Merge branch 'you_can_sometimes_have_too_many_rings' into 'master'

You can sometimes have too many rings

See merge request KartKrew/Kart!47
This commit is contained in:
Sal 2018-10-19 15:50:37 -04:00
commit 9a818ae7fb
1 changed files with 28 additions and 16 deletions

View File

@ -11263,7 +11263,7 @@ ML_NOCLIMB : Direction not controllable
void P_SpawnHoopsAndRings(mapthing_t *mthing)
{
mobj_t *mobj = NULL;
INT32 r, i;
INT32 /*r,*/ i;
fixed_t x, y, z, finalx, finaly, finalz;
sector_t *sec;
TVector v, *res;
@ -11337,8 +11337,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
if (maptol & TOL_XMAS)
P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
//if (maptol & TOL_XMAS)
//P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
mobj->z -= mobj->height/2;
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
@ -11347,8 +11347,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the sprites in the hoop together
if (nextmobj)
{
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
}
else
mobj->hprev = mobj->hnext = NULL;
@ -11378,8 +11380,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the collision sprites together.
mobj->hnext = NULL;
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
nextmobj = mobj;
}
@ -11405,8 +11409,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the collision sprites together.
mobj->hnext = NULL;
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
nextmobj = mobj;
}
@ -11479,8 +11485,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
if (maptol & TOL_XMAS)
P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
//if (maptol & TOL_XMAS)
//P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
mobj->z -= mobj->height/2;
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
@ -11489,8 +11495,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the sprites in the hoop together
if (nextmobj)
{
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
}
else
mobj->hprev = mobj->hnext = NULL;
@ -11531,8 +11539,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the collision sprites together.
mobj->hnext = NULL;
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
nextmobj = mobj;
}
@ -11540,6 +11550,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
return;
}
else return; // srb2kart - no rings or ring-like objects in R1
/*
// Wing logo item.
else if (mthing->type == mobjinfo[MT_NIGHTSWING].doomednum)
{
@ -11833,7 +11845,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
}
}
return;
}
}*/
}
//