From 7e026824a4a4db5e4072d82bb200c9d1253ef537 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 11 Jan 2019 20:45:59 -0600 Subject: [PATCH] Fix rendering gaps on polys with upper/lower textures --- src/r_segs.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/r_segs.c b/src/r_segs.c index 6d6ba1ef..74836526 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -3063,8 +3063,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) else markceiling = false; - // Don't render the ceiling again when rendering polyobjects - if (curline->polyseg) + // Don't mark ceiling flat lines for polys unless this line has an upper texture, otherwise we get flat leakage pulling downward + // (If it DOES have an upper texture and we do this, the ceiling won't render at all) + if (curline->polyseg && !curline->sidedef->toptexture) markceiling = false; } @@ -3076,8 +3077,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) else markfloor = false; - // Don't render the floor again when rendering polyobjects - if (curline->polyseg) + // Don't mark floor flat lines for polys unless this line has a lower texture, otherwise we get flat leakage pulling upward + // (If it DOES have a lower texture and we do this, the floor won't render at all) + if (curline->polyseg && !curline->sidedef->bottomtexture) markfloor = false; }