Adjustin' BL based off the netgame, and mashing is back

Now it just cripples your chances for good items, mwaha
This commit is contained in:
TehRealSalt 2018-06-05 23:46:25 -04:00
parent 6301d0ee38
commit eb8464744b

View file

@ -380,7 +380,7 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
/*Red Shell*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
/*Blue Shell*/ { 0, 0, 1, 2, 4, 3, 1, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 }, // Lightning
@ -512,7 +512,7 @@ static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retro
\return void
*/
static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum)
static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum, boolean mashed)
{
INT32 newodds;
@ -521,10 +521,15 @@ static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum)
else
newodds = K_KartItemOddsDistance_Retro[itemnum-1][pos];
if (franticitems && (itemnum == 1 || itemnum == 4 || itemnum == 5 || itemnum == 6
if (itemnum == 1 || itemnum == 4 || itemnum == 5 || itemnum == 6
|| itemnum == 7 || itemnum == 8 || itemnum == 12 || itemnum == 13 || itemnum == 14 || itemnum == 15
|| itemnum == 16 || itemnum == 17 || itemnum == 18))
newodds *= 2;
|| itemnum == 16 || itemnum == 17 || itemnum == 18) // Powerful items!
{
if (franticitems)
newodds *= 2;
if (mashed)
newodds /= 2;
}
return newodds;
}
@ -535,7 +540,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
{
INT32 i;
INT32 pingame = 0, pexiting = 0;
//INT32 roulettestop;
INT32 roulettestop;
INT32 prandom;
INT32 pdis = 0, useodds = 0;
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
@ -543,6 +548,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
INT32 distvar = (64*14);
INT32 avgballoon = 0;
INT32 secondist = 0;
boolean mashed = false;
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
@ -554,12 +560,14 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
//roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3))) //|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
if ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)
mashed = true; // Mashing halves your chances for the good items
else if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)))
return;
if (cmd->buttons & BT_ATTACK)
@ -629,7 +637,10 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
else
{
if (franticitems) // Frantic items make the distances between everyone artifically higher :P
{
pdis = (15*pdis/14);
secondist = (15*pdis/14);
}
if (pingame == 1) useodds = 0; // Record Attack, or just alone
else if (pdis <= distvar * 0) useodds = 1; // (64*14) * 0 = 0
else if (pdis <= distvar * 1) useodds = 2; // (64*14) * 1 = 896
@ -642,7 +653,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
}
#define SETITEMRESULT(pos, itemnum) \
for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum); chance++) \
for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum, mashed); chance++) \
spawnchance[numchoices++] = itemnum
// Check the game type to differentiate odds.
@ -663,7 +674,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
if (cv_triplegreenshell.value) SETITEMRESULT(useodds, 13); // Triple Green Shell
if (cv_bobomb.value) SETITEMRESULT(useodds, 14); // Bob-omb
if (cv_blueshell.value && pexiting == 0
&& !lightningcooldown && secondist > distvar*6) SETITEMRESULT(useodds, 15); // Blue Shell
&& !lightningcooldown && secondist > distvar*2) SETITEMRESULT(useodds, 15); // Blue Shell
if (cv_fireflower.value) SETITEMRESULT(useodds, 16); // Fire Flower
if (cv_tripleredshell.value && pingame > 2) SETITEMRESULT(useodds, 17); // Triple Red Shell
if (cv_lightning.value && pingame > pexiting && !lightningcooldown) SETITEMRESULT(useodds, 18); // Lightning