Update arrow rendering to use simple character function rather than overkill string function.

This commit is contained in:
toaster 2018-08-31 22:38:56 +01:00
parent a7bb16ada9
commit e01f2ff096
1 changed files with 2 additions and 2 deletions

View File

@ -5519,7 +5519,7 @@ static void M_DrawStatsMaps(int location)
boolean dotopname = true, dobottomarrow = (location < statsMax);
if (location)
V_DrawString(10, y-(skullAnimCounter/5), highlightflags, "\x1A");
V_DrawCharacter(10, y-(skullAnimCounter/5), '\x1A' | highlightflags, false);
while (statsMapList[++i] != -1)
{
@ -5601,7 +5601,7 @@ static void M_DrawStatsMaps(int location)
}
bottomarrow:
if (dobottomarrow)
V_DrawString(10, y-8 + (skullAnimCounter/5), highlightflags, "\x1B");
V_DrawCharacter(10, y-8 + (skullAnimCounter/5), '\x1B' | highlightflags, false);
}
static void M_DrawLevelStats(void)