sdl2: handle no AF support correctly (1, not 0)

GL_EXT_texture_filter_anisotropic is cool I guess
This commit is contained in:
Ronald Kinard 2014-07-24 03:03:41 -05:00
parent 39603487ec
commit 8890722223
1 changed files with 1 additions and 1 deletions

View File

@ -174,7 +174,7 @@ boolean OglSdlSurface(INT32 w, INT32 h)
if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
else
maximumAnisotropy = 0;
maximumAnisotropy = 1;
granisotropicmode_cons_t[1].value = maximumAnisotropy;