px1>>1, py1>>1) - dup_viewangle;
angle2 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px2>>1, py2>>1) - dup_viewangle;
@ -2954,6 +3066,7 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
return false;
return HWR_ClipToSolidSegs(sx1, sx2 - 1);
#endif
}
#ifdef POLYOBJECTS
@ -2987,8 +3100,8 @@ static inline void HWR_AddPolyObjectSegs(void)
pv2->x = FIXED_TO_FLOAT(gr_fakeline->v2->x);
pv2->y = FIXED_TO_FLOAT(gr_fakeline->v2->y);
gr_fakeline->v1 = (vertex_t *)pv1;
gr_fakeline->v2 = (vertex_t *)pv2;
gr_fakeline->pv1 = pv1;
gr_fakeline->pv2 = pv2;
HWR_AddLine(gr_fakeline);
}
@ -5727,7 +5840,19 @@ if (0)
#ifdef SORTING
drawcount = 0;
#endif
#ifdef NEWCLIP
if (rendermode == render_opengl)
{
angle_t a1 = gld_FrustumAngle();
gld_clipper_Clear();
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
#ifdef HAVE_SPHEREFRUSTRUM
gld_FrustrumSetup();
#endif
}
#else
HWR_ClearClipSegs();
#endif
//04/01/2000: Hurdler: added for T&L
// Actually it only works on Walls and Planes
@ -5737,6 +5862,7 @@ if (0)
HWR_RenderBSPNode((INT32)numnodes-1);
#ifndef NEWCLIP
// Make a viewangle int so we can render things based on mouselook
if (player == &players[consoleplayer])
viewangle = localaiming;
@ -5763,6 +5889,7 @@ if (0)
dup_viewangle += ANGLE_90;
}
#endif
// Check for new console commands.
NetUpdate();
@ -5934,7 +6061,19 @@ if (0)
#ifdef SORTING
drawcount = 0;
#endif
#ifdef NEWCLIP
if (rendermode == render_opengl)
{
angle_t a1 = gld_FrustumAngle();
gld_clipper_Clear();
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
#ifdef HAVE_SPHEREFRUSTRUM
gld_FrustrumSetup();
#endif
}
#else
HWR_ClearClipSegs();
#endif
//04/01/2000: Hurdler: added for T&L
// Actually it only works on Walls and Planes
@ -5944,6 +6083,7 @@ if (0)
HWR_RenderBSPNode((INT32)numnodes-1);
#ifndef NEWCLIP
// Make a viewangle int so we can render things based on mouselook
if (player == &players[consoleplayer])
viewangle = localaiming;
@ -5970,6 +6110,7 @@ if (0)
dup_viewangle += ANGLE_90;
}
#endif
// Check for new console commands.
NetUpdate();
@ -6112,7 +6253,9 @@ static inline void HWR_AddEngineCommands(void)
{
// engine state variables
//CV_RegisterVar(&cv_grzbuffer);
#ifndef NEWCLIP
CV_RegisterVar(&cv_grclipwalls);
#endif
// engine development mode variables
// - usage may vary from version to version..

View File

@ -304,8 +304,8 @@ static md2_model_t *md2_readModel(const char *filename)
// initialize model and read header
if (fread(&model->header, sizeof (model->header), 1, file) != 1
|| model->header.magic !=
(INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I'))
|| model->header.magic != MD2_IDENT
|| model->header.version != MD2_VERSION)
{
fclose(file);
free(model);
@ -319,6 +319,7 @@ static md2_model_t *md2_readModel(const char *filename)
{ \
CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
md2_freeModel (model); \
fclose(file); \
return 0; \
}
@ -340,6 +341,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->skins, sizeof (md2_skin_t), model->header.numSkins, file))
{
md2_freeModel (model);
fclose(file);
return 0;
}
}
@ -353,6 +355,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->texCoords, sizeof (md2_textureCoordinate_t), model->header.numTexCoords, file))
{
md2_freeModel (model);
fclose(file);
return 0;
}
}
@ -366,6 +369,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->triangles, sizeof (md2_triangle_t), model->header.numTriangles, file))
{
md2_freeModel (model);
fclose(file);
return 0;
}
}
@ -378,6 +382,7 @@ static md2_model_t *md2_readModel(const char *filename)
if (!model->frames)
{
md2_freeModel (model);
fclose(file);
return 0;
}
@ -391,6 +396,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(frame, 1, model->header.frameSize, file))
{
md2_freeModel (model);
fclose(file);
return 0;
}
@ -416,6 +422,7 @@ static md2_model_t *md2_readModel(const char *filename)
fread(model->glCommandBuffer, sizeof (INT32), model->header.numGlCommands, file))
{
md2_freeModel (model);
fclose(file);
return 0;
}
}

View File

@ -23,6 +23,11 @@
#include "hw_glob.h"
// magic number "IDP2" or 844121161
#define MD2_IDENT (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I')
// model version
#define MD2_VERSION 8
#define MD2_MAX_TRIANGLES 8192
#define MD2_MAX_VERTICES 4096
#define MD2_MAX_TEXCOORDS 4096

View File

@ -107,17 +107,17 @@ static void releaseLineChains(void)
for (i = 0; i < numsectors; i++)
{
sector = &sectors[i];
nextElem = sector->sectorLines;
sector = &sectors[i];
nextElem = sector->sectorLines;
while (nextElem)
{
thisElem = nextElem;
nextElem = thisElem->next;
free(thisElem);
}
while (nextElem)
{
thisElem = nextElem;
nextElem = thisElem->next;
free(thisElem);
}
sector->sectorLines = NULL;
sector->sectorLines = NULL;
}
}
@ -397,7 +397,7 @@ static void sortStacklist(sector_t *sector)
i = 0;
finished = true;
while (NULL != *(list+i+1))
while (*(list+i+1))
{
sec1 = *(list+i);
sec2 = *(list+i+1);
@ -438,7 +438,7 @@ static double calcLineoutLength(sector_t *sector)
double length = 0.0L;
chain = sector->sectorLines;
while (NULL != chain) // sum up lengths of all lines
while (chain) // sum up lengths of all lines
{
length += lineLength(chain->line);
chain = chain->next;
@ -454,7 +454,7 @@ static void calcLineouts(sector_t *sector)
size_t secCount = 0;
sector_t *encSector = *(sector->stackList);
while (NULL != encSector)
while (encSector)
{
if (encSector->lineoutLength < 0.0L) // if length has not yet been calculated
{
@ -552,7 +552,7 @@ static boolean areBottomtexturesMissing(sector_t *thisSector)
if (frontSector == backSector) // skip damn renderer tricks here
continue;
if (frontSector == NULL || backSector == NULL)
if (!frontSector || !backSector)
continue;
sider = &sides[thisElem->line->sidenum[0]];
@ -587,73 +587,12 @@ static boolean areBottomtexturesMissing(sector_t *thisSector)
static boolean isCeilingFloating(sector_t *thisSector)
{
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
boolean floating = true;
linechain_t *thisElem, *nextElem;
if (!thisSector)
return false;
nextElem = thisSector->sectorLines;
while (NULL != nextElem) // walk through chain
{
thisElem = nextElem;
nextElem = thisElem->next;
frontSector = thisElem->line->frontsector;
backSector = thisElem->line->backsector;
if (frontSector == thisSector)
adjSector = backSector;
else
adjSector = frontSector;
if (!adjSector) // assume floating sectors have surrounding sectors
{
floating = false;
break;
}
if (!refSector)
{
refSector = adjSector;
continue;
}
// if adjacent sector has same height or more than one adjacent sector exists -> stop
if (thisSector->ceilingheight == adjSector->ceilingheight ||
refSector != adjSector)
{
floating = false;
break;
}
}
// now check for walltextures
if (floating)
{
if (!areToptexturesMissing(thisSector))
{
floating = false;
}
}
return floating;
}
//
// check if no adjacent sector has same ceiling height
// FIXME: throw that together with isCeilingFloating??
//
static boolean isFloorFloating(sector_t *thisSector)
{
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
boolean floating = true;
linechain_t *thisElem, *nextElem;
if (!thisSector)
return false;
nextElem = thisSector->sectorLines;
nextElem = thisSector->sectorLines;
while (nextElem) // walk through chain
{
@ -668,36 +607,83 @@ static boolean isFloorFloating(sector_t *thisSector)
else
adjSector = frontSector;
if (NULL == adjSector) // assume floating sectors have surrounding sectors
{
floating = false;
break;
}
if (!adjSector) // assume floating sectors have surrounding sectors
return false;
if (NULL == refSector)
#ifdef ESLOPE
if (adjSector->c_slope) // Don't bother with slopes
return false;
#endif
if (!refSector)
{
refSector = adjSector;
continue;
}
// if adjacent sector has same height or more than one adjacent sector exists -> stop
if (thisSector->floorheight == adjSector->floorheight ||
refSector != adjSector)
{
floating = false;
break;
}
if (thisSector->ceilingheight == adjSector->ceilingheight || refSector != adjSector)
return false;
}
// now check for walltextures
if (floating)
if (!areToptexturesMissing(thisSector))
return false;
return true;
}
//
// check if no adjacent sector has same ceiling height
// FIXME: throw that together with isCeilingFloating??
//
static boolean isFloorFloating(sector_t *thisSector)
{
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
linechain_t *thisElem, *nextElem;
if (!thisSector)
return false;
nextElem = thisSector->sectorLines;
while (nextElem) // walk through chain
{
if (!areBottomtexturesMissing(thisSector))
thisElem = nextElem;
nextElem = thisElem->next;
frontSector = thisElem->line->frontsector;
backSector = thisElem->line->backsector;
if (frontSector == thisSector)
adjSector = backSector;
else
adjSector = frontSector;
if (!adjSector) // assume floating sectors have surrounding sectors
return false;
#ifdef ESLOPE
if (adjSector->f_slope) // Don't bother with slopes
return false;
#endif
if (!refSector)
{
floating = false;
refSector = adjSector;
continue;
}
// if adjacent sector has same height or more than one adjacent sector exists -> stop
if (thisSector->floorheight == adjSector->floorheight || refSector != adjSector)
return false;
}
return floating;
// now check for walltextures
if (!areBottomtexturesMissing(thisSector))
return false;
return true;
}
//
@ -707,14 +693,12 @@ static fixed_t estimateCeilHeight(sector_t *thisSector)
{
sector_t *adjSector;
if (!thisSector ||
!thisSector->sectorLines ||
!thisSector->sectorLines->line)
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
return 0;
adjSector = thisSector->sectorLines->line->frontsector;
if (adjSector == thisSector)
adjSector = thisSector->sectorLines->line->backsector;
adjSector = thisSector->sectorLines->line->backsector;
if (!adjSector)
return 0;
@ -729,17 +713,15 @@ static fixed_t estimateFloorHeight(sector_t *thisSector)
{
sector_t *adjSector;
if (!thisSector ||
!thisSector->sectorLines ||
!thisSector->sectorLines->line)
return 0;
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
return 0;
adjSector = thisSector->sectorLines->line->frontsector;
if (adjSector == thisSector)
adjSector = thisSector->sectorLines->line->backsector;
adjSector = thisSector->sectorLines->line->backsector;
if (NULL == adjSector)
return 0;
if (!adjSector)
return 0;
return adjSector->floorheight;
}
@ -845,18 +827,12 @@ void HWR_CorrectSWTricks(void)
// correct height of floating sectors
if (isCeilingFloating(floatSector))
{
fixed_t corrheight;
corrheight = estimateCeilHeight(floatSector);
floatSector->virtualCeilingheight = corrheight;
floatSector->virtualCeilingheight = estimateCeilHeight(floatSector);
floatSector->virtualCeiling = true;
}
if (isFloorFloating(floatSector))
{
fixed_t corrheight;
corrheight = estimateFloorHeight(floatSector);
floatSector->virtualFloorheight = corrheight;
floatSector->virtualFloorheight = estimateFloorHeight(floatSector);
floatSector->virtualFloor = true;
}
}

View File

@ -84,7 +84,7 @@ void HU_Init(void);
void HU_LoadGraphics(void);
// reset heads up when consoleplayer respawns.
FUNCMATH void HU_Start(void);
void HU_Start(void);
boolean HU_Responder(event_t *ev);

View File

@ -262,6 +262,33 @@ static void wattcp_outch(char s)
}
#endif
#ifdef USE_WINSOCK
// stupid microsoft makes things complicated
static char *get_WSAErrorStr(int e)
{
static char buf[256]; // allow up to 255 bytes
buf[0] = '\0';
FormatMessageA(
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
(DWORD)e,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)buf,
sizeof (buf),
NULL);
if (!buf[0]) // provide a fallback error message if no message is available for some reason
sprintf(buf, "Unknown error");
return buf;
}
#undef strerror
#define strerror get_WSAErrorStr
#endif
#ifdef USE_WINSOCK2
#define inet_ntop inet_ntopA
#define HAVE_NTOP
@ -759,9 +786,13 @@ static void SOCK_Send(void)
&clientaddress[doomcom->remotenode].any, d);
}
if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK)
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
SOCK_GetNodeAddress(doomcom->remotenode), errno, strerror(errno));
if (c == ERRSOCKET)
{
int e = errno; // save error code so it can't be modified later
if (e != ECONNREFUSED && e != EWOULDBLOCK)
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
}
}
#endif

View File

@ -58,7 +58,7 @@ typedef off_t off64_t;
#if defined(__MINGW32__) && ((__GNUC__ > 7) || (__GNUC__ == 6 && __GNUC_MINOR__ >= 3))
#define PRIdS "u"
#elif defined (_WIN32)
#elif defined (_WIN32)
#define PRIdS "Iu"
#elif defined (_PSP) || defined (_arch_dreamcast) || defined (DJGPP) || defined (_WII) || defined (_NDS) || defined (_PS3)
#define PRIdS "u"
@ -646,11 +646,11 @@ static void M_PNGhdr(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_
static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_byte movie)
{
#ifdef PNG_TEXT_SUPPORTED
#define SRB2PNGTXT 10 //PNG_KEYWORD_MAX_LENGTH(79) is the max
#define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max
png_text png_infotext[SRB2PNGTXT];
char keytxt[SRB2PNGTXT][12] = {
"Title", "Description", "Playername", "Mapnum", "Mapname",
"Location", "Interface", "Revision", "Build Date", "Build Time"};
"Location", "Interface", "Render Mode", "Revision", "Build Date", "Build Time"};
char titletxt[] = "Sonic Robo Blast 2 " VERSIONSTRING;
png_charp playertxt = cv_playername.zstring;
char desctxt[] = "SRB2 Screenshot";
@ -666,6 +666,7 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
#else
"Unknown";
#endif
char rendermodetxt[9];
char maptext[8];
char lvlttltext[48];
char locationtxt[40];
@ -673,6 +674,19 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
char ctdate[40];
char cttime[40];
switch (rendermode)
{
case render_soft:
strcpy(rendermodetxt, "Software");
break;
case render_opengl:
strcpy(rendermodetxt, "OpenGL");
break;
default: // Just in case
strcpy(rendermodetxt, "None");
break;
}
if (gamestate == GS_LEVEL)
snprintf(maptext, 8, "%s", G_BuildMapName(gamemap));
else
@ -710,9 +724,10 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
png_infotext[4].text = lvlttltext;
png_infotext[5].text = locationtxt;
png_infotext[6].text = interfacetxt;
png_infotext[7].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
png_infotext[8].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
png_infotext[9].text = strncpy(cttime, comptime, sizeof(cttime)-1);
png_infotext[7].text = rendermodetxt;
png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
#undef SRB2PNGTXT

View File

@ -19,6 +19,7 @@
#include "tables.h"
#include "d_event.h" // Screenshot responder
#include "command.h"
typedef enum {
MM_OFF = 0,
@ -28,6 +29,12 @@ typedef enum {
} moviemode_t;
extern moviemode_t moviemode;
extern consvar_t cv_screenshot_option, cv_screenshot_folder;
extern consvar_t cv_moviemode;
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
extern consvar_t cv_apng_delay;
void M_StartMovie(void);
void M_SaveFrame(void);
void M_StopMovie(void);

View File

@ -3506,14 +3506,15 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
postimg = postimg_flip;
else if (player->awayviewtics)
else if (player->awayviewtics && player->awayviewmobj != NULL) // Camera must obviously exist
{
camera_t dummycam;
dummycam.subsector = player->awayviewmobj->subsector;
dummycam.x = player->awayviewmobj->x;
dummycam.y = player->awayviewmobj->y;
dummycam.z = player->awayviewmobj->z;
dummycam.height = 40*FRACUNIT; // alt view height is 20*FRACUNIT
//dummycam.height = 40*FRACUNIT; // alt view height is 20*FRACUNIT
dummycam.height = 0; // Why? Remote viewpoint cameras have no height.
// Are we in water?
if (P_CameraCheckWater(&dummycam))
postimg = postimg_water;

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@ -445,7 +445,7 @@ boolean P_SupermanLook4Players(mobj_t *actor);
void P_DestroyRobots(void);
void P_SnowThinker(precipmobj_t *mobj);
void P_RainThinker(precipmobj_t *mobj);
FUNCMATH void P_NullPrecipThinker(precipmobj_t *mobj);
void P_NullPrecipThinker(precipmobj_t *mobj);
void P_RemovePrecipMobj(precipmobj_t *mobj);
void P_SetScale(mobj_t *mobj, fixed_t newscale);
void P_XYMovement(mobj_t *mo);

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@ -451,6 +451,7 @@ static void P_LoadSegs(lumpnum_t lumpnum)
//Hurdler: 04/12/2000: for now, only used in hardware mode
li->lightmaps = NULL; // list of static lightmap for this seg
}
li->pv1 = li->pv2 = NULL;
#endif
li->angle = (SHORT(ml->angle))<<FRACBITS;

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@ -8365,16 +8365,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
// Make player translucent if camera is too close (only in single player).
if (!(multiplayer || netgame) && !splitscreen)
{
fixed_t vx = 0, vy = 0;
if (player->awayviewtics) {
fixed_t vx = thiscam->x, vy = thiscam->y;
if (player->awayviewtics && player->awayviewmobj != NULL) // Camera must obviously exist
{
vx = player->awayviewmobj->x;
vy = player->awayviewmobj->y;
}
else
{
vx = thiscam->x;
vy = thiscam->y;
}
if (P_AproxDistance(vx - player->mo->x, vy - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
player->mo->flags2 |= MF2_SHADOW;
@ -8710,8 +8706,9 @@ void P_PlayerThink(player_t *player)
if (player->flashcount)
player->flashcount--;
if (player->awayviewtics)
player->awayviewtics--;
// By the time P_MoveChaseCamera is called, this might be zero. Do not do it here.
//if (player->awayviewtics)
// player->awayviewtics--;
/// \note do this in the cheat code
if (player->pflags & PF_NOCLIP)
@ -9489,6 +9486,9 @@ void P_PlayerAfterThink(player_t *player)
}
}
if (player->awayviewtics)
player->awayviewtics--;
// spectator invisibility and nogravity.
if ((netgame || multiplayer) && player->spectator)
{

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@ -365,6 +365,36 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
return sec;
}
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
{
return (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
back->ceilingpic == front->ceilingpic
&& back->floorpic == front->floorpic
#ifdef ESLOPE
&& back->f_slope == front->f_slope
&& back->c_slope == front->c_slope
#endif
&& back->lightlevel == front->lightlevel
&& !line->sidedef->midtexture
// Check offsets too!
&& back->floor_xoffs == front->floor_xoffs
&& back->floor_yoffs == front->floor_yoffs
&& back->floorpic_angle == front->floorpic_angle
&& back->ceiling_xoffs == front->ceiling_xoffs
&& back->ceiling_yoffs == front->ceiling_yoffs
&& back->ceilingpic_angle == front->ceilingpic_angle
// Consider altered lighting.
&& back->floorlightsec == front->floorlightsec
&& back->ceilinglightsec == front->ceilinglightsec
// Consider colormaps
&& back->extra_colormap == front->extra_colormap
&& ((!front->ffloors && !back->ffloors)
|| front->tag == back->tag));
}
//
// R_AddLine
// Clips the given segment and adds any visible pieces to the line list.
@ -526,36 +556,8 @@ static void R_AddLine(seg_t *line)
// Identical floor and ceiling on both sides, identical light levels on both sides,
// and no middle texture.
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
backsector->ceilingpic == frontsector->ceilingpic
&& backsector->floorpic == frontsector->floorpic
#ifdef ESLOPE
&& backsector->f_slope == frontsector->f_slope
&& backsector->c_slope == frontsector->c_slope
#endif
&& backsector->lightlevel == frontsector->lightlevel
&& !curline->sidedef->midtexture
// Check offsets too!
&& backsector->floor_xoffs == frontsector->floor_xoffs
&& backsector->floor_yoffs == frontsector->floor_yoffs
&& backsector->floorpic_angle == frontsector->floorpic_angle
&& backsector->ceiling_xoffs == frontsector->ceiling_xoffs
&& backsector->ceiling_yoffs == frontsector->ceiling_yoffs
&& backsector->ceilingpic_angle == frontsector->ceilingpic_angle
// Consider altered lighting.
&& backsector->floorlightsec == frontsector->floorlightsec
&& backsector->ceilinglightsec == frontsector->ceilinglightsec
// Consider colormaps
&& backsector->extra_colormap == frontsector->extra_colormap
&& ((!frontsector->ffloors && !backsector->ffloors)
|| frontsector->tag == backsector->tag))
{
if (R_IsEmptyLine(line, frontsector, backsector))
return;
}
clippass:
R_ClipPassWallSegment(x1, x2 - 1);

View File

@ -50,6 +50,7 @@ extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back);
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back);
INT32 R_GetPlaneLight(sector_t *sector, fixed_t planeheight, boolean underside);
void R_Prep3DFloors(sector_t *sector);

View File

@ -574,6 +574,9 @@ typedef struct seg_s
sector_t *backsector;
#ifdef HWRENDER
// new pointers so that AdjustSegs doesn't mess with v1/v2
void *pv1; // polyvertex_t
void *pv2; // polyvertex_t
float flength; // length of the seg, used by hardware renderer
lightmap_t *lightmaps; // for static lightmap

View File

@ -161,6 +161,7 @@ void R_DrawSplat_8(void);
void R_DrawTranslucentSplat_8(void);
void R_DrawTranslucentSpan_8(void);
void R_Draw2sMultiPatchColumn_8(void);
void R_Draw2sMultiPatchTranslucentColumn_8(void);
void R_DrawFogSpan_8(void);
void R_DrawFogColumn_8(void);
void R_DrawColumnShadowed_8(void);

View File

@ -203,6 +203,103 @@ void R_Draw2sMultiPatchColumn_8(void)
}
}
void R_Draw2sMultiPatchTranslucentColumn_8(void)
{
INT32 count;
register UINT8 *dest;
register fixed_t frac;
fixed_t fracstep;
count = dc_yh - dc_yl;
if (count < 0) // Zero length, column does not exceed a pixel.
return;
#ifdef RANGECHECK
if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height)
return;
#endif
// Framebuffer destination address.
// Use ylookup LUT to avoid multiply with ScreenWidth.
// Use columnofs LUT for subwindows?
//dest = ylookup[dc_yl] + columnofs[dc_x];
dest = &topleft[dc_yl*vid.width + dc_x];
count++;
// Determine scaling, which is the only mapping to be done.
fracstep = dc_iscale;
//frac = dc_texturemid + (dc_yl - centery)*fracstep;
frac = (dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep))*(!dc_hires);
// Inner loop that does the actual texture mapping, e.g. a DDA-like scaling.
// This is as fast as it gets.
{
register const UINT8 *source = dc_source;
register const UINT8 *transmap = dc_transmap;
register const lighttable_t *colormap = dc_colormap;
register INT32 heightmask = dc_texheight-1;
register UINT8 val;
if (dc_texheight & heightmask) // not a power of 2 -- killough
{
heightmask++;
heightmask <<= FRACBITS;
if (frac < 0)
while ((frac += heightmask) < 0);
else
while (frac >= heightmask)
frac -= heightmask;
do
{
// Re-map color indices from wall texture column
// using a lighting/special effects LUT.
// heightmask is the Tutti-Frutti fix
val = source[frac>>FRACBITS];
if (val != TRANSPARENTPIXEL)
*dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width;
// Avoid overflow.
if (fracstep > 0x7FFFFFFF - frac)
frac += fracstep - heightmask;
else
frac += fracstep;
while (frac >= heightmask)
frac -= heightmask;
} while (--count);
}
else
{
while ((count -= 2) >= 0) // texture height is a power of 2
{
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width;
frac += fracstep;
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width;
frac += fracstep;
}
if (count & 1)
{
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = *(transmap + (colormap[val]<<8) + (*dest));
}
}
}
}
/** \brief The R_DrawShadeColumn_8 function
Experiment to make software go faster. Taken from the Boom source
*/

View File

@ -87,7 +87,7 @@ extern lighttable_t **planezlight;
extern fixed_t *yslope;
extern fixed_t distscale[MAXVIDWIDTH];
FUNCMATH void R_InitPlanes(void);
void R_InitPlanes(void);
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
void R_ClearPlanes(void);

View File

@ -271,6 +271,8 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
if (colfunc == wallcolfunc)
twosmultipatchfunc();
else if (colfunc == fuzzcolfunc)
twosmultipatchtransfunc();
else
colfunc();
}

View File

@ -63,11 +63,7 @@ typedef struct floorsplat_s
fixed_t P_SegLength(seg_t *seg);
// call at P_SetupLevel()
#if !(defined (WALLSPLATS) || defined (FLOORSPLATS))
FUNCMATH void R_ClearLevelSplats(void);
#else
void R_ClearLevelSplats(void);
#endif
#ifdef WALLSPLATS
void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top,

View File

@ -36,6 +36,7 @@ extern INT32 msg_id;
#include "d_main.h"
#include "r_sky.h" // skyflatnum
#include "p_local.h" // camera info
#include "m_misc.h" // for tunes command
#ifdef HW3SOUND
// 3D Sound Interface
@ -46,6 +47,8 @@ static INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, I
CV_PossibleValue_t soundvolume_cons_t[] = {{0, "MIN"}, {31, "MAX"}, {0, NULL}};
static void SetChannelsNum(void);
static void Command_Tunes_f(void);
static void Command_RestartAudio_f(void);
// commands for music and sound servers
#ifdef MUSSERV
@ -89,6 +92,7 @@ consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned,
#endif
static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#define S_MAX_VOLUME 127
@ -243,6 +247,11 @@ void S_RegisterSoundStuff(void)
#endif
CV_RegisterVar(&surround);
CV_RegisterVar(&cv_samplerate);
CV_RegisterVar(&cv_resetmusic);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
#if defined (macintosh) && !defined (HAVE_SDL) // mp3 playlist stuff
{
@ -1503,3 +1512,88 @@ void S_Start(void)
S_StopMusic();
S_ChangeMusic(mapmusname, mapmusflags, true);
}
static void Command_Tunes_f(void)
{
const char *tunearg;
UINT16 tunenum, track = 0;
const size_t argc = COM_Argc();
if (argc < 2) //tunes slot ...
{
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n"));
CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n"));
return;
}
tunearg = COM_Argv(1);
tunenum = (UINT16)atoi(tunearg);
track = 0;
if (!strcasecmp(tunearg, "-show"))
{
CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
mapmusname, (mapmusflags & MUSIC_TRACKMASK));
return;
}
if (!strcasecmp(tunearg, "-none"))
{
S_StopMusic();
return;
}
else if (!strcasecmp(tunearg, "-default"))
{
tunearg = mapheaderinfo[gamemap-1]->musname;
track = mapheaderinfo[gamemap-1]->mustrack;
}
else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
if (tunenum && tunenum >= 1036)
{
CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
return;
}
if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
if (argc > 2)
track = (UINT16)atoi(COM_Argv(2))-1;
if (tunenum)
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
else
strncpy(mapmusname, tunearg, 7);
mapmusname[6] = 0;
mapmusflags = (track & MUSIC_TRACKMASK);
S_ChangeMusic(mapmusname, mapmusflags, true);
if (argc > 3)
{
float speed = (float)atof(COM_Argv(3));
if (speed > 0.0f)
S_SpeedMusic(speed);
}
}
static void Command_RestartAudio_f(void)
{
S_StopMusic();
S_StopSounds();
I_ShutdownMusic();
I_ShutdownSound();
I_StartupSound();
I_InitMusic();
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]);
}

View File

@ -26,6 +26,7 @@
extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_digmusicvolume, cv_midimusicvolume;
extern consvar_t cv_numChannels;
extern consvar_t cv_resetmusic;
#ifdef SNDSERV
extern consvar_t sndserver_cmd, sndserver_arg;

View File

@ -49,6 +49,7 @@ void (*splatfunc)(void); // span drawer w/ transparency
void (*basespanfunc)(void); // default span func for color mode
void (*transtransfunc)(void); // translucent translated column drawer
void (*twosmultipatchfunc)(void); // for cols with transparent pixels
void (*twosmultipatchtransfunc)(void); // for cols with transparent pixels AND translucency
// ------------------
// global video state
@ -70,11 +71,7 @@ consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NUL
#endif
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifdef DIRECTFULLSCREEN
static FUNCMATH void SCR_ChangeFullscreen (void);
#else
static void SCR_ChangeFullscreen (void);
#endif
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
@ -127,6 +124,7 @@ void SCR_SetMode(void)
fuzzcolfunc = R_DrawTranslucentColumn_8;
walldrawerfunc = R_DrawWallColumn_8;
twosmultipatchfunc = R_Draw2sMultiPatchColumn_8;
twosmultipatchtransfunc = R_Draw2sMultiPatchTranslucentColumn_8;
#ifdef RUSEASM
if (R_ASM)
{

View File

@ -136,6 +136,7 @@ extern void (*basespanfunc)(void);
extern void (*splatfunc)(void);
extern void (*transtransfunc)(void);
extern void (*twosmultipatchfunc)(void);
extern void (*twosmultipatchtransfunc)(void);
// -----
// CPUID

View File

@ -12,19 +12,19 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
FUNCMATH void I_InitCD(void){}
void I_InitCD(void){}
FUNCMATH void I_StopCD(void){}
void I_StopCD(void){}
FUNCMATH void I_PauseCD(void){}
void I_PauseCD(void){}
FUNCMATH void I_ResumeCD(void){}
void I_ResumeCD(void){}
FUNCMATH void I_ShutdownCD(void){}
void I_ShutdownCD(void){}
FUNCMATH void I_UpdateCD(void){}
void I_UpdateCD(void){}
FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping)
void I_PlayCD(UINT8 track, UINT8 looping)
{
(void)track;
(void)looping;

View File

@ -1,8 +1,11 @@
// Emacs style mode select -*- C++ -*-
//
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2018 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -1927,14 +1930,14 @@ void I_StartupMouse2(void)
//
// I_Tactile
//
FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
{
// UNUSED.
(void)pFFType;
(void)FFEffect;
}
FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
{
// UNUSED.
(void)pFFType;
@ -1945,7 +1948,7 @@ FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
*/
static ticcmd_t emptycmd;
FUNCMATH ticcmd_t *I_BaseTiccmd(void)
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
@ -1954,7 +1957,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd(void)
*/
static ticcmd_t emptycmd2;
FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
ticcmd_t *I_BaseTiccmd2(void)
{
return &emptycmd2;
}
@ -2048,7 +2051,7 @@ tic_t I_GetTime (void)
//
//I_StartupTimer
//
FUNCMATH void I_StartupTimer(void)
void I_StartupTimer(void)
{
#ifdef _WIN32
// for win2k time bug
@ -2147,11 +2150,11 @@ void I_WaitVBL(INT32 count)
SDL_Delay(count);
}
FUNCMATH void I_BeginRead(void)
void I_BeginRead(void)
{
}
FUNCMATH void I_EndRead(void)
void I_EndRead(void)
{
}
@ -2939,5 +2942,5 @@ const CPUInfoFlags *I_CPUInfo(void)
}
// note CPUAFFINITY code used to reside here
FUNCMATH void I_RegisterSysCommands(void) {}
void I_RegisterSysCommands(void) {}
#endif

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@ -1,8 +1,10 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2018 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -1053,7 +1055,7 @@ void I_SetPalette(RGBA_t *palette)
}
// return number of fullscreen + X11 modes
FUNCMATH INT32 VID_NumModes(void)
INT32 VID_NumModes(void)
{
if (USE_FULLSCREEN && numVidModes != -1)
return numVidModes - firstEntry;
@ -1061,7 +1063,7 @@ FUNCMATH INT32 VID_NumModes(void)
return MAXWINMODES;
}
FUNCMATH const char *VID_GetModeName(INT32 modeNum)
const char *VID_GetModeName(INT32 modeNum)
{
#if 0
if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes
@ -1091,7 +1093,7 @@ FUNCMATH const char *VID_GetModeName(INT32 modeNum)
return &vidModeName[modeNum][0];
}
FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h)
INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
int i;
for (i = 0; i < MAXWINMODES; i++)

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@ -1,3 +1,11 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL Mixer interface for sound
@ -135,7 +143,7 @@ void I_ShutdownSound(void)
#endif
}
FUNCMATH void I_UpdateSound(void)
void I_UpdateSound(void)
{
}
@ -504,7 +512,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
/// Music System
/// ------------------------
FUNCMATH void I_InitMusic(void)
void I_InitMusic(void)
{
}
@ -542,7 +550,7 @@ boolean I_SongPlaying(void)
#ifdef HAVE_LIBGME
(I_SongType() == MU_GME && gme) ||
#endif
(boolean)music
music != NULL
);
}

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@ -219,7 +219,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
#endif
}
FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr)
static inline Uint16 Snd_LowerRate(Uint16 sr)
{
if (sr <= audio.freq) // already lowered rate?
return sr; // good then

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@ -1,3 +1,11 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2008-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL Mixer interface for sound

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@ -236,7 +236,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
#endif
}
FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr)
static inline Uint16 Snd_LowerRate(Uint16 sr)
{
if (sr <= audio.freq) // already lowered rate?
return sr; // good then

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@ -24,7 +24,7 @@
//
// Called by main loop.
FUNCMATH void ST_Ticker(void);
void ST_Ticker(void);
// Called by main loop.
void ST_Drawer(void);

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@ -331,7 +331,6 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
{
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
UINT32 alphalevel = 0;
boolean flip = false;
fixed_t col, ofs, colfrac, rowfrac, fdup;
INT32 dupx, dupy;
@ -406,22 +405,32 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
colfrac = FixedDiv(FRACUNIT, fdup);
rowfrac = FixedDiv(FRACUNIT, fdup);
if (scrn & V_OFFSET) // Crosshair shit
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
// For now let's just at least give V_OFFSET the ability to support V_FLIP
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
// -- Monster Iestyn 29/10/18
{
y -= FixedMul((SHORT(patch->topoffset)*dupy)<<FRACBITS, pscale);
x -= FixedMul((SHORT(patch->leftoffset)*dupx)<<FRACBITS, pscale);
}
else
{
y -= FixedMul(SHORT(patch->topoffset)<<FRACBITS, pscale);
fixed_t offsetx = 0, offsety = 0;
// left offset
if (scrn & V_FLIP)
{
flip = true;
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
}
offsetx = FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
else
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
offsetx = FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
// top offset
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
offsety = FixedMul(SHORT(patch->topoffset)<<FRACBITS, pscale);
if ((scrn & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
{
offsetx = FixedMul(offsetx, dupx<<FRACBITS);
offsety = FixedMul(offsety, dupy<<FRACBITS);
}
// Subtract the offsets from x/y positions
x -= offsetx;
y -= offsety;
}
if (scrn & V_SPLITSCREEN)
@ -497,7 +506,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
for (col = 0; (col>>FRACBITS) < SHORT(patch->width); col += colfrac, ++offx, desttop++)
{
INT32 topdelta, prevdelta = -1;
if (flip) // offx is measured from right edge instead of left
if (scrn & V_FLIP) // offx is measured from right edge instead of left
{
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
break;
@ -521,7 +530,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
prevdelta = topdelta;
source = (const UINT8 *)(column) + 3;
dest = desttop;
if (flip)
if (scrn & V_FLIP)
dest = deststart + (destend - desttop);
dest += FixedInt(FixedMul(topdelta<<FRACBITS,fdup))*vid.width;

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@ -381,6 +381,8 @@ UINT16 W_LoadWadFile(const char *filename)
if (fread(&header, 1, sizeof header, handle) < sizeof header)
{
CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header from %s because %s\n"), filename, strerror(ferror(handle)));
if (handle)
fclose(handle);
return INT16_MAX;
}
@ -391,6 +393,8 @@ UINT16 W_LoadWadFile(const char *filename)
&& memcmp(header.identification, "SDLL", 4) != 0)
{
CONS_Alert(CONS_ERROR, M_GetText("%s does not have a valid WAD header\n"), filename);
if (handle)
fclose(handle);
return INT16_MAX;
}
@ -405,6 +409,8 @@ UINT16 W_LoadWadFile(const char *filename)
{
CONS_Alert(CONS_ERROR, M_GetText("Wadfile directory in %s is corrupted (%s)\n"), filename, strerror(ferror(handle)));
free(fileinfov);
if (handle)
fclose(handle);
return INT16_MAX;
}
@ -462,6 +468,8 @@ UINT16 W_LoadWadFile(const char *filename)
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
if (handle)
fclose(handle);
return INT16_MAX;
}
}

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@ -492,15 +492,15 @@ musictype_t I_SongType(void)
boolean I_SongPlaying(void)
{
return (boolean)music_stream;
return (music_stream != NULL);
}
boolean I_SongPaused(void)
{
boolean fmpaused = false;
FMOD_BOOL fmpaused = false;
if (music_stream)
FMOD_Channel_GetPaused(music_channel, &fmpaused);
return fmpaused;
return (boolean)fmpaused;
}
/// ------------------------