From f8b439769ad190552a804273728da40f1a7c347c Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 15 Aug 2015 13:00:49 +0100 Subject: [PATCH] Fixed Tag and H&S getting each other's suicide behaviors by mistake. --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index 478bd459..e9512e96 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1988,7 +1988,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source) // allow them to try again, rather than sitting the whole thing out. if (leveltime >= hidetime * TICRATE) { - if (gametype == GT_HIDEANDSEEK)//suiciding in survivor makes you IT. + if (gametype == GT_TAG)//suiciding in survivor makes you IT. { target->player->pflags |= PF_TAGIT; CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it!