Make sure cmd.latency is always 0 in mode attack?
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@ -2154,7 +2154,7 @@ void G_Ticker(boolean run)
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G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
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// Use the leveltime sent in the player's ticcmd to determine control lag
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cmd->latency = min((leveltime & 0xFF) - cmd->latency, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
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cmd->latency = modeattacking ? 0 : min((leveltime & 0xFF) - cmd->latency, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
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}
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}
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