Wipeout items bounce you
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@ -3325,7 +3325,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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damage = player->mo->health - 1;
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P_RingDamage(player, inflictor, source, damage);
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P_PlayerRingBurst(player, 5);
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player->mo->momx = player->mo->momy = 0;
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K_KartBouncing(player->mo, inflictor, false, false);
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if (P_IsLocalPlayer(player))
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{
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quake.intensity = 32*FRACUNIT;
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