Actually lets just do this now, like how its done below

This commit is contained in:
TehRealSalt 2018-11-01 21:05:52 -04:00
parent 78299c5fee
commit 950bca1217
1 changed files with 2 additions and 1 deletions

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@ -1001,7 +1001,8 @@ static void SV_RequireResynch(INT32 node)
resynch_delay[node] = 10; // Delay before you can fail sync again
resynch_score[node] += 200; // Add score for initial desynch
resynch_status[node] = 0xFFFF; // No players assumed synched
for (i = 0; i < MAXPLAYERS; ++i)
resynch_status[node] |= (1<<i); // No players assumed synched
resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync
// Initial setup