Update arrow rendering to use simple character function rather than overkill string function.
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@ -5519,7 +5519,7 @@ static void M_DrawStatsMaps(int location)
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boolean dotopname = true, dobottomarrow = (location < statsMax);
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boolean dotopname = true, dobottomarrow = (location < statsMax);
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if (location)
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if (location)
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V_DrawString(10, y-(skullAnimCounter/5), highlightflags, "\x1A");
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V_DrawCharacter(10, y-(skullAnimCounter/5), '\x1A' | highlightflags, false);
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while (statsMapList[++i] != -1)
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while (statsMapList[++i] != -1)
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{
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{
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@ -5601,7 +5601,7 @@ static void M_DrawStatsMaps(int location)
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}
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}
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bottomarrow:
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bottomarrow:
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if (dobottomarrow)
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if (dobottomarrow)
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V_DrawString(10, y-8 + (skullAnimCounter/5), highlightflags, "\x1B");
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V_DrawCharacter(10, y-8 + (skullAnimCounter/5), '\x1B' | highlightflags, false);
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}
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}
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static void M_DrawLevelStats(void)
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static void M_DrawLevelStats(void)
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