P_SuperDamage() is too big for inlining

This commit is contained in:
Alam Ed Arias 2019-03-25 15:30:25 -04:00
parent c4e8a60112
commit fe22fdc5a3
1 changed files with 1 additions and 1 deletions

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@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
}
}
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
fixed_t fallbackspeed;
angle_t ang;