Fix rendering gaps on polys with upper/lower textures

This commit is contained in:
fickleheart 2019-01-11 20:45:59 -06:00 committed by Steel Titanium
parent d5870e6f8a
commit 7e026824a4
1 changed files with 6 additions and 4 deletions

View File

@ -3063,8 +3063,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
else
markceiling = false;
// Don't render the ceiling again when rendering polyobjects
if (curline->polyseg)
// Don't mark ceiling flat lines for polys unless this line has an upper texture, otherwise we get flat leakage pulling downward
// (If it DOES have an upper texture and we do this, the ceiling won't render at all)
if (curline->polyseg && !curline->sidedef->toptexture)
markceiling = false;
}
@ -3076,8 +3077,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
else
markfloor = false;
// Don't render the floor again when rendering polyobjects
if (curline->polyseg)
// Don't mark floor flat lines for polys unless this line has a lower texture, otherwise we get flat leakage pulling upward
// (If it DOES have a lower texture and we do this, the floor won't render at all)
if (curline->polyseg && !curline->sidedef->bottomtexture)
markfloor = false;
}