From e01f2ff096275d9203ad70fdd2a83d20cfcabe4d Mon Sep 17 00:00:00 2001 From: toaster Date: Fri, 31 Aug 2018 22:38:56 +0100 Subject: [PATCH] Update arrow rendering to use simple character function rather than overkill string function. --- src/m_menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 8e83f3a6..1c4e9015 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5519,7 +5519,7 @@ static void M_DrawStatsMaps(int location) boolean dotopname = true, dobottomarrow = (location < statsMax); if (location) - V_DrawString(10, y-(skullAnimCounter/5), highlightflags, "\x1A"); + V_DrawCharacter(10, y-(skullAnimCounter/5), '\x1A' | highlightflags, false); while (statsMapList[++i] != -1) { @@ -5601,7 +5601,7 @@ static void M_DrawStatsMaps(int location) } bottomarrow: if (dobottomarrow) - V_DrawString(10, y-8 + (skullAnimCounter/5), highlightflags, "\x1B"); + V_DrawCharacter(10, y-8 + (skullAnimCounter/5), '\x1B' | highlightflags, false); } static void M_DrawLevelStats(void)