From fe22fdc5a36fb2769ee83b880a873aa6375a6319 Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Mon, 25 Mar 2019 15:30:25 -0400 Subject: [PATCH] P_SuperDamage() is too big for inlining --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index 009a2be1..29450f6e 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage) } } -static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) +static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) { fixed_t fallbackspeed; angle_t ang;