From 88907222234dceb8015c61b9d9665235f7a3fb08 Mon Sep 17 00:00:00 2001 From: Ronald Kinard Date: Thu, 24 Jul 2014 03:03:41 -0500 Subject: [PATCH] sdl2: handle no AF support correctly (1, not 0) GL_EXT_texture_filter_anisotropic is cool I guess --- src/sdl2/ogl_sdl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl2/ogl_sdl.c b/src/sdl2/ogl_sdl.c index d4211927..b03d8e20 100644 --- a/src/sdl2/ogl_sdl.c +++ b/src/sdl2/ogl_sdl.c @@ -174,7 +174,7 @@ boolean OglSdlSurface(INT32 w, INT32 h) if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions)) pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy); else - maximumAnisotropy = 0; + maximumAnisotropy = 1; granisotropicmode_cons_t[1].value = maximumAnisotropy;