Reset oldcmd when recording netreplays
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@ -5530,6 +5530,11 @@ void G_BeginRecording(void)
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WRITEUINT8(demo_p, 0xFF); // Denote the end of the player listing
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memset(&oldcmd,0,sizeof(oldcmd));
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// Lower two lines aren't useful until ghost replays for mp are implemented, but eh
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memset(&oldghost,0,sizeof(oldghost));
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memset(&ghostext,0,sizeof(ghostext));
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return;
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}
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