Fix player 2 using player 1 accelerate and brake controls

This commit is contained in:
Sryder 2017-03-07 23:23:35 +00:00
parent d6fef7ff29
commit c224929345
1 changed files with 2 additions and 2 deletions

View File

@ -1399,12 +1399,12 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
*/ */
// forward with key or button // forward with key or button
if (PLAYER1INPUTDOWN(gc_accelerate)) if (PLAYER2INPUTDOWN(gc_accelerate))
{ {
cmd->buttons |= BT_ACCELERATE; cmd->buttons |= BT_ACCELERATE;
forward = forwardmove[speed]; forward = forwardmove[speed];
} }
if (PLAYER1INPUTDOWN(gc_brake)) if (PLAYER2INPUTDOWN(gc_brake))
{ {
cmd->buttons |= BT_BRAKE; cmd->buttons |= BT_BRAKE;
forward -= forwardmove[speed]; forward -= forwardmove[speed];