Disable rings, NiGHTS wing-emblems, special placement patterns, and team rings.

Also, tweak the hoop spawning routine to correctly P_SetTarget the hnexts and hprevs, since I'm mucking around in there.
This commit is contained in:
toaster 2018-10-17 19:27:34 +01:00
parent 1f1ba26aa7
commit 9ab5a74b00
1 changed files with 28 additions and 16 deletions

View File

@ -11235,7 +11235,7 @@ ML_NOCLIMB : Direction not controllable
void P_SpawnHoopsAndRings(mapthing_t *mthing)
{
mobj_t *mobj = NULL;
INT32 r, i;
INT32 /*r,*/ i;
fixed_t x, y, z, finalx, finaly, finalz;
sector_t *sec;
TVector v, *res;
@ -11309,8 +11309,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
if (maptol & TOL_XMAS)
P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
//if (maptol & TOL_XMAS)
//P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
mobj->z -= mobj->height/2;
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
@ -11319,8 +11319,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the sprites in the hoop together
if (nextmobj)
{
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
}
else
mobj->hprev = mobj->hnext = NULL;
@ -11350,8 +11352,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the collision sprites together.
mobj->hnext = NULL;
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
nextmobj = mobj;
}
@ -11377,8 +11381,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the collision sprites together.
mobj->hnext = NULL;
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
nextmobj = mobj;
}
@ -11451,8 +11457,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
if (maptol & TOL_XMAS)
P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
//if (maptol & TOL_XMAS)
//P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
mobj->z -= mobj->height/2;
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
@ -11461,8 +11467,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the sprites in the hoop together
if (nextmobj)
{
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
}
else
mobj->hprev = mobj->hnext = NULL;
@ -11503,8 +11511,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Link all the collision sprites together.
mobj->hnext = NULL;
mobj->hprev = nextmobj;
mobj->hprev->hnext = mobj;
P_SetTarget(&mobj->hprev, nextmobj);
P_SetTarget(&mobj->hprev->hnext, mobj);
//mobj->hprev = nextmobj;
//mobj->hprev->hnext = mobj;
nextmobj = mobj;
}
@ -11512,6 +11522,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
return;
}
else return; // srb2kart - no rings or ring-like objects in R1
/*
// Wing logo item.
else if (mthing->type == mobjinfo[MT_NIGHTSWING].doomednum)
{
@ -11805,7 +11817,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
}
}
return;
}
}*/
}
//