From d20122327f25ffba6db272344529baf0381d286c Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 9 Jan 2019 09:05:57 -0600 Subject: [PATCH] Make sure cmd.latency is always 0 in mode attack? --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index f3059998..dfb5b86c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2154,7 +2154,7 @@ void G_Ticker(boolean run) G_CopyTiccmd(cmd, &netcmds[buf][i], 1); // Use the leveltime sent in the player's ticcmd to determine control lag - cmd->latency = min((leveltime & 0xFF) - cmd->latency, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max + cmd->latency = modeattacking ? 0 : min((leveltime & 0xFF) - cmd->latency, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max } }