Fix player 2 using player 1 accelerate and brake controls
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@ -1399,12 +1399,12 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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*/
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*/
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// forward with key or button
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// forward with key or button
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if (PLAYER1INPUTDOWN(gc_accelerate))
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if (PLAYER2INPUTDOWN(gc_accelerate))
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{
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{
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cmd->buttons |= BT_ACCELERATE;
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cmd->buttons |= BT_ACCELERATE;
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forward = forwardmove[speed];
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forward = forwardmove[speed];
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}
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}
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if (PLAYER1INPUTDOWN(gc_brake))
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if (PLAYER2INPUTDOWN(gc_brake))
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{
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{
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cmd->buttons |= BT_BRAKE;
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cmd->buttons |= BT_BRAKE;
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forward -= forwardmove[speed];
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forward -= forwardmove[speed];
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