Fixed Tag and H&S getting each other's suicide behaviors by mistake.

This commit is contained in:
Monster Iestyn 2015-08-15 13:00:49 +01:00
parent 79ecbc407e
commit f8b439769a
1 changed files with 1 additions and 1 deletions

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@ -1988,7 +1988,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
// allow them to try again, rather than sitting the whole thing out.
if (leveltime >= hidetime * TICRATE)
{
if (gametype == GT_HIDEANDSEEK)//suiciding in survivor makes you IT.
if (gametype == GT_TAG)//suiciding in survivor makes you IT.
{
target->player->pflags |= PF_TAGIT;
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it!