merge srb2 next

This commit is contained in:
SeventhSentinel 2019-01-05 15:59:23 -05:00
commit 73542c008c
102 changed files with 4065 additions and 1893 deletions

View File

@ -227,7 +227,6 @@ matrix:
- compiler: clang-3.9 - compiler: clang-3.9
- compiler: clang-4.0 - compiler: clang-4.0
- compiler: clang-5.0 - compiler: clang-5.0
- compiler: gcc-8
cache: cache:
apt: true apt: true

View File

@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.0) cmake_minimum_required(VERSION 3.0)
project(SRB2 project(SRB2
VERSION 2.1.20 VERSION 2.1.23
LANGUAGES C) LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

View File

@ -22,6 +22,7 @@
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation> <GenerateDebugInformation>Debug</GenerateDebugInformation>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup /> <ItemGroup />

View File

@ -24,6 +24,7 @@
<GenerateDebugInformation>DebugFastLink</GenerateDebugInformation> <GenerateDebugInformation>DebugFastLink</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup /> <ItemGroup />

View File

@ -18,7 +18,7 @@
<DisableSpecificWarnings>4244;4267</DisableSpecificWarnings> <DisableSpecificWarnings>4244;4267</DisableSpecificWarnings>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>advapi32.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress> <RandomizedBaseAddress>false</RandomizedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>

View File

@ -1,11 +1,15 @@
version: 2.1.20.{branch}-{build} version: 2.1.23.{branch}-{build}
os: MinGW os: MinGW
environment: environment:
CC: ccache CC: ccache
CCACHE_CC: i686-w64-mingw32-gcc CCACHE_CC: i686-w64-mingw32-gcc
CCACHE_CC_64: x86_64-w64-mingw32-gcc
WINDRES: windres WINDRES: windres
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32 MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
NASM_ZIP: nasm-2.12.01 NASM_ZIP: nasm-2.12.01
NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip
@ -15,65 +19,114 @@ environment:
CCACHE_URL: http://alam.srb2.org/ccache.exe CCACHE_URL: http://alam.srb2.org/ccache.exe
CCACHE_COMPRESS: true CCACHE_COMPRESS: true
CCACHE_DIR: C:\Users\appveyor\.ccache CCACHE_DIR: C:\Users\appveyor\.ccache
# Disable UPX by default. The user can override this in their Appveyor project settings
NOUPX: 1
##############################
# DEPLOYER VARIABLES
# DPL_ENABLED=1 builds installers for branch names starting with `deployer`.
# DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set.
# Set these in the Appveyor project settings
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: SRB2-v2123
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-patch-assets.7z
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x86-assets.7z
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x64-assets.7z
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z
# This is overridden to 1 for release tag builds
ASSET_FILES_OPTIONAL_GET: 0
# For patches, also include the X86/X64 DLLs.
PACKAGE_PATCH_DLL_GET: 0
# Delete all asset downloads so they can be redownloaded
ASSET_CLEAN: 0
cache: cache:
- nasm-2.12.01.zip - nasm-2.12.01.zip
- upx391w.zip - upx391w.zip
- ccache.exe - ccache.exe
- C:\Users\appveyor\.ccache - C:\Users\appveyor\.ccache
- C:\Users\appveyor\srb2_cache
install: install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
- if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip" - if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip"
- 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null - 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%NASM_ZIP% %MINGW_SDK%\bin nasm.exe || exit 0 - robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%NASM_ZIP%" "%MINGW_SDK%\bin" nasm.exe || exit 0
- if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip" - if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip"
- 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null - 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%UPX_ZIP% %MINGW_SDK%\bin upx.exe || exit 0 - robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0
- if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%" - if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%"
- ccache -M 99M - ccache -M 99M
- xcopy /Y /V /I ccache.exe %MINGW_SDK%\bin - xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin"
configuration: configuration:
- SDL - SDL
- SDL64
- DD - DD
- DD64
matrix: matrix:
allow_failures: allow_failures:
- configuration: DD - configuration: DD
- configuration: DD64
before_build: before_build:
- set Path=%MINGW_SDK%\bin;%Path% - set "Path=%MINGW_SDK%\bin;%Path%"
- i686-w64-mingw32-gcc --version - if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version )
- mingw32-make --version - mingw32-make --version
- nasm -v - if not [%X86_64%] == [1] ( nasm -v )
- upx -V - if not [%NOUPX%] == [1] ( upx -V )
- ccache -V - ccache -V
- ccache -s - ccache -s
- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC72=1 CCACHE=1 NOOBJDUMP=1 - if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC72=1 NOOBJDUMP=1 %NOUPX%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
build_script: build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 clean - cmd: mingw32-make.exe %SRB2_MFLAGS% clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 ERRORMODE=1 -k - cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k
after_build: after_build:
- if [%X86_64%] == [1] (
set "BUILD_PATH=bin\Mingw64\Release"
) else (
set "BUILD_PATH=bin\Mingw\Release"
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s - ccache -s
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt - cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt - cmd: set /P GITSHORT=<%TMP%/gitshort.txt
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z - set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z - set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
- cmd: 7z a %BUILD_ARCHIVE% bin\Mingw\Release -xr!.gitignore - cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE% - appveyor PushArtifact %BUILD_ARCHIVE%
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE% - cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
- appveyor PushArtifact %BUILDSARCHIVE% - appveyor PushArtifact %BUILDSARCHIVE%
##############################
# DEPLOYER SCRIPT
##############################
- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" )
test: off test: off
#deploy: #deploy:
# - provider: FTP # - provider: FTP
# protocol: ftps # protocol: ftps
# host: # host:
# secure: NsLJEPIBvmwCOj8Tg8RoRQ== # secure: NsLJEPIBvmwCOj8Tg8RoRQ==
# username: # username:
# secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA= # secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=

4
debian/changelog vendored
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@ -1,6 +1,6 @@
srb2 (2.1.21~9) trusty; urgency=high srb2 (2.1.23~9) trusty; urgency=high
* SRB2 v2.1.21 release * SRB2 v2.1.23 release
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500 -- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500

4
debian/control vendored
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@ -18,7 +18,7 @@ Homepage: http://www.srb2.org
Package: srb2 Package: srb2
Architecture: any Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21) Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23)
Description: A cross-platform 3D Sonic fangame Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy fangame built using a modified version of the Doom Legacy
@ -31,7 +31,7 @@ Description: A cross-platform 3D Sonic fangame
Package: srb2-dbg Package: srb2-dbg
Architecture: any Architecture: any
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat # FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2 Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23), srb2
Description: A cross-platform 3D Sonic fangame Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy fangame built using a modified version of the Doom Legacy

3
debian/rules vendored
View File

@ -59,6 +59,7 @@ DBGNAME = debug/$(EXENAME)
PKGDIR = usr/games/SRB2 PKGDIR = usr/games/SRB2
DBGDIR = usr/lib/debug/$(PKGDIR) DBGDIR = usr/lib/debug/$(PKGDIR)
LINKDIR = usr/games
PIXMAPS_DIR = usr/share/pixmaps PIXMAPS_DIR = usr/share/pixmaps
DESKTOP_DIR = usr/share/applications DESKTOP_DIR = usr/share/applications
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)") PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
@ -133,7 +134,7 @@ binary-arch:
# dh_installcron # dh_installcron
# dh_installinfo # dh_installinfo
# dh_installman # dh_installman
# dh_link dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME)
dh_compress dh_compress
dh_fixperms dh_fixperms
# dh_perl # dh_perl

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@ -0,0 +1,195 @@
@setlocal enableextensions enabledelayedexpansion
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Appveyor Deployer
: See appveyor.yml for default variables
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Evaluate whether we should be deploying
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if not [%DPL_ENABLED%] == [1] (
echo Deployer is not enabled...
exit /b
)
: Don't do DD installs because fmodex DLL handling is not implemented.
if [%CONFIGURATION%] == [DD] (
echo Deployer does not support DD builds...
exit /b
)
if [%CONFIGURATION%] == [DD64] (
echo Deployer does not support DD builds...
exit /b
)
: Substring match from https://stackoverflow.com/questions/7005951/batch-file-find-if-substring-is-in-string-not-in-a-file
: The below line says "if deployer is NOT in string"
: Note that APPVEYOR_REPO_BRANCH for pull request builds is the BASE branch that PR is merging INTO
if x%APPVEYOR_REPO_BRANCH:deployer=%==x%APPVEYOR_REPO_BRANCH% (
if not [%APPVEYOR_REPO_TAG%] == [true] (
echo Deployer is enabled but we are not in a release tag or a 'deployer' branch...
exit /b
) else (
if not [%DPL_TAG_ENABLED%] == [1] (
echo Deployer is not enabled for release tags...
exit /b
)
)
)
: Release tags always get optional assets (music.dta)
if [%APPVEYOR_REPO_TAG%] == [true] (
set "ASSET_FILES_OPTIONAL_GET=1"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Get asset archives
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if exist "C:\Users\appveyor\srb2_cache\archives\" (
if [%ASSET_CLEAN%] == [1] (
echo Cleaning asset archives...
rmdir /s /q "C:\Users\appveyor\srb2_cache\archives"
)
)
if not exist "C:\Users\appveyor\srb2_cache\archives\" mkdir "C:\Users\appveyor\srb2_cache\archives"
goto EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
: ARCHIVE_NAME_PARTS
: Call this like a function. %archivepath% is the path to extract parts from.
::::::::::::::::::::::::::::::::
for %%a in (%archivepath%) do (
set "file=%%~fa"
set "filepath=%%~dpa"
set "filename=%%~nxa"
)
set "localarchivepath=C:\Users\appveyor\srb2_cache\archives\%filename%"
goto EOF
::::::::::::::::::::::::::::::::
: EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
set "archivepath=%ASSET_ARCHIVE_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATH%" -FileName "%localarchivepath%"
set "archivepath=%ASSET_ARCHIVE_PATCH_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATCH_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATCH_PATH%" -FileName "%localarchivepath%"
if not [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X86_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X86_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X86_PATH%" -FileName "!localarchivepath!"
)
if [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X64_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X64_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X64_PATH%" -FileName "!localarchivepath!"
)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
set "archivepath=%ASSET_ARCHIVE_OPTIONAL_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_OPTIONAL_PATH%" -FileName "!localarchivepath!"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Build the installers
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
mkdir "assets\installer"
mkdir "assets\patch"
7z x -y "%ASSET_ARCHIVE_PATH_LOCAL%" -o"assets\installer" >null
7z x -y "%ASSET_ARCHIVE_PATCH_PATH_LOCAL%" -o"assets\patch" >null
: Copy optional files to full installer (music.dta)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
7z x -y "%ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL%" -o"assets\installer" >null
)
: Copy EXE -- BUILD_PATH is from appveyor.yml
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\installer" /XF "*.debug" ".gitignore"
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\patch" /XF "*.debug" ".gitignore"
: Are we building DD? (we were supposed to exit earlier!)
if [%CONFIGURATION%] == [DD] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
if [%CONFIGURATION%] == [DD64] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
: If we are not a release tag, suffix the filename
if not [%APPVEYOR_REPO_TAG%] == [true] (
set "INSTALLER_SUFFIX=-%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%"
) else (
set "INSTALLER_SUFFIX="
)
if not [%X86_64%] == [1] ( goto X86_INSTALL )
::::::::::::::::::::::::::::::::
: X64_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X64_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X64_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now.
goto EOF
::::::::::::::::::::::::::::::::
: X86_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X86_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X86_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now
goto EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
endlocal

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@ -1,3 +1,5 @@
/Win32 /Win32
/x64 /x64
/libpng.vcproj.*.*.user /libpng.vcproj.*.*.user
/ARM
/ARM64

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@ -1,6 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -9,6 +17,14 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
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@ -233,60 +435,97 @@
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<ClCompile Include="..\..\inflate.c"> <ClCompile Include="..\..\inflate.c">
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<ClCompile Include="..\..\inftrees.c"> <ClCompile Include="..\..\inftrees.c">
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<ClCompile Include="..\..\contrib\masmx64\inffas8664.c"> <ClCompile Include="..\..\contrib\masmx64\inffas8664.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
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<ItemGroup> <ItemGroup>
<CustomBuildStep Include="..\..\win32\zlib.def"> <CustomBuildStep Include="..\..\win32\zlib.def">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<None Include="README.txt" /> <None Include="README.txt" />
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@ -306,39 +545,67 @@
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View File

@ -1,9 +1,9 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14 # Visual Studio 15
VisualStudioVersion = 14.0.25123.0 VisualStudioVersion = 15.0.28307.136
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2win", "src\win32\Srb2win-vc10.vcxproj", "{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2DD", "src\win32\Srb2win-vc10.vcxproj", "{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libs\libpng-src\projects\visualc10\libpng.vcxproj", "{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libs\libpng-src\projects\visualc10\libpng.vcxproj", "{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}"
EndProject EndProject
@ -13,56 +13,104 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "libs\zlib\projects\
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "s_openal", "src\hardware\s_openal\s_openal-vc10.vcxproj", "{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "s_openal", "src\hardware\s_openal\s_openal-vc10.vcxproj", "{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2SDL", "src\sdl\Srb2SDL-vc10.vcxproj", "{61BA7D3C-F77D-4D31-B718-1177FE482CF2}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2Win", "src\sdl\Srb2SDL-vc10.vcxproj", "{61BA7D3C-F77D-4D31-B718-1177FE482CF2}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
Release|x64 = Release|x64 Release|x64 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM.ActiveCfg = Debug|ARM
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM.Build.0 = Debug|ARM
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM64.ActiveCfg = Debug|ARM64
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM64.Build.0 = Debug|ARM64
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|Win32.ActiveCfg = Debug|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|Win32.ActiveCfg = Debug|Win32
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|Win32.Build.0 = Debug|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|Win32.Build.0 = Debug|Win32
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|x64.ActiveCfg = Debug|x64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|x64.ActiveCfg = Debug|x64
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|x64.Build.0 = Debug|x64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|x64.Build.0 = Debug|x64
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM.ActiveCfg = Release|ARM
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM.Build.0 = Release|ARM
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM64.ActiveCfg = Release|ARM64
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM64.Build.0 = Release|ARM64
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|Win32.ActiveCfg = Release|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|Win32.ActiveCfg = Release|Win32
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|Win32.Build.0 = Release|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|Win32.Build.0 = Release|Win32
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|x64.ActiveCfg = Release|x64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|x64.ActiveCfg = Release|x64
{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|x64.Build.0 = Release|x64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|x64.Build.0 = Release|x64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM.ActiveCfg = Debug|ARM
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM.Build.0 = Debug|ARM
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM64.ActiveCfg = Debug|ARM64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM64.Build.0 = Debug|ARM64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|Win32.ActiveCfg = Debug|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|Win32.ActiveCfg = Debug|Win32
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|Win32.Build.0 = Debug|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|Win32.Build.0 = Debug|Win32
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|x64.ActiveCfg = Debug|x64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|x64.ActiveCfg = Debug|x64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|x64.Build.0 = Debug|x64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|x64.Build.0 = Debug|x64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM.ActiveCfg = Release|ARM
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM.Build.0 = Release|ARM
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM64.ActiveCfg = Release|ARM64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM64.Build.0 = Release|ARM64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|Win32.ActiveCfg = Release|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|Win32.ActiveCfg = Release|Win32
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|Win32.Build.0 = Release|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|Win32.Build.0 = Release|Win32
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|x64.ActiveCfg = Release|x64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|x64.ActiveCfg = Release|x64
{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|x64.Build.0 = Release|x64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|x64.Build.0 = Release|x64
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM.ActiveCfg = Debug|ARM
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM.Build.0 = Debug|ARM
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM64.ActiveCfg = Debug|ARM64
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM64.Build.0 = Debug|ARM64
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|Win32.ActiveCfg = Debug|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|Win32.ActiveCfg = Debug|Win32
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|Win32.Build.0 = Debug|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|Win32.Build.0 = Debug|Win32
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|x64.ActiveCfg = Debug|x64 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|x64.ActiveCfg = Debug|x64
{51137D5C-4E81-4955-AACF-EA3092006051}.Debug|x64.Build.0 = Debug|x64 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|x64.Build.0 = Debug|x64
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM.ActiveCfg = Release|ARM
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM.Build.0 = Release|ARM
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM64.ActiveCfg = Release|ARM64
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM64.Build.0 = Release|ARM64
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.ActiveCfg = Release|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.ActiveCfg = Release|Win32
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.Build.0 = Release|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.Build.0 = Release|Win32
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.ActiveCfg = Release|x64 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.ActiveCfg = Release|x64
{51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.Build.0 = Release|x64 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.Build.0 = Release|x64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM.ActiveCfg = Debug|ARM
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM.Build.0 = Debug|ARM
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM64.ActiveCfg = Debug|ARM64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM64.Build.0 = Debug|ARM64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.ActiveCfg = Debug|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.ActiveCfg = Debug|Win32
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.Build.0 = Debug|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.Build.0 = Debug|Win32
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.ActiveCfg = Debug|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.ActiveCfg = Debug|x64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.Build.0 = Debug|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.Build.0 = Debug|x64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM.ActiveCfg = Release|ARM
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM.Build.0 = Release|ARM
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.ActiveCfg = Release|ARM64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.Build.0 = Release|ARM64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.ActiveCfg = Release|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.ActiveCfg = Release|Win32
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.Build.0 = Release|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.Build.0 = Release|Win32
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.ActiveCfg = Release|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.ActiveCfg = Release|x64
{73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.Build.0 = Release|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.Build.0 = Release|x64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM.ActiveCfg = Debug|ARM
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM64.ActiveCfg = Debug|ARM64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|Win32.ActiveCfg = Debug|Win32 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|Win32.ActiveCfg = Debug|Win32
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|x64.ActiveCfg = Debug|x64 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|x64.ActiveCfg = Debug|x64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM.ActiveCfg = Release|ARM
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM64.ActiveCfg = Release|ARM64
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|Win32.ActiveCfg = Release|Win32 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|Win32.ActiveCfg = Release|Win32
{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|x64.ActiveCfg = Release|x64 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|x64.ActiveCfg = Release|x64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.ActiveCfg = Debug|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.Build.0 = Debug|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.ActiveCfg = Debug|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.Build.0 = Debug|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.ActiveCfg = Debug|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.ActiveCfg = Debug|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.Build.0 = Debug|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.Build.0 = Debug|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.ActiveCfg = Debug|x64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.ActiveCfg = Debug|x64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.Build.0 = Debug|x64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.Build.0 = Debug|x64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.ActiveCfg = Release|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.Build.0 = Release|ARM
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.ActiveCfg = Release|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.Build.0 = Release|ARM64
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.ActiveCfg = Release|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.ActiveCfg = Release|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.Build.0 = Release|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.Build.0 = Release|Win32
{61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|x64.ActiveCfg = Release|x64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|x64.ActiveCfg = Release|x64
@ -71,4 +119,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8C0B5F99-D9B8-4CB2-BA67-5D350E71C6FC}
EndGlobalSection
EndGlobal EndGlobal

View File

@ -107,8 +107,18 @@ endif
ifdef LINUX64 ifdef LINUX64
LINUX=1 LINUX=1
NONX86=1 NONX86=1
# LINUX64 does not imply X86_64=1; could mean ARM64 or Itanium
endif endif
ifdef MINGW64
MINGW=1
NONX86=1
NOASM=1
# MINGW64 should not necessarily imply X86_64=1, but we make that assumption elsewhere
# Once that changes, remove this
X86_64=1
endif #ifdef MINGW64
ifdef HAIKU ifdef HAIKU
SDL=1 SDL=1
endif endif
@ -179,11 +189,6 @@ ifdef MINGW
include win32/Makefile.cfg include win32/Makefile.cfg
endif #ifdef MINGW endif #ifdef MINGW
ifdef MINGW64
MINGW=1
include win32/Makefile.cfg
endif #ifdef MINGW64
ifdef UNIX ifdef UNIX
UNIXCOMMON=1 UNIXCOMMON=1
endif endif
@ -291,11 +296,13 @@ OPTS += -DCOMPVERSION
ifndef NONX86 ifndef NONX86
ifndef GCC29 ifndef GCC29
M5=-march=pentium ARCHOPTS?=-march=pentium
M4=-march=i486
else else
M5=-mpentium ARCHOPTS?=-mpentium
M4=-m486 endif
else
ifdef X86_64
ARCHOPTS?=-march=nocona
endif endif
endif endif
@ -424,7 +431,7 @@ else
WINDRESFLAGS = -DNDEBUG WINDRESFLAGS = -DNDEBUG
CFLAGS+=-O3 CFLAGS+=-O3
endif endif
CFLAGS+=-g $(OPTS) $(M5) $(WINDRESFLAGS) CFLAGS+=-g $(OPTS) $(ARCHOPTS) $(WINDRESFLAGS)
ifdef YASM ifdef YASM
ifdef STABS ifdef STABS
@ -914,15 +921,15 @@ endif
ifndef NOHS ifndef NOHS
$(OBJDIR)/s_ds3d.o: hardware/s_ds3d/s_ds3d.c hardware/hw3dsdrv.h \ $(OBJDIR)/s_ds3d.o: hardware/s_ds3d/s_ds3d.c hardware/hw3dsdrv.h \
hardware/hw_dll.h hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c
$(OBJDIR)/s_fmod.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ $(OBJDIR)/s_fmod.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ $(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c
endif endif
endif endif
endif endif
@ -952,11 +959,11 @@ else
$(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \ $(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \
hardware/hw_dll.h hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ $(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h hardware/hw_dll.h
$(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c
endif endif
ifdef FILTERS ifdef FILTERS

View File

@ -112,9 +112,7 @@ ifndef GCC295
WFLAGS+=-Wno-div-by-zero WFLAGS+=-Wno-div-by-zero
endif endif
#WFLAGS+=-Wsystem-headers #WFLAGS+=-Wsystem-headers
ifndef ERRORMODE WFLAGS+=-Wfloat-equal
#WFLAGS+=-Wfloat-equal
endif
#WFLAGS+=-Wtraditional #WFLAGS+=-Wtraditional
ifdef VCHELP ifdef VCHELP
WFLAGS+=-Wdeclaration-after-statement WFLAGS+=-Wdeclaration-after-statement

View File

@ -11,8 +11,8 @@
/// \file am_map.c /// \file am_map.c
/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing /// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
#include "g_game.h"
#include "am_map.h" #include "am_map.h"
#include "g_game.h"
#include "g_input.h" #include "g_input.h"
#include "p_local.h" #include "p_local.h"
#include "p_slopes.h" #include "p_slopes.h"
@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16); static const UINT8 BROWNS = (3*16);
static const UINT8 YELLOWS = (7*16); static const UINT8 YELLOWS = (7*16);
static const UINT8 GREENS = (10*16); static const UINT8 GREENS = (10*16);
static const UINT8 GREENRANGE = 16;
static const UINT8 DBLACK = 31; static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0; static const UINT8 DWHITE = 0;
@ -50,8 +49,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
// Automap colors // Automap colors
#define BACKGROUND DBLACK #define BACKGROUND DBLACK
#define YOURCOLORS DWHITE
#define YOURRANGE 0
#define WALLCOLORS (REDS + REDRANGE/2) #define WALLCOLORS (REDS + REDRANGE/2)
#define WALLRANGE (REDRANGE/2) #define WALLRANGE (REDRANGE/2)
#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2) #define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
@ -68,31 +65,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
#define CDWALLCOLORS YELLOWS #define CDWALLCOLORS YELLOWS
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS #define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
#define THINGCOLORS GREENS #define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2) #define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS #define XHAIRCOLORS GRAYS
// drawing stuff // controls
#define FB 0
#define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANUPKEY KEY_UPARROW #define AM_PANUPKEY KEY_UPARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW #define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANLEFTKEY KEY_LEFTARROW #define AM_PANLEFTKEY KEY_LEFTARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_ZOOMINKEY '=' #define AM_ZOOMINKEY '='
#define AM_ZOOMOUTKEY '-' #define AM_ZOOMOUTKEY '-'
#define AM_STARTKEY KEY_TAB
#define AM_ENDKEY KEY_TAB
#define AM_GOBIGKEY '0' #define AM_GOBIGKEY '0'
#define AM_FOLLOWKEY 'f' #define AM_FOLLOWKEY 'f'
#define AM_GRIDKEY 'g' #define AM_GRIDKEY 'g'
#define AM_MARKKEY 'm'
#define AM_CLEARMARKKEY 'c'
#define AM_NUMMARKPOINTS 10 #define AM_TOGGLEKEY KEY_TAB
// scale on entry // scale on entry
#define INITSCALEMTOF (FRACUNIT/5) #define INITSCALEMTOF (FRACUNIT/5)
@ -113,6 +102,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
#define CXMTOF(x) (f_x + MTOF((x)-m_x)) #define CXMTOF(x) (f_x + MTOF((x)-m_x))
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y))) #define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
#define MAPBITS (FRACBITS-4)
#define FRACTOMAPBITS (FRACBITS-MAPBITS)
typedef struct typedef struct
{ {
fixed_t x, y; fixed_t x, y;
@ -133,7 +125,10 @@ typedef struct
// A line drawing of the player pointing right, // A line drawing of the player pointing right,
// starting from the middle. // starting from the middle.
// //
#define PLAYERRADIUS (16*(1<<MAPBITS))
#define R ((8*PLAYERRADIUS)/7) #define R ((8*PLAYERRADIUS)/7)
static const mline_t player_arrow[] = { static const mline_t player_arrow[] = {
{ { -R+R/8, 0 }, { R, 0 } }, // ----- { { -R+R/8, 0 }, { R, 0 } }, // -----
{ { R, 0 }, { R-R/2, R/4 } }, // -----> { { R, 0 }, { R-R/2, R/4 } }, // ----->
@ -166,27 +161,15 @@ static const mline_t thintriangle_guy[] = {
#undef R #undef R
#define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t)) #define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t))
static INT32 bigstate; //added : 24-01-98 : moved here, toggle between static boolean bigstate; // user view and large view (full map view)
// user view and large view (full map view) static boolean draw_grid = false;
static INT32 grid = 0;
static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called
boolean automapactive = false; boolean automapactive = false;
boolean am_recalc = false; //added : 05-02-98 : true when screen size changes boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
static boolean am_stopped = true;
// location of window on screen static INT32 f_x, f_y; // location of window on screen (always zero for both)
static INT32 f_x; static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
static INT32 f_y;
// size of window on screen
static INT32 f_w;
static INT32 f_h;
static INT32 lightlev; // used for funky strobing effect
static UINT8 *fb; // pseudo-frame buffer
static INT32 amclock;
static mpoint_t m_paninc; // how far the window pans each tic (map coords) static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords) static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
@ -210,11 +193,6 @@ static fixed_t max_y;
static fixed_t max_w; // max_x-min_x, static fixed_t max_w; // max_x-min_x,
static fixed_t max_h; // max_y-min_y static fixed_t max_h; // max_y-min_y
// based on player size
static fixed_t min_w;
static fixed_t min_h;
static fixed_t min_scale_mtof; // used to tell when to stop zooming out static fixed_t min_scale_mtof; // used to tell when to stop zooming out
static fixed_t max_scale_mtof; // used to tell when to stop zooming in static fixed_t max_scale_mtof; // used to tell when to stop zooming in
@ -232,13 +210,7 @@ static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow static player_t *plr; // the player represented by an arrow
static patch_t *marknums[10]; // numbers used for marking by the automap static INT32 followplayer = true; // specifies whether to follow the player around
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
static INT32 markpointnum = 0; // next point to be assigned
static INT32 followplayer = 1; // specifies whether to follow the player around
static boolean stopped = true;
// function for drawing lines, depends on rendermode // function for drawing lines, depends on rendermode
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color); typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
@ -277,8 +249,8 @@ static inline void AM_restoreScaleAndLoc(void)
} }
else else
{ {
m_x = plr->mo->x - m_w/2; m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = plr->mo->y - m_h/2; m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
} }
m_x2 = m_x + m_w; m_x2 = m_x + m_w;
m_y2 = m_y + m_h; m_y2 = m_y + m_h;
@ -288,15 +260,6 @@ static inline void AM_restoreScaleAndLoc(void)
scale_ftom = FixedDiv(FRACUNIT, scale_mtof); scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
} }
/** Adds a marker at the current location.
*/
static inline void AM_addMark(void)
{
markpoints[markpointnum].x = m_x + m_w/2;
markpoints[markpointnum].y = m_y + m_h/2;
markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
}
/** Determines the bounding box around all vertices. /** Determines the bounding box around all vertices.
* This is used to set global variables controlling the zoom range. * This is used to set global variables controlling the zoom range.
*/ */
@ -322,11 +285,8 @@ static void AM_findMinMaxBoundaries(void)
max_y = vertexes[i].y; max_y = vertexes[i].y;
} }
max_w = max_x - min_x; max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
max_h = max_y - min_y; max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
min_w = 2*PLAYERRADIUS; // const? never changed?
min_h = 2*PLAYERRADIUS;
a = FixedDiv(f_w<<FRACBITS, max_w); a = FixedDiv(f_w<<FRACBITS, max_w);
b = FixedDiv(f_h<<FRACBITS, max_h); b = FixedDiv(f_h<<FRACBITS, max_h);
@ -339,7 +299,7 @@ static void AM_changeWindowLoc(void)
{ {
if (m_paninc.x || m_paninc.y) if (m_paninc.x || m_paninc.y)
{ {
followplayer = 0; followplayer = false;
f_oldloc.x = INT32_MAX; f_oldloc.x = INT32_MAX;
} }
@ -365,11 +325,7 @@ static void AM_initVariables(void)
INT32 pnum; INT32 pnum;
automapactive = true; automapactive = true;
fb = screens[0];
f_oldloc.x = INT32_MAX; f_oldloc.x = INT32_MAX;
amclock = 0;
lightlev = 0;
m_paninc.x = m_paninc.y = 0; m_paninc.x = m_paninc.y = 0;
ftom_zoommul = FRACUNIT; ftom_zoommul = FRACUNIT;
@ -385,8 +341,11 @@ static void AM_initVariables(void)
break; break;
plr = &players[pnum]; plr = &players[pnum];
m_x = plr->mo->x - m_w/2; if (plr != NULL && plr->mo != NULL)
m_y = plr->mo->y - m_h/2; {
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
}
AM_changeWindowLoc(); AM_changeWindowLoc();
// for saving & restoring // for saving & restoring
@ -396,41 +355,21 @@ static void AM_initVariables(void)
old_m_h = m_h; old_m_h = m_h;
} }
static const UINT8 *maplump; // pointer to the raw data for the automap background.
/** Clears all map markers.
*/
static void AM_clearMarks(void)
{
INT32 i;
for (i = 0; i < AM_NUMMARKPOINTS; i++)
markpoints[i].x = -1; // means empty
markpointnum = 0;
}
// //
// should be called at the start of every level // should be called at the start of every level
// right now, i figure it out myself // right now, i figure it out myself
// //
static void AM_LevelInit(void) static void AM_LevelInit(void)
{ {
leveljuststarted = 0;
f_x = f_y = 0; f_x = f_y = 0;
f_w = vid.width; f_w = vid.width;
f_h = vid.height; f_h = vid.height;
if (rendermode == render_soft) AM_drawFline = AM_drawFline_soft;
AM_drawFline = AM_drawFline_soft; #ifdef HWRENDER
#ifdef HWRENDER // not win32 only 19990829 by Kin if (rendermode == render_opengl)
else if (rendermode != render_none)
AM_drawFline = HWR_drawAMline; AM_drawFline = HWR_drawAMline;
#endif #endif
else
I_Error("Automap can't run without a render system");
AM_clearMarks();
AM_findMinMaxBoundaries(); AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT); scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
@ -446,7 +385,7 @@ static void AM_LevelInit(void)
void AM_Stop(void) void AM_Stop(void)
{ {
automapactive = false; automapactive = false;
stopped = true; am_stopped = true;
} }
/** Enables automap. /** Enables automap.
@ -457,15 +396,14 @@ static inline void AM_Start(void)
{ {
static INT32 lastlevel = -1; static INT32 lastlevel = -1;
if (!stopped) if (!am_stopped)
AM_Stop(); AM_Stop();
stopped = false; am_stopped = false;
if (lastlevel != gamemap || am_recalc) // screen size changed if (lastlevel != gamemap || am_recalc) // screen size changed
{ {
am_recalc = false;
AM_LevelInit(); AM_LevelInit();
lastlevel = gamemap; lastlevel = gamemap;
am_recalc = false;
} }
AM_initVariables(); AM_initVariables();
} }
@ -503,7 +441,7 @@ boolean AM_Responder(event_t *ev)
{ {
if (!automapactive) if (!automapactive)
{ {
if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY) if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY)
{ {
//faB: prevent alt-tab in win32 version to activate automap just before //faB: prevent alt-tab in win32 version to activate automap just before
// minimizing the app; doesn't do any harm to the DOS version // minimizing the app; doesn't do any harm to the DOS version
@ -515,10 +453,8 @@ boolean AM_Responder(event_t *ev)
} }
} }
} }
else if (ev->type == ev_keydown) else if (ev->type == ev_keydown)
{ {
rc = true; rc = true;
switch (ev->data1) switch (ev->data1)
{ {
@ -554,7 +490,7 @@ boolean AM_Responder(event_t *ev)
mtof_zoommul = M_ZOOMIN; mtof_zoommul = M_ZOOMIN;
ftom_zoommul = M_ZOOMOUT; ftom_zoommul = M_ZOOMOUT;
break; break;
case AM_ENDKEY: case AM_TOGGLEKEY:
AM_Stop(); AM_Stop();
break; break;
case AM_GOBIGKEY: case AM_GOBIGKEY:
@ -572,13 +508,7 @@ boolean AM_Responder(event_t *ev)
f_oldloc.x = INT32_MAX; f_oldloc.x = INT32_MAX;
break; break;
case AM_GRIDKEY: case AM_GRIDKEY:
grid = !grid; draw_grid = !draw_grid;
break;
case AM_MARKKEY:
AM_addMark();
break;
case AM_CLEARMARKKEY:
AM_clearMarks();
break; break;
default: default:
rc = false; rc = false;
@ -632,8 +562,8 @@ static inline void AM_doFollowPlayer(void)
{ {
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y) if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{ {
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2; m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2; m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2;
m_x2 = m_x + m_w; m_x2 = m_x + m_w;
m_y2 = m_y + m_h; m_y2 = m_y + m_h;
f_oldloc.x = plr->mo->x; f_oldloc.x = plr->mo->x;
@ -651,8 +581,6 @@ void AM_Ticker(void)
if (dedicated || !automapactive) if (dedicated || !automapactive)
return; return;
amclock++;
if (followplayer) if (followplayer)
AM_doFollowPlayer(); AM_doFollowPlayer();
@ -671,72 +599,7 @@ void AM_Ticker(void)
*/ */
static void AM_clearFB(INT32 color) static void AM_clearFB(INT32 color)
{ {
#ifdef HWRENDER V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART);
if (rendermode != render_soft && rendermode != render_none)
{
HWR_clearAutomap();
return;
}
#endif
if (!maplump)
memset(fb, color, f_w*f_h*vid.bpp);
else
{
INT32 dmapx, dmapy, i, y;
static INT32 mapxstart, mapystart;
UINT8 *dest = screens[0];
const UINT8 *src;
#define MAPLUMPHEIGHT (200 - 42)
if (followplayer)
{
static vertex_t oldplr;
dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point
dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y);
oldplr.x = plr->mo->x;
oldplr.y = plr->mo->y;
mapxstart += dmapx>>1;
mapystart += dmapy>>1;
while (mapxstart >= BASEVIDWIDTH)
mapxstart -= BASEVIDWIDTH;
while (mapxstart < 0)
mapxstart += BASEVIDWIDTH;
while (mapystart >= MAPLUMPHEIGHT)
mapystart -= MAPLUMPHEIGHT;
while (mapystart < 0)
mapystart += MAPLUMPHEIGHT;
}
else
{
mapxstart += (MTOF(m_paninc.x)>>1);
mapystart -= (MTOF(m_paninc.y)>>1);
if (mapxstart >= BASEVIDWIDTH)
mapxstart -= BASEVIDWIDTH;
if (mapxstart < 0)
mapxstart += BASEVIDWIDTH;
if (mapystart >= MAPLUMPHEIGHT)
mapystart -= MAPLUMPHEIGHT;
if (mapystart < 0)
mapystart += MAPLUMPHEIGHT;
}
//blit the automap background to the screen.
for (y = 0; y < f_h; y++)
{
src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH;
for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++)
{
while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT)
src -= BASEVIDWIDTH*MAPLUMPHEIGHT;
*dest++ = *src++;
}
dest += vid.width - vid.dupx*BASEVIDWIDTH;
}
}
} }
/** Performs automap clipping of lines. /** Performs automap clipping of lines.
@ -871,7 +734,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
// //
static void AM_drawFline_soft(const fline_t *fl, INT32 color) static void AM_drawFline_soft(const fline_t *fl, INT32 color)
{ {
register INT32 x, y, dx, dy, sx, sy, ax, ay, d; INT32 x, y, dx, dy, sx, sy, ax, ay, d;
#ifdef _DEBUG #ifdef _DEBUG
static INT32 num = 0; static INT32 num = 0;
@ -887,7 +750,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
} }
#endif #endif
#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc) #define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
dx = fl->b.x - fl->a.x; dx = fl->b.x - fl->a.x;
ax = 2 * (dx < 0 ? -dx : dx); ax = 2 * (dx < 0 ? -dx : dx);
@ -905,7 +768,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ay - ax/2; d = ay - ax/2;
for (;;) for (;;)
{ {
PUTDOT(x, y, color); PUTDOT(x, y, color)
if (x == fl->b.x) if (x == fl->b.x)
return; return;
if (d >= 0) if (d >= 0)
@ -922,7 +785,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ax - ay/2; d = ax - ay/2;
for (;;) for (;;)
{ {
PUTDOT(x, y, color); PUTDOT(x, y, color)
if (y == fl->b.y) if (y == fl->b.y)
return; return;
if (d >= 0) if (d >= 0)
@ -934,6 +797,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d += ax; d += ax;
} }
} }
#undef PUTDOT
} }
// //
@ -1004,15 +869,15 @@ static inline void AM_drawWalls(void)
for (i = 0; i < numlines; i++) for (i = 0; i < numlines; i++)
{ {
l.a.x = lines[i].v1->x; l.a.x = lines[i].v1->x >> FRACTOMAPBITS;
l.a.y = lines[i].v1->y; l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
l.b.x = lines[i].v2->x; l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
l.b.y = lines[i].v2->y; l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
#ifdef ESLOPE #ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \ #define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \ if (slope) { \
end1 = P_GetZAt(slope, l.a.x, l.a.y); \ end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
end2 = P_GetZAt(slope, l.b.x, l.b.y); \ end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
} else \ } else \
end1 = end2 = normalheight; end1 = end2 = normalheight;
@ -1025,17 +890,12 @@ static inline void AM_drawWalls(void)
#undef SLOPEPARAMS #undef SLOPEPARAMS
#endif #endif
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
if (!lines[i].backsector) // 1-sided if (!lines[i].backsector) // 1-sided
{ {
if (lines[i].flags & ML_NOCLIMB) if (lines[i].flags & ML_NOCLIMB)
{ AM_drawMline(&l, NOCLIMBWALLCOLORS);
AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev);
}
else else
{ AM_drawMline(&l, WALLCOLORS);
AM_drawMline(&l, WALLCOLORS+lightlev);
}
} }
#ifdef ESLOPE #ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
@ -1052,24 +912,16 @@ static inline void AM_drawWalls(void)
#endif #endif
{ {
if (lines[i].flags & ML_NOCLIMB) if (lines[i].flags & ML_NOCLIMB)
{ AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
}
else else
{ AM_drawMline(&l, TSWALLCOLORS);
AM_drawMline(&l, TSWALLCOLORS+lightlev);
}
} }
else else
{ {
if (lines[i].flags & ML_NOCLIMB) if (lines[i].flags & ML_NOCLIMB)
{ AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev);
}
else else
{ AM_drawMline(&l, THOKWALLCOLORS);
AM_drawMline(&l, THOKWALLCOLORS+lightlev);
}
} }
} }
else else
@ -1081,7 +933,7 @@ static inline void AM_drawWalls(void)
if (lines[i].backsector->floorheight if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) { != lines[i].frontsector->floorheight) {
#endif #endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
} }
#ifdef ESLOPE #ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) { else if (backc1 != frontc1 || backc2 != frontc2) {
@ -1089,11 +941,10 @@ static inline void AM_drawWalls(void)
else if (lines[i].backsector->ceilingheight else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) { != lines[i].frontsector->ceilingheight) {
#endif #endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
}
else {
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
} }
else
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
} }
else else
{ {
@ -1103,7 +954,7 @@ static inline void AM_drawWalls(void)
if (lines[i].backsector->floorheight if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) { != lines[i].frontsector->floorheight) {
#endif #endif
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change AM_drawMline(&l, FDWALLCOLORS); // floor level change
} }
#ifdef ESLOPE #ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) { else if (backc1 != frontc1 || backc2 != frontc2) {
@ -1111,11 +962,10 @@ static inline void AM_drawWalls(void)
else if (lines[i].backsector->ceilingheight else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) { != lines[i].frontsector->ceilingheight) {
#endif #endif
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
}
else {
AM_drawMline(&l, TSWALLCOLORS+lightlev);
} }
else
AM_drawMline(&l, TSWALLCOLORS);
} }
} }
} }
@ -1176,6 +1026,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi
l.b.x += x; l.b.x += x;
l.b.y += y; l.b.y += y;
l.a.x >>= FRACTOMAPBITS;
l.a.y >>= FRACTOMAPBITS;
l.b.x >>= FRACTOMAPBITS;
l.b.y >>= FRACTOMAPBITS;
AM_drawMline(&l, color); AM_drawMline(&l, color);
} }
} }
@ -1184,83 +1039,51 @@ static inline void AM_drawPlayers(void)
{ {
INT32 i; INT32 i;
player_t *p; player_t *p;
INT32 color; INT32 color = GREENS;
if (!multiplayer) if (!multiplayer)
{ {
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
return; return;
} }
// multiplayer // multiplayer (how??)
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (!playeringame[i] || players[i].spectator) if (!playeringame[i] || players[i].spectator)
continue; continue;
p = &players[i]; p = &players[i];
if (p->skincolor == 0) if (p->skincolor > 0)
color = GREENS;
else
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8]; color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
color, p->mo->x, p->mo->y);
} }
} }
static inline void AM_drawThings(INT32 colors, INT32 colorrange) static inline void AM_drawThings(UINT8 colors)
{ {
size_t i; size_t i;
mobj_t *t; mobj_t *t;
(void)colorrange;
for (i = 0; i < numsectors; i++) for (i = 0; i < numsectors; i++)
{ {
t = sectors[i].thinglist; t = sectors[i].thinglist;
while (t) while (t)
{ {
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
16<<FRACBITS, t->angle, colors + lightlev, t->x, t->y);
t = t->snext; t = t->snext;
} }
} }
} }
static inline void AM_drawMarks(void)
{
INT32 i, fx, fy, w, h;
for (i = 0; i < AM_NUMMARKPOINTS; i++)
{
if (markpoints[i].x != -1 && marknums[i])
{
// w = SHORT(marknums[i]->width);
// h = SHORT(marknums[i]->height);
w = 5; // because something's wrong with the wad, i guess
h = 6; // because something's wrong with the wad, i guess
fx = CXMTOF(markpoints[i].x);
fy = CYMTOF(markpoints[i].y);
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
V_DrawPatch(fx, fy, FB, marknums[i]);
}
}
}
/** Draws the crosshair, actually just a dot in software mode. /** Draws the crosshair, actually just a dot in software mode.
* *
* \param color Color for the crosshair. * \param color Color for the crosshair.
*/ */
static inline void AM_drawCrosshair(INT32 color) static inline void AM_drawCrosshair(UINT8 color)
{ {
if (rendermode != render_soft) V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
return; // BP: should be putpixel here
if (scr_bpp == 1)
fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now
else
*((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color;
} }
/** Draws the automap. /** Draws the automap.
@ -1271,13 +1094,10 @@ void AM_Drawer(void)
return; return;
AM_clearFB(BACKGROUND); AM_clearFB(BACKGROUND);
if (grid) if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawGrid(GRIDCOLORS);
AM_drawWalls(); AM_drawWalls();
AM_drawPlayers(); AM_drawPlayers();
AM_drawThings(THINGCOLORS, THINGRANGE); AM_drawThings(THINGCOLORS);
AM_drawCrosshair(XHAIRCOLORS); AM_drawCrosshair(XHAIRCOLORS);
AM_drawMarks();
} }

View File

@ -33,6 +33,7 @@
#include "hu_stuff.h" #include "hu_stuff.h"
#include "p_setup.h" #include "p_setup.h"
#include "lua_script.h" #include "lua_script.h"
#include "d_netfil.h" // findfile
//======== //========
// protos. // protos.
@ -50,6 +51,11 @@ static void COM_Wait_f(void);
static void COM_Help_f(void); static void COM_Help_f(void);
static void COM_Toggle_f(void); static void COM_Toggle_f(void);
#if USE_VERSION_FILTERING
static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
#endif
static boolean CV_Command(void); static boolean CV_Command(void);
static consvar_t *CV_FindVar(const char *name); static consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name); static const char *CV_StringValue(const char *var_name);
@ -68,6 +74,19 @@ CV_PossibleValue_t kartspeed_cons_t[] = {
{0, "Easy"}, {1, "Normal"}, {2, "Hard"}, {0, "Easy"}, {1, "Normal"}, {2, "Hard"},
{0, NULL}}; {0, NULL}};
// Filter consvars by EXECVERSION
// First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20)
// Also set CV_HIDEN during runtime, after config is loaded
#ifdef USE_VERSION_FILTERING
static boolean execversion_enabled = false;
consvar_t cv_execversion = {"execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion, 0, NULL, NULL, 0, 0, NULL};
// for default joyaxis detection
static boolean joyaxis_default[4] = {false,false,false,false};
static INT32 joyaxis_count[4] = {0,0,0,0};
#endif
#define COM_BUF_SIZE 8192 // command buffer size #define COM_BUF_SIZE 8192 // command buffer size
#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases #define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
@ -635,6 +654,7 @@ static void COM_CEchoDuration_f(void)
static void COM_Exec_f(void) static void COM_Exec_f(void)
{ {
UINT8 *buf = NULL; UINT8 *buf = NULL;
char filename[256];
if (COM_Argc() < 2 || COM_Argc() > 3) if (COM_Argc() < 2 || COM_Argc() > 3)
{ {
@ -643,13 +663,23 @@ static void COM_Exec_f(void)
} }
// load file // load file
// Try with Argv passed verbatim first, for back compat
FIL_ReadFile(COM_Argv(1), &buf); FIL_ReadFile(COM_Argv(1), &buf);
if (!buf) if (!buf)
{ {
if (!COM_CheckParm("-noerror")) // Now try by searching the file path
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1)); // filename is modified with the full found path
return; strcpy(filename, COM_Argv(1));
if (findfile(filename, NULL, true) != FS_NOTFOUND)
FIL_ReadFile(filename, &buf);
if (!buf)
{
if (!COM_CheckParm("-noerror"))
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
return;
}
} }
if (!COM_CheckParm("-silent")) if (!COM_CheckParm("-silent"))
@ -1129,7 +1159,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
if (var->flags & CV_FLOAT) if (var->flags & CV_FLOAT)
{ {
double d = atof(valstr); double d = atof(valstr);
if (!d && valstr[0] != '0') if (fpclassify(d) == FP_ZERO && valstr[0] != '0')
v = INT32_MIN; v = INT32_MIN;
else else
v = (INT32)(d * FRACUNIT); v = (INT32)(d * FRACUNIT);
@ -1698,6 +1728,118 @@ void CV_AddValue(consvar_t *var, INT32 increment)
var->changed = 1; // user has changed it now var->changed = 1; // user has changed it now
} }
#ifdef USE_VERSION_FILTERING
void CV_InitFilterVar(void)
{
UINT8 i;
for (i = 0; i < 4; i++)
{
joyaxis_default[i] = true;
joyaxis_count[i] = 0;
}
}
void CV_ToggleExecVersion(boolean enable)
{
execversion_enabled = enable;
}
static void CV_EnforceExecVersion(void)
{
if (!execversion_enabled)
CV_StealthSetValue(&cv_execversion, EXECVERSION);
}
static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
{
UINT8 i;
// If ALL axis settings are previous defaults, set them to the new defaults
// EXECVERSION < 26 (2.1.21)
for (i = 0; i < 4; i++)
{
if (joyaxis_default[i])
{
/*if (!stricmp(v->name, "joyaxis_fire"))
{
if (joyaxis_count[i] > 6) return false;
else if (joyaxis_count[i] == 6) return true;
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
else joyaxis_default[i] = false;
}*/
// reset all axis settings to defaults
if (joyaxis_count[i] == 6)
{
switch (i)
{
default:
COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis.name, cv_turnaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis.name, cv_moveaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_brakeaxis.name, cv_brakeaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_aimaxis.name, cv_aimaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis.name, cv_lookaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis.name, cv_fireaxis.defaultvalue));
COM_BufInsertText(va("%s \"%s\"\n", cv_driftaxis.name, cv_driftaxis.defaultvalue));
break;
}
joyaxis_count[i]++;
return false;
}
}
}
// we haven't reached our counts yet, or we're not default
return true;
}
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
{
// True means allow the CV change, False means block it
// We only care about CV_SAVE because this filters the user's config files
// We do this same check in CV_Command
if (!(v->flags & CV_SAVE))
return true;
if (GETMAJOREXECVERSION(cv_execversion.value) < 26) // 26 = 2.1.21
{
// MOUSE SETTINGS
// alwaysfreelook split between first and third person (chasefreelook)
// mousemove was on by default, which invalidates the current approach
if (!stricmp(v->name, "alwaysmlook")
|| !stricmp(v->name, "alwaysmlook2")
|| !stricmp(v->name, "mousemove")
|| !stricmp(v->name, "mousemove2"))
return false;
// mousesens was changed from 35 to 20 due to oversensitivity
if ((!stricmp(v->name, "mousesens")
|| !stricmp(v->name, "mousesens2")
|| !stricmp(v->name, "mouseysens")
|| !stricmp(v->name, "mouseysens2"))
&& atoi(valstr) == 35)
return false;
// JOYSTICK DEFAULTS
// use_joystick was changed from 0 to 1 to automatically use a joystick if available
#if defined(HAVE_SDL) || defined(_WINDOWS)
if ((!stricmp(v->name, "use_joystick")
|| !stricmp(v->name, "use_joystick2"))
&& atoi(valstr) == 0)
return false;
#endif
// axis defaults were changed to be friendly to 360 controllers
// if ALL axis settings are defaults, then change them to new values
if (!CV_FilterJoyAxisVars(v, valstr))
return false;
}
return true;
}
#endif
/** Displays or changes a variable from the console. /** Displays or changes a variable from the console.
* Since the user is presumed to have been directly responsible * Since the user is presumed to have been directly responsible
* for this change, the variable is marked as changed this game. * for this change, the variable is marked as changed this game.
@ -1722,8 +1864,15 @@ static boolean CV_Command(void)
return true; return true;
} }
CV_Set(v, COM_Argv(1)); if (!(v->flags & CV_SAVE)
v->changed = 1; // now it's been changed by (presumably) the user #if 0
|| CV_FilterVarByVersion(v, COM_Argv(1))
#endif
)
{
CV_Set(v, COM_Argv(1));
v->changed = 1; // now it's been changed by (presumably) the user
}
return true; return true;
} }

View File

@ -129,6 +129,13 @@ extern CV_PossibleValue_t CV_Natural[];
// SRB2kart // SRB2kart
extern CV_PossibleValue_t kartspeed_cons_t[]; extern CV_PossibleValue_t kartspeed_cons_t[];
#ifdef USE_VERSION_FILTERING
extern consvar_t cv_execversion;
void CV_InitFilterVar(void);
void CV_ToggleExecVersion(boolean enable);
#endif
// register a variable for use at the console // register a variable for use at the console
void CV_RegisterVar(consvar_t *variable); void CV_RegisterVar(consvar_t *variable);

View File

@ -34,14 +34,16 @@
#else #else
/* Manually defined asset hashes for non-CMake builds /* Manually defined asset hashes for non-CMake builds
* YYYY MM DD * Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 11 / 14 * Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2018 / 11 / 16 - Kart v1.0.0 - Main assets
* Last updated 2018 / 12 / 13 - Kart v1.0.2 - patch.kart
*/ */
// Base SRB2 hashes // Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7" #define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b" #define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif #endif
// SRB2Kart-specific hashes // SRB2Kart-specific hashes

View File

@ -59,10 +59,7 @@ static boolean consoleready; // console prompt is ready
INT32 con_destlines; // vid lines used by console at final position INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console static INT32 con_curlines; // vid lines currently used by console
INT32 con_clipviewtop; // clip value for planes & sprites, so that the INT32 con_clipviewtop; // (useless)
// part of the view covered by the console is not
// drawn when not needed, this must be -1 when
// console is off
static INT32 con_hudlines; // number of console heads up message lines static INT32 con_hudlines; // number of console heads up message lines
static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
@ -285,6 +282,7 @@ void CON_SetupBackColormap(void)
case 18: palindex = 255; shift = 7; break; // Lavender case 18: palindex = 255; shift = 7; break; // Lavender
// Default green // Default green
default: palindex = 175; break; default: palindex = 175; break;
} }
// setup background colormap // setup background colormap
@ -892,7 +890,7 @@ boolean CON_Responder(event_t *ev)
// ...why shouldn't it eat the key? if it doesn't, it just means you // ...why shouldn't it eat the key? if it doesn't, it just means you
// can control Sonic from the console, which is silly // can control Sonic from the console, which is silly
return true; //return false; return true;//return false;
} }
// command completion forward (tab) and backward (shift-tab) // command completion forward (tab) and backward (shift-tab)
@ -1110,7 +1108,7 @@ boolean CON_Responder(event_t *ev)
// enter a char into the command prompt // enter a char into the command prompt
if (key < 32 || key > 127) if (key < 32 || key > 127)
return true; // even if key can't be printed, eat it anyway return true;
// add key to cmd line here // add key to cmd line here
if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers
@ -1495,7 +1493,7 @@ static void CON_DrawHudlines(void)
return; return;
if (chat_on && OLDCHAT) if (chat_on && OLDCHAT)
y = charheight; // leave place for chat input in the first row of text y = charheight; // leave place for chat input in the first row of text (only do it if consolechat is on.)
else else
y = 0; y = 0;

View File

@ -1487,9 +1487,11 @@ static boolean SV_SendServerConfig(INT32 node)
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
if (!playeringame[i]) if (!playeringame[i])
continue; continue;
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin; netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor; netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
} }
@ -2774,13 +2776,16 @@ static void Command_Kick(void)
if (pn == -1 || pn == 0) if (pn == -1 || pn == 0)
return; return;
// Special case if we are trying to kick a player who is downloading the game state: if (server)
// trigger a timeout instead of kicking them, because a kick would only
// take effect after they have finished downloading
if (sendingsavegame[playernode[pn]])
{ {
Net_ConnectionTimeout(playernode[pn]); // Special case if we are trying to kick a player who is downloading the game state:
return; // trigger a timeout instead of kicking them, because a kick would only
// take effect after they have finished downloading
if (sendingsavegame[playernode[pn]])
{
Net_ConnectionTimeout(playernode[pn]);
return;
}
} }
WRITESINT8(p, pn); WRITESINT8(p, pn);
@ -2834,7 +2839,9 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
} }
// Is playernum authorized to make this kick? // Is playernum authorized to make this kick?
if (playernum != serverplayer && !IsPlayerAdmin(playernum)) if (playernum != serverplayer && !IsPlayerAdmin(playernum)
/*&& !(playerpernode[playernode[playernum]] == 2
//&& nodetoplayer2[playernode[playernum]] == pnum)*/)
{ {
// We received a kick command from someone who isn't the // We received a kick command from someone who isn't the
// server or admin, and who isn't in splitscreen removing // server or admin, and who isn't in splitscreen removing
@ -3306,14 +3313,14 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
if (netgame) if (netgame)
{ {
if (server && netgame && cv_showjoinaddress.value) if (server && cv_showjoinaddress.value)
{ {
const char *address; const char *address;
if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL) if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
HU_AddChatText(va("\x82*Player %d has joined the game (node %d) (%s)", newplayernum+1, node, address), false); // merge join notification + IP to avoid clogging console/chat. HU_AddChatText(va("\x82*Player %d has joined the game (node %d) (%s)", newplayernum+1, node, address), false); // merge join notification + IP to avoid clogging console/chat.
} }
else else
HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false); HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false); // if you don't wanna see the join address.
} }
if (server && multiplayer && motd[0] != '\0') if (server && multiplayer && motd[0] != '\0')

View File

@ -478,9 +478,9 @@ extern doomdata_t *netbuffer;
extern consvar_t cv_showjoinaddress; extern consvar_t cv_showjoinaddress;
extern consvar_t cv_playbackspeed; extern consvar_t cv_playbackspeed;
#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u)) #define BASEPACKETSIZE offsetof(doomdata_t, u)
#define FILETXHEADER ((size_t)((filetx_pak *)0)->data) #define FILETXHEADER offsetof(filetx_pak, data)
#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0])) #define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0])
#define KICK_MSG_GO_AWAY 1 #define KICK_MSG_GO_AWAY 1
#define KICK_MSG_CON_FAIL 2 #define KICK_MSG_CON_FAIL 2

View File

@ -188,7 +188,7 @@ void D_PostEvent_end(void) {};
UINT8 shiftdown = 0; // 0x1 left, 0x2 right UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // jeez i wonder what this does. boolean capslock = 0; // gee i wonder what this does.
// //
// D_ModifierKeyResponder // D_ModifierKeyResponder
// Sets global shift/ctrl/alt variables, never actually eats events // Sets global shift/ctrl/alt variables, never actually eats events
@ -338,8 +338,7 @@ static void D_Display(void)
if (!gametic) if (!gametic)
break; break;
HU_Erase(); HU_Erase();
if (automapactive) AM_Drawer();
AM_Drawer();
break; break;
case GS_INTERMISSION: case GS_INTERMISSION:
@ -412,12 +411,10 @@ static void D_Display(void)
break; break;
} }
// clean up border stuff
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
{ {
// draw the view directly // draw the view directly
if (!automapactive && !dedicated && cv_renderview.value) if (cv_renderview.value && !automapactive)
{ {
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD) if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
{ {
@ -536,7 +533,6 @@ static void D_Display(void)
} }
ST_Drawer(); ST_Drawer();
HU_Drawer(); HU_Drawer();
} }
@ -926,20 +922,21 @@ static void IdentifyVersion(void)
// if you change the ordering of this or add/remove a file, be sure to update the md5 // if you change the ordering of this or add/remove a file, be sure to update the md5
// checking in D_SRB2Main // checking in D_SRB2Main
// Add the maps
//D_AddFile(va(pandf,srb2waddir,"zones.dta"));
// Add the players
//D_AddFile(va(pandf,srb2waddir, "player.dta"));
// Add the weapons
//D_AddFile(va(pandf,srb2waddir,"rings.dta"));
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs // Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta")); D_AddFile(va(pandf,srb2waddir,"patch.dta"));
#endif #endif
D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
D_AddFile(va(pandf,srb2waddir,"textures.kart"));
D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart"));
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
#endif
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
{
#define MUSICTEST(str) \ #define MUSICTEST(str) \
{\ {\
const char *musicpath = va(pandf,srb2waddir,str);\ const char *musicpath = va(pandf,srb2waddir,str);\
@ -949,21 +946,10 @@ static void IdentifyVersion(void)
else if (ms == 0) \ else if (ms == 0) \
I_Error("File "str" has been modified with non-music/sound lumps"); \ I_Error("File "str" has been modified with non-music/sound lumps"); \
} }
MUSICTEST("sounds.kart")
// SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in MUSICTEST("music.kart")
D_AddFile(va(pandf,srb2waddir,"gfx.kart")); }
D_AddFile(va(pandf,srb2waddir,"textures.kart"));
D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart"));
//D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
MUSICTEST("sounds.kart")
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
#endif #endif
//MUSICTEST("music.dta")
MUSICTEST("music.kart")
} }
/* ======================================================================== */ /* ======================================================================== */
@ -1239,20 +1225,19 @@ void D_SRB2Main(void)
mainwads = 0; mainwads = 0;
#ifndef DEVELOP // md5s last updated 12/14/14 #ifndef DEVELOP
// Check MD5s of autoloaded files // Check MD5s of autoloaded files
// Note:Do not add any files that ignore MD5! // Note: Do not add any files that ignore MD5!
W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
#endif #endif
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
#ifdef USE_PATCH_KART #ifdef USE_PATCH_KART
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
#endif #endif
#else #else
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
@ -1265,6 +1250,7 @@ void D_SRB2Main(void)
#ifdef USE_PATCH_KART #ifdef USE_PATCH_KART
mainwads++; // patch.kart mainwads++; // patch.kart
#endif #endif
#endif //ifndef DEVELOP #endif //ifndef DEVELOP
mainwadstally = packetsizetally; mainwadstally = packetsizetally;

View File

@ -27,6 +27,7 @@
#include "d_clisrv.h" #include "d_clisrv.h"
#include "z_zone.h" #include "z_zone.h"
#include "i_tcp.h" #include "i_tcp.h"
#include "d_main.h" // srb2home
// //
// NETWORKING // NETWORKING
@ -1386,12 +1387,12 @@ boolean D_CheckNetGame(void)
{ {
k++; k++;
sprintf(filename, "debug%d.txt", k); sprintf(filename, "debug%d.txt", k);
debugfile = fopen(filename, "w"); debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
} }
if (debugfile) if (debugfile)
CONS_Printf(M_GetText("debug output to: %s\n"), filename); CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
else else
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), filename); CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), va("%s" PATHSEP "%s", srb2home, filename));
} }
#endif #endif
#endif #endif

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@ -22,6 +22,7 @@
#define MAXNETNODES 16 #define MAXNETNODES 16
#define BROADCASTADDR MAXNETNODES #define BROADCASTADDR MAXNETNODES
#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer #define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
#define STATLENGTH (TICRATE*2) #define STATLENGTH (TICRATE*2)

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@ -272,6 +272,7 @@ INT32 cv_debug;
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL};
#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
I_InitJoystick, 0, NULL, NULL, 0, 0, NULL}; I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t,
@ -781,6 +782,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_usegamma); CV_RegisterVar(&cv_usegamma);
// m_menu.c // m_menu.c
//CV_RegisterVar(&cv_compactscoreboard);
CV_RegisterVar(&cv_chatheight); CV_RegisterVar(&cv_chatheight);
CV_RegisterVar(&cv_chatwidth); CV_RegisterVar(&cv_chatwidth);
CV_RegisterVar(&cv_chattime); CV_RegisterVar(&cv_chattime);
@ -796,6 +798,15 @@ void D_RegisterClientCommands(void)
//CV_RegisterVar(&cv_alwaysfreelook2); //CV_RegisterVar(&cv_alwaysfreelook2);
//CV_RegisterVar(&cv_chasefreelook); //CV_RegisterVar(&cv_chasefreelook);
//CV_RegisterVar(&cv_chasefreelook2); //CV_RegisterVar(&cv_chasefreelook2);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_consolechat);
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_crosshair);
CV_RegisterVar(&cv_crosshair2);
CV_RegisterVar(&cv_alwaysfreelook);
CV_RegisterVar(&cv_alwaysfreelook2);
CV_RegisterVar(&cv_chasefreelook);
CV_RegisterVar(&cv_chasefreelook2);
// g_input.c // g_input.c
CV_RegisterVar(&cv_turnaxis); CV_RegisterVar(&cv_turnaxis);
@ -835,6 +846,14 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_addons_search_type); CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case); CV_RegisterVar(&cv_addons_search_case);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// WARNING: the order is important when initialising mouse2 // WARNING: the order is important when initialising mouse2
// we need the mouse2port // we need the mouse2port
CV_RegisterVar(&cv_mouse2port); CV_RegisterVar(&cv_mouse2port);
@ -3532,12 +3551,6 @@ void SetAdminPlayer(INT32 playernum)
adminplayers[i] = playernum; // Set the player to a free spot adminplayers[i] = playernum; // Set the player to a free spot
break; // End the loop now. If it keeps going, the same player might get assigned to two slots. break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
} }
/*if (i == 3 && adminplayers[i] != -1) // End of the loop and all slots are full
{
adminplayers[0] = playernum; // Overwrite the first slot
break;
}*/
} }
} }
@ -3709,7 +3722,7 @@ static void Command_MotD_f(void)
} }
if ((netgame || multiplayer) && client) if ((netgame || multiplayer) && client)
SendNetXCmd(XD_SETMOTD, mymotd, sizeof(motd)); SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
else else
{ {
strcpy(motd, mymotd); strcpy(motd, mymotd);
@ -3978,6 +3991,10 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
boolean kick = false; boolean kick = false;
boolean toomany = false; boolean toomany = false;
INT32 i,j; INT32 i,j;
serverinfo_pak *dummycheck = NULL;
// Shut the compiler up.
(void)dummycheck;
READSTRINGN(*cp, filename, 240); READSTRINGN(*cp, filename, 240);
READMEM(*cp, md5sum, 16); READMEM(*cp, md5sum, 16);
@ -4146,6 +4163,52 @@ static void Command_Version_f(void)
#else #else
CONS_Printf("SRB2Kart %s (%s %s %s)\n", VERSIONSTRING, compdate, comptime, comprevision); CONS_Printf("SRB2Kart %s (%s %s %s)\n", VERSIONSTRING, compdate, comptime, comprevision);
#endif #endif
// Base library
#if defined( HAVE_SDL)
CONS_Printf("SDL ");
#elif defined(_WINDOWS)
CONS_Printf("DD ");
#endif
// OS
// Would be nice to use SDL_GetPlatform for this
#if defined (_WIN32) || defined (_WIN64)
CONS_Printf("Windows ");
#elif defined(__linux__)
CONS_Printf("Linux ");
#elif defined(MACOSX)
CONS_Printf("macOS ");
#elif defined(UNIXCOMMON)
CONS_Printf("Unix (Common) ");
#else
CONS_Printf("Other OS ");
#endif
// Bitness
if (sizeof(void*) == 4)
CONS_Printf("32-bit ");
else if (sizeof(void*) == 8)
CONS_Printf("64-bit ");
else // 16-bit? 128-bit?
CONS_Printf("Bits Unknown ");
// No ASM?
#ifdef NOASM
CONS_Printf("\x85" "NOASM " "\x80");
#endif
// Debug build
#ifdef _DEBUG
CONS_Printf("\x85" "DEBUG " "\x80");
#endif
// DEVELOP build
#ifdef DEVELOP
CONS_Printf("\x87" "DEVELOP " "\x80");
#endif
CONS_Printf("\n");
} }
#ifdef UPDATE_ALERT #ifdef UPDATE_ALERT

View File

@ -1261,6 +1261,18 @@ static void readlevelheader(MYFILE *f, INT32 num)
deh_warning("Level header %d: invalid bonus type number %d", num, i); deh_warning("Level header %d: invalid bonus type number %d", num, i);
} }
else if (fastcmp(word, "SAVEOVERRIDE"))
{
if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT;
else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS;
else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER;
if (i >= SAVE_NEVER && i <= SAVE_ALWAYS)
mapheaderinfo[num-1]->saveoverride = (SINT8)i;
else
deh_warning("Level header %d: invalid save override number %d", num, i);
}
else if (fastcmp(word, "LEVELFLAGS")) else if (fastcmp(word, "LEVELFLAGS"))
mapheaderinfo[num-1]->levelflags = get_number(word2); mapheaderinfo[num-1]->levelflags = get_number(word2);
else if (fastcmp(word, "MENUFLAGS")) else if (fastcmp(word, "MENUFLAGS"))
@ -2993,7 +3005,7 @@ static void readmaincfg(MYFILE *f)
else if (fastcmp(word, "USENIGHTSSS")) else if (fastcmp(word, "USENIGHTSSS"))
{ {
DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE); DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE);
useNightsSS = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); useNightsSS = (value || word2[0] == 'T' || word2[0] == 'Y');
} }
else if (fastcmp(word, "REDTEAM")) else if (fastcmp(word, "REDTEAM"))
{ {
@ -3067,7 +3079,7 @@ static void readmaincfg(MYFILE *f)
else if (fastcmp(word, "LOOPTITLE")) else if (fastcmp(word, "LOOPTITLE"))
{ {
DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE); DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE);
looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); looptitle = (value || word2[0] == 'T' || word2[0] == 'Y');
} }
else if (fastcmp(word, "TITLESCROLLSPEED")) else if (fastcmp(word, "TITLESCROLLSPEED"))
{ {
@ -3085,7 +3097,7 @@ static void readmaincfg(MYFILE *f)
else if (fastcmp(word, "DISABLESPEEDADJUST")) else if (fastcmp(word, "DISABLESPEEDADJUST"))
{ {
DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE); DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE);
disableSpeedAdjust = (UINT8)get_number(word2); disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y');
} }
else if (fastcmp(word, "NUMDEMOS")) else if (fastcmp(word, "NUMDEMOS"))
{ {
@ -3134,7 +3146,7 @@ static void readmaincfg(MYFILE *f)
strncpy(timeattackfolder, gamedatafilename, filenamelen); strncpy(timeattackfolder, gamedatafilename, filenamelen);
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
strncpy(savegamename, timeattackfolder, strlen(timeattackfolder)); strcpy(savegamename, timeattackfolder);
strlcat(savegamename, "%u.ssg", sizeof(savegamename)); strlcat(savegamename, "%u.ssg", sizeof(savegamename));
// can't use sprintf since there is %u in savegamename // can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP); strcatbf(savegamename, srb2home, PATHSEP);
@ -8441,6 +8453,11 @@ struct {
{"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK}, {"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK},
{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED}, {"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
// Save override
{"SAVE_NEVER",SAVE_NEVER},
{"SAVE_DEFAULT",SAVE_DEFAULT},
{"SAVE_ALWAYS",SAVE_ALWAYS},
// NiGHTS grades // NiGHTS grades
{"GRADE_F",GRADE_F}, {"GRADE_F",GRADE_F},
{"GRADE_E",GRADE_E}, {"GRADE_E",GRADE_E},
@ -9752,10 +9769,11 @@ static inline int lib_getenum(lua_State *L)
return 0; return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER); LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1; return 1;
/*} else if (fastcmp(word,"admin")) { // Replaced with IsPlayerAdmin /*} else if (fastcmp(word,"admin")) {
if (!playeringame[adminplayer] || IsPlayerAdmin(serverplayer)) LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
return 0; return 0;
LUA_PushUserdata(L, &players[adminplayer], META_PLAYER); LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
return 1;*/ return 1;*/
} else if (fastcmp(word,"emeralds")) { } else if (fastcmp(word,"emeralds")) {
lua_pushinteger(L, emeralds); lua_pushinteger(L, emeralds);
@ -9794,7 +9812,6 @@ static inline int lib_getenum(lua_State *L)
lua_pushinteger(L, spbplace); lua_pushinteger(L, spbplace);
return 1; return 1;
} }
return 0; return 0;
} }

View File

@ -164,6 +164,9 @@ extern FILE *logstream;
// Kart has it's own, as well. // Kart has it's own, as well.
#define USE_PATCH_KART #define USE_PATCH_KART
// Use .kart extension addons
#define USE_KART
// Modification options // Modification options
// If you want to take advantage of the Master Server's ability to force clients to update // If you want to take advantage of the Master Server's ability to force clients to update
// to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave // to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave
@ -220,6 +223,26 @@ extern FILE *logstream;
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 2 #define MODVERSION 2
// Filter consvars by version
// SRB2Kart: we don't need this YET...
//#define USE_VERSION_FILTERING
#ifdef USE_VERSION_FILTERING
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
// to an increment in MODVERSION. This might never happen in practice.
// If MODVERSION increases, set MINOREXECVERSION to 0.
#define MAJOREXECVERSION MODVERSION
#define MINOREXECVERSION 0
// (It would have been nice to use VERSION and SUBVERSION but those are zero'd out for DEVELOP builds)
// Macros
#define GETMAJOREXECVERSION(v) (v & 0xFFFF)
#define GETMINOREXECVERSION(v) (v >> 16)
#define GETEXECVERSION(major,minor) (major + (minor << 16))
#define EXECVERSION GETEXECVERSION(MAJOREXECVERSION, MINOREXECVERSION)
#endif
// ========================================================================= // =========================================================================
// The maximum number of players, multiplayer/networking. // The maximum number of players, multiplayer/networking.
@ -453,6 +476,15 @@ INT32 I_GetKey(void);
#define max(x, y) (((x) > (y)) ? (x) : (y)) #define max(x, y) (((x) > (y)) ? (x) : (y))
#endif #endif
// Floating point comparison epsilons from float.h
#ifndef FLT_EPSILON
#define FLT_EPSILON 1.1920928955078125e-7f
#endif
#ifndef DBL_EPSILON
#define DBL_EPSILON 2.2204460492503131e-16
#endif
// An assert-type mechanism. // An assert-type mechanism.
#ifdef PARANOIA #ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__)) #define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))

View File

@ -247,6 +247,7 @@ typedef struct
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no. SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in? UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.) SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
@ -279,6 +280,11 @@ typedef struct
#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu #define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level #define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
// Save override
#define SAVE_NEVER -1
#define SAVE_DEFAULT 0
#define SAVE_ALWAYS 1
extern mapheader_t* mapheaderinfo[NUMMAPS]; extern mapheader_t* mapheaderinfo[NUMMAPS];
enum TypeOfLevel enum TypeOfLevel

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@ -552,7 +552,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two) char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two)
"\5.txt", "\5.cfg", // exec "\5.txt", "\5.cfg", // exec
"\5.wad", "\6.kart", "\5.pk3", "\5.soc", "\5.lua"}; // addfile "\5.wad",
#ifdef USE_KART
"\6.kart",
#endif
"\5.pk3", "\5.soc", "\5.lua"}; // addfile
char filenamebuf[MAX_WADFILES][MAX_WADPATH]; char filenamebuf[MAX_WADFILES][MAX_WADPATH];

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@ -55,7 +55,9 @@ typedef enum
EXT_CFG, EXT_CFG,
EXT_LOADSTART, EXT_LOADSTART,
EXT_WAD = EXT_LOADSTART, EXT_WAD = EXT_LOADSTART,
#ifdef USE_KART
EXT_KART, EXT_KART,
#endif
EXT_PK3, EXT_PK3,
EXT_SOC, EXT_SOC,
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt

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@ -405,6 +405,10 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler. // don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on!
// SRB2Kart: irrelevant for us.
//consvar_t cv_compactscoreboard= {"compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// chat timer thingy // chat timer thingy
static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}}; static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}};
consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -1111,7 +1115,6 @@ static INT32 Joy4Axis(axis_input_e axissel)
return 0; return 0;
} }
if (axisval < 0) //odd -axises if (axisval < 0) //odd -axises
{ {
axisval = -axisval; axisval = -axisval;
@ -1659,10 +1662,12 @@ static void Analog_OnChange(void)
// cameras are not initialized at this point // cameras are not initialized at this point
/*if (!cv_chasecam.value && cv_analog.value) { /*
if (!cv_chasecam.value && cv_analog.value) {
CV_SetValue(&cv_analog, 0); CV_SetValue(&cv_analog, 0);
return; return;
}*/ }
*/
SendWeaponPref(); SendWeaponPref();
} }
@ -1674,10 +1679,12 @@ static void Analog2_OnChange(void)
// cameras are not initialized at this point // cameras are not initialized at this point
/*if (!cv_chasecam2.value && cv_analog2.value) { /*
if (!cv_chasecam2.value && cv_analog2.value) {
CV_SetValue(&cv_analog2, 0); CV_SetValue(&cv_analog2, 0);
return; return;
}*/ }
*/
SendWeaponPref2(); SendWeaponPref2();
} }
@ -1689,10 +1696,12 @@ static void Analog3_OnChange(void)
// cameras are not initialized at this point // cameras are not initialized at this point
/*if (!cv_chasecam3.value && cv_analog3.value) { /*
if (!cv_chasecam3.value && cv_analog3.value) {
CV_SetValue(&cv_analog3, 0); CV_SetValue(&cv_analog3, 0);
return; return;
}*/ }
*/
SendWeaponPref3(); SendWeaponPref3();
} }
@ -1704,10 +1713,12 @@ static void Analog4_OnChange(void)
// cameras are not initialized at this point // cameras are not initialized at this point
/*if (!cv_chasecam4.value && cv_analog4.value) { /*
if (!cv_chasecam4.value && cv_analog4.value) {
CV_SetValue(&cv_analog4, 0); CV_SetValue(&cv_analog4, 0);
return; return;
}*/ }
*/
SendWeaponPref4(); SendWeaponPref4();
} }
@ -4369,7 +4380,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
unlocktriggers = 0; unlocktriggers = 0;
// clear itemfinder, just in case // clear itemfinder, just in case
if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds
CV_StealthSetValue(&cv_itemfinder, 0); CV_StealthSetValue(&cv_itemfinder, 0);
} }

View File

@ -54,7 +54,7 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di
extern INT16 rw_maximums[NUM_WEAPONS]; extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu // used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatspamprotection, cv_chatbacktint; extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/;
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4; //extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/; extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/; extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;

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@ -103,6 +103,8 @@ void G_MapEventsToControls(event_t *ev)
break; break;
case ev_mouse: // buttons are virtual keys case ev_mouse: // buttons are virtual keys
if (menuactive || CON_Ready() || chat_on)
break;
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f)); mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
@ -110,7 +112,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick: // buttons are virtual keys case ev_joystick: // buttons are virtual keys
i = ev->data1; i = ev->data1;
if (i >= JOYAXISSET) if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
break; break;
if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2; if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3; if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3;
@ -118,7 +120,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick2: // buttons are virtual keys case ev_joystick2: // buttons are virtual keys
i = ev->data1; i = ev->data1;
if (i >= JOYAXISSET) if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
break; break;
if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2; if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3; if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;
@ -141,6 +143,8 @@ void G_MapEventsToControls(event_t *ev)
break; break;
case ev_mouse2: // buttons are virtual keys case ev_mouse2: // buttons are virtual keys
if (menuactive || CON_Ready() || chat_on)
break;
mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f)); mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f));
@ -1228,6 +1232,16 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
setupcontrols[control][1] = KEY_NULL; setupcontrols[control][1] = KEY_NULL;
} }
void G_ClearAllControlKeys(void)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
G_ClearControlKeys(gamecontrol, i);
G_ClearControlKeys(gamecontrolbis, i);
}
}
// //
// Returns the name of a key (or virtual key for mouse and joy) // Returns the name of a key (or virtual key for mouse and joy)
// the input value being an keynum // the input value being an keynum
@ -1400,8 +1414,9 @@ void G_SaveKeySetting(FILE *f)
} }
} }
void G_CheckDoubleUsage(INT32 keynum) INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{ {
INT32 result = gc_null;
if (cv_controlperkey.value == 1) if (cv_controlperkey.value == 1)
{ {
INT32 i, j; INT32 i, j;
@ -1409,24 +1424,157 @@ void G_CheckDoubleUsage(INT32 keynum)
{ {
for (j = 0; j < 2; j++) for (j = 0; j < 2; j++)
{ {
if (gamecontrol[i][j] == keynum) if (gamecontrol[i][j] == keynum) {
gamecontrol[i][j] = KEY_NULL; result = i;
if (gamecontrolbis[i][j] == keynum) if (modify) gamecontrol[i][j] = KEY_NULL;
gamecontrolbis[i][j] = KEY_NULL; }
if (gamecontrol3[i][j] == keynum) if (gamecontrolbis[i][j] == keynum) {
gamecontrol3[i][j] = KEY_NULL; result = i;
if (gamecontrol4[i][j] == keynum) if (modify) gamecontrolbis[i][j] = KEY_NULL;
gamecontrol4[i][j] = KEY_NULL; }
if (gamecontrol3[i][j] == keynum) {
result = i;
if (modify) gamecontrol3[i][j] = KEY_NULL;
}
if (gamecontrol4[i][j] == keynum) {
result = i;
if (modify) gamecontrol4[i][j] = KEY_NULL;
}
if (result && !modify)
return result;
} }
} }
} }
return result;
} }
static void setcontrol(INT32 (*gc)[2], INT32 na) static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2, boolean *nestedoverride)
{
// Special case: ignore KEY_PAUSE because it's hardcoded
if (keyidx == 0 && *keynum1 == KEY_PAUSE)
{
if (*keynum2 != KEY_PAUSE)
{
*keynum1 = *keynum2; // shift down keynum2 and continue
*keynum2 = 0;
}
else
return -1; // skip setting control
}
else if (keyidx == 1 && *keynum2 == KEY_PAUSE)
return -1; // skip setting control
#ifdef USE_VERSION_FILTERING
#if !defined (DC) && !defined (_PSP) && !defined (GP2X) && !defined (_NDS) && !defined(WMINPUT) && !defined(_WII)
if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag ||
numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump ||
numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle ||
numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores ||
numctrl == gc_centerview
))
{
INT32 keynum = 0, existingctrl = 0;
INT32 defaultkey;
boolean defaultoverride = false;
// get the default gamecontrol
if (player == 0 && numctrl == gc_systemmenu)
defaultkey = gamecontrol[numctrl][0];
else
defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]);
// Assign joypad button defaults if there is an open slot.
// At this point, gamecontrol/bis should have the default controls
// (unless LOADCONFIG is being run)
//
// If the player runs SETCONTROL in-game, this block should not be reached
// because EXECVERSION is locked onto the latest version.
if (keyidx == 0 && !*keynum1)
{
if (*keynum2) // push keynum2 down; this is an edge case
{
*keynum1 = *keynum2;
*keynum2 = 0;
keynum = *keynum1;
}
else
{
keynum = defaultkey;
defaultoverride = true;
}
}
else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above
{
keynum = defaultkey;
defaultoverride = true;
}
else // default to the specified keynum
keynum = (keyidx == 1 ? *keynum2 : *keynum1);
// Did our last call override keynum2?
if (*nestedoverride)
{
defaultoverride = true;
*nestedoverride = false;
}
// Fill keynum2 with the default control
if (keyidx == 0 && !*keynum2)
{
*keynum2 = defaultkey;
// Tell the next call that this is an override
*nestedoverride = true;
// if keynum2 already matches keynum1, we probably recursed
// so unset it
if (*keynum1 == *keynum2)
{
*keynum2 = 0;
*nestedoverride = false;
}
}
// check if the key is being used somewhere else before passing it
// pass it through if it's the same numctrl. This is an edge case -- when using
// LOADCONFIG, gamecontrol is not reset with default.
//
// Also, only check if we're actually overriding, to preserve behavior where
// config'd keys overwrite default keys.
if (defaultoverride)
existingctrl = G_CheckDoubleUsage(keynum, false);
if (keynum && (!existingctrl || existingctrl == numctrl))
return keynum;
else if (keyidx == 0 && *keynum2)
{
// try it again and push down keynum2
*keynum1 = *keynum2;
*keynum2 = 0;
return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2, nestedoverride);
// recursion *should* be safe because we only assign keynum2 to a joy default
// and then clear it if we find that keynum1 already has the joy default.
}
else
return 0;
}
#endif
#endif
// All's good, so pass the keynum as-is
if (keyidx == 1)
return *keynum2;
else //if (keyidx == 0)
return *keynum1;
}
static void setcontrol(INT32 (*gc)[2])
{ {
INT32 numctrl; INT32 numctrl;
const char *namectrl; const char *namectrl;
INT32 keynum; INT32 keynum, keynum1, keynum2;
INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
boolean nestedoverride = false;
namectrl = COM_Argv(1); namectrl = COM_Argv(1);
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]); for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
@ -1437,31 +1585,38 @@ static void setcontrol(INT32 (*gc)[2], INT32 na)
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl); CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return; return;
} }
keynum = G_KeyStringtoNum(COM_Argv(2)); keynum1 = G_KeyStringtoNum(COM_Argv(2));
keynum2 = G_KeyStringtoNum(COM_Argv(3));
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum == KEY_PAUSE) // fail silently; pause is hardcoded if (keynum >= 0)
{ {
if (na == 4) (void)G_CheckDoubleUsage(keynum, true);
// if keynum was rejected, try it again with keynum2
if (!keynum && keynum2)
{ {
na--; keynum1 = keynum2; // push down keynum2
keynum = G_KeyStringtoNum(COM_Argv(3)); keynum2 = 0;
if (keynum == KEY_PAUSE) keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
return; if (keynum >= 0)
(void)G_CheckDoubleUsage(keynum, true);
} }
else
return;
} }
G_CheckDoubleUsage(keynum); if (keynum >= 0)
gc[numctrl][0] = keynum; gc[numctrl][0] = keynum;
if (na == 4) if (keynum2)
{ {
keynum = G_KeyStringtoNum(COM_Argv(3)); keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2, &nestedoverride);
if (keynum != KEY_PAUSE) if (keynum >= 0)
gc[numctrl][1] = keynum; {
else if (keynum != gc[numctrl][0])
gc[numctrl][1] = 0; gc[numctrl][1] = keynum;
else
gc[numctrl][1] = 0;
}
} }
else else
gc[numctrl][1] = 0; gc[numctrl][1] = 0;
@ -1479,7 +1634,7 @@ void Command_Setcontrol_f(void)
return; return;
} }
setcontrol(gamecontrol, na); setcontrol(gamecontrol);
} }
void Command_Setcontrol2_f(void) void Command_Setcontrol2_f(void)
@ -1494,7 +1649,7 @@ void Command_Setcontrol2_f(void)
return; return;
} }
setcontrol(gamecontrolbis, na); setcontrol(gamecontrolbis);
} }
void Command_Setcontrol3_f(void) void Command_Setcontrol3_f(void)

View File

@ -161,12 +161,13 @@ INT32 G_KeyStringtoNum(const char *keystr);
// detach any keys associated to the given game control // detach any keys associated to the given game control
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control); void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
void G_ClearAllControlKeys(void);
void Command_Setcontrol_f(void); void Command_Setcontrol_f(void);
void Command_Setcontrol2_f(void); void Command_Setcontrol2_f(void);
void Command_Setcontrol3_f(void); void Command_Setcontrol3_f(void);
void Command_Setcontrol4_f(void); void Command_Setcontrol4_f(void);
void G_Controldefault(UINT8 player); void G_Controldefault(UINT8 player);
void G_SaveKeySetting(FILE *f); void G_SaveKeySetting(FILE *f);
void G_CheckDoubleUsage(INT32 keynum); INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify);
#endif #endif

View File

@ -194,14 +194,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
v2dy = bsp->dy; v2dy = bsp->dy;
den = v2dy*v1dx - v2dx*v1dy; den = v2dy*v1dx - v2dx*v1dy;
if (den == 0) if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
return NULL; // parallel return NULL; // parallel
// first check the frac along the polygon segment, // first check the frac along the polygon segment,
// (do not accept hit with the extensions) // (do not accept hit with the extensions)
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx; num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
frac = num / den; frac = num / den;
if (frac < 0 || frac > 1) if (frac < 0.0 || frac > 1.0)
return NULL; return NULL;
// now get the frac along the BSP line // now get the frac along the BSP line
@ -218,29 +218,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
return &pt; return &pt;
} }
#if 0
//Hurdler: it's not used anymore
static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2)
{
#if 1
float diff;
diff = p2->x - p1->x;
if (diff < -1.5f || diff > 1.5f)
return false;
diff = p2->y - p1->y;
if (diff < -1.5f || diff > 1.5f)
return false;
#else
if (p1->x != p2->x)
return false;
if (p1->y != p2->y)
return false;
#endif
// p1 and p2 are considered the same vertex
return true;
}
#endif
// if two vertice coords have a x and/or y difference // if two vertice coords have a x and/or y difference
// of less or equal than 1 FRACUNIT, they are considered the same // of less or equal than 1 FRACUNIT, they are considered the same
// point. Note: hardcoded value, 1.0f could be anything else. // point. Note: hardcoded value, 1.0f could be anything else.
@ -254,11 +231,23 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
diff = p2->y - p1->y; diff = p2->y - p1->y;
if (diff < -1.5f || diff > 1.5f) if (diff < -1.5f || diff > 1.5f)
return false; return false;
#else #elif 0
if (p1->x != p2->x) if (p1->x != p2->x)
return false; return false;
if (p1->y != p2->y) if (p1->y != p2->y)
return false; return false;
#elif 0
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
return false;
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
return false;
#else
#define DIVLINE_VERTEX_DIFF 0.45f
float ep = DIVLINE_VERTEX_DIFF;
if (fabsf( p2->x - p1->x ) > ep )
return false;
if (fabsf( p2->y - p1->y ) > ep )
return false;
#endif #endif
// p1 and p2 are considered the same vertex // p1 and p2 are considered the same vertex
return true; return true;
@ -295,57 +284,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
// start & end points // start & end points
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]); pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
if (pv) if (pv == NULL)
continue;
if (ps < 0)
{ {
if (ps < 0) // first point
ps = i;
vs = *pv;
fracs = bspfrac;
}
else
{
//the partition line traverse a junction between two segments
// or the two points are so close, they can be considered as one
// thus, don't accept, since split 2 must be another vertex
if (SameVertice(pv, &lastpv))
{ {
// first point if (pe < 0)
ps = i;
vs = *pv;
fracs = bspfrac;
}
else
{
//the partition line traverse a junction between two segments
// or the two points are so close, they can be considered as one
// thus, don't accept, since split 2 must be another vertex
if (SameVertice(pv, &lastpv))
{ {
if (pe < 0) ps = i;
{ psonline = 1;
ps = i;
psonline = 1;
}
else
{
pe = i;
peonline = 1;
}
} }
else else
{ {
if (pe < 0) pe = i;
{ peonline = 1;
pe = i; }
ve = *pv; }
frace = bspfrac; else
} {
else if (pe < 0)
{ {
// a frac, not same vertice as last one pe = i;
// we already got pt2 so pt 2 is not on the line, ve = *pv;
// so we probably got back to the start point frace = bspfrac;
// which is on the line }
if (SameVertice(pv, &vs)) else
psonline = 1; {
break; // a frac, not same vertice as last one
} // we already got pt2 so pt 2 is not on the line,
// so we probably got back to the start point
// which is on the line
if (SameVertice(pv, &vs))
psonline = 1;
break;
} }
} }
// remember last point intercept to detect identical points
lastpv = *pv;
} }
// remember last point intercept to detect identical points
lastpv = *pv;
} }
// no split: the partition line is either parallel and // no split: the partition line is either parallel and
@ -369,7 +358,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
return; return;
} }
if (ps >= 0 && pe < 0) if (pe < 0)
{ {
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe); //I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
*frontpoly = poly; *frontpoly = poly;
@ -388,7 +377,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
*backpoly = HWR_AllocPoly(2 + nptback); *backpoly = HWR_AllocPoly(2 + nptback);
else else
*backpoly = NULL; *backpoly = NULL;
if (nptfront) if (nptfront > 0)
*frontpoly = HWR_AllocPoly(2 + nptfront); *frontpoly = HWR_AllocPoly(2 + nptfront);
else else
*frontpoly = NULL; *frontpoly = NULL;
@ -483,42 +472,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]); pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
if (pv) if (pv == NULL)
continue;
if (ps < 0)
{ {
if (ps < 0) ps = i;
vs = *pv;
fracs = bspfrac;
}
else
{
//frac 1 on previous segment,
// 0 on the next,
//the split line goes through one of the convex poly
// vertices, happens quite often since the convex
// poly is already adjacent to the subsector segs
// on most borders
if (SameVertice(pv, &vs))
continue;
if (fracs <= bspfrac)
{ {
nump = 2 + poly->numpts - (i-ps);
pe = ps;
ps = i; ps = i;
vs = *pv; ve = *pv;
fracs = bspfrac;
} }
else else
{ {
//frac 1 on previous segment, nump = 2 + (i-ps);
// 0 on the next, pe = i;
//the split line goes through one of the convex poly ve = vs;
// vertices, happens quite often since the convex vs = *pv;
// poly is already adjacent to the subsector segs
// on most borders
if (SameVertice(pv, &vs))
continue;
if (fracs <= bspfrac)
{
nump = 2 + poly->numpts - (i-ps);
pe = ps;
ps = i;
ve = *pv;
}
else
{
nump = 2 + (i-ps);
pe = i;
ve = vs;
vs = *pv;
}
//found 2nd point
break;
} }
//found 2nd point
break;
} }
} }
@ -582,18 +571,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
// search for the segs source of this divline // search for the segs source of this divline
static inline void SearchDivline(node_t *bsp, fdivline_t *divline) static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
{ {
#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP!
#endif
divline->x = FIXED_TO_FLOAT(bsp->x); divline->x = FIXED_TO_FLOAT(bsp->x);
divline->y = FIXED_TO_FLOAT(bsp->y); divline->y = FIXED_TO_FLOAT(bsp->y);
divline->dx = FIXED_TO_FLOAT(bsp->dx); divline->dx = FIXED_TO_FLOAT(bsp->dx);
divline->dy = FIXED_TO_FLOAT(bsp->dy); divline->dy = FIXED_TO_FLOAT(bsp->dy);
} }
#ifdef HWR_LOADING_SCREEN
//Hurdler: implement a loading status //Hurdler: implement a loading status
static size_t ls_count = 0; static size_t ls_count = 0;
static UINT8 ls_percent = 0; static UINT8 ls_percent = 0;
static void loading_status(void)
{
char s[16];
int x, y;
I_OsPolling();
CON_Drawer();
sprintf(s, "%d%%", (++ls_percent)<<1);
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
// Is this really necessary at this point..?
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
I_UpdateNoVsync();
}
#endif
// poly : the convex polygon that encloses all child subsectors // poly : the convex polygon that encloses all child subsectors
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox) static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
{ {
@ -631,38 +644,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
} }
else else
{ {
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly); HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
//Hurdler: implement a loading status
//Hurdler: implement a loading status
#ifdef HWR_LOADING_SCREEN #ifdef HWR_LOADING_SCREEN
if (ls_count-- <= 0) if (ls_count-- <= 0)
{ {
char s[16];
int x, y;
I_OsPolling();
ls_count = numsubsectors/50; ls_count = numsubsectors/50;
CON_Drawer(); loading_status();
sprintf(s, "%d%%", (++ls_percent)<<1);
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // White background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
// Is this really necessary at this point..?
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
I_UpdateNoVsync();
} }
#endif #endif
} }
M_ClearBox(bbox); M_ClearBox(bbox);
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly; poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++) for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y)); M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
@ -694,14 +688,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
if (backpoly) if (backpoly)
{ {
// Correct back bbox to include floor/ceiling convex polygon // Correct back bbox to include floor/ceiling convex polygon
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]);
bsp->bbox[1]);
// enlarge bbox with seconde child // enlarge bbox with second child
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ], M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
bsp->bbox[1][BOXTOP ]); bsp->bbox[1][BOXTOP ]);
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ], M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
bsp->bbox[1][BOXBOTTOM]); bsp->bbox[1][BOXBOTTOM]);
} }
} }
@ -781,9 +774,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
if (bspnum & NF_SUBSECTOR) if (bspnum & NF_SUBSECTOR)
{ {
if (bspnum!=-1) if (bspnum != -1)
{ {
bspnum&=~NF_SUBSECTOR; bspnum &= ~NF_SUBSECTOR;
q = extrasubsectors[bspnum].planepoly; q = extrasubsectors[bspnum].planepoly;
if (poly == q || !q) if (poly == q || !q)
return; return;
@ -969,7 +962,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
fixed_t rootbbox[4]; fixed_t rootbbox[4];
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n"); CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
#ifdef HWR_LOADING_SCREEN
ls_count = ls_percent = 0; // reset the loading status ls_count = ls_percent = 0; // reset the loading status
#endif
CON_Drawer(); //let the user know what we are doing CON_Drawer(); //let the user know what we are doing
I_FinishUpdate(); // page flip or blit buffer I_FinishUpdate(); // page flip or blit buffer

View File

@ -230,14 +230,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
Z_Free(realpatch); Z_Free(realpatch);
}*/ }*/
// centre screen // centre screen
if ((float)vid.width != (float)BASEVIDWIDTH * dupx) if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{ {
if (option & V_SNAPTORIGHT) if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT)) else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
} }
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{ {
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy)); cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@ -378,14 +378,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
Z_Free(realpatch); Z_Free(realpatch);
}*/ }*/
// centre screen // centre screen
if ((float)vid.width != (float)BASEVIDWIDTH * dupx) if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{ {
if (option & V_SNAPTORIGHT) if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT)) else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
} }
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{ {
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy)); cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@ -777,18 +777,6 @@ void HWR_DrawViewBorder(INT32 clearlines)
// AM_MAP.C DRAWING STUFF // AM_MAP.C DRAWING STUFF
// ========================================================================== // ==========================================================================
// Clear the automap part of the screen
void HWR_clearAutomap(void)
{
FRGBAFloat fColor = {0, 0, 0, 1};
// minx,miny,maxx,maxy
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
HWD.pfnClearBuffer(true, true, &fColor);
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
}
// -----------------+ // -----------------+
// HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code) // HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code)
// Arg : color is a RGB 888 value // Arg : color is a RGB 888 value
@ -809,6 +797,110 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
HWD.pfnDraw2DLine(&v1, &v2, color_rgba); HWD.pfnDraw2DLine(&v1, &v2, color_rgba);
} }
// -------------------+
// HWR_DrawConsoleFill : draw flat coloured transparent rectangle because that's cool, and hw sucks less than sw for that.
// -------------------+
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
{
FOutVector v[4];
FSurfaceInfo Surf;
float fx, fy, fw, fh;
if (w < 0 || h < 0)
return; // consistency w/ software
// 3--2
// | /|
// |/ |
// 0--1
fx = (float)x;
fy = (float)y;
fw = (float)w;
fh = (float)h;
if (!(options & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{
RGBA_t rgbaColour = V_GetColor(color);
FRGBAFloat clearColour;
clearColour.red = (float)rgbaColour.s.red / 255;
clearColour.green = (float)rgbaColour.s.green / 255;
clearColour.blue = (float)rgbaColour.s.blue / 255;
clearColour.alpha = 1;
HWD.pfnClearBuffer(true, false, &clearColour);
return;
}
fx *= dupx;
fy *= dupy;
fw *= dupx;
fh *= dupy;
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
{
if (options & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(options & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
}
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
{
// same thing here
if (options & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
else if (!(options & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
}
}
if (fx >= vid.width || fy >= vid.height)
return;
if (fx < 0)
{
fw += fx;
fx = 0;
}
if (fy < 0)
{
fh += fy;
fy = 0;
}
if (fw <= 0 || fh <= 0)
return;
if (fx + fw > vid.width)
fw = (float)vid.width - fx;
if (fy + fh > vid.height)
fh = (float)vid.height - fy;
fx = -1 + fx / (vid.width / 2);
fy = 1 - fy / (vid.height / 2);
fw = fw / (vid.width / 2);
fh = fh / (vid.height / 2);
v[0].x = v[3].x = fx;
v[2].x = v[1].x = fx + fw;
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = 1.0f;
Surf.FlatColor.rgba = UINT2RGBA(color);
Surf.FlatColor.s.alpha = 0x80;
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
// -----------------+ // -----------------+
// HWR_DrawFill : draw flat coloured rectangle, with no texture // HWR_DrawFill : draw flat coloured rectangle, with no texture
@ -853,14 +945,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
fw *= dupx; fw *= dupx;
fh *= dupy; fh *= dupy;
if ((float)vid.width != (float)BASEVIDWIDTH * dupx) if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{ {
if (color & V_SNAPTORIGHT) if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(color & V_SNAPTOLEFT)) else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
} }
if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{ {
// same thing here // same thing here
if (color & V_SNAPTOBOTTOM) if (color & V_SNAPTOBOTTOM)

View File

@ -4153,7 +4153,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
swallVerts[0].z = swallVerts[3].z = spr->z1; swallVerts[0].z = swallVerts[3].z = spr->z1;
swallVerts[2].z = swallVerts[1].z = spr->z2; swallVerts[2].z = swallVerts[1].z = spr->z2;
if (spr->mobj && this_scale != 1.0f) if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
{ {
// Always a pixel above the floor, perfectly flat. // Always a pixel above the floor, perfectly flat.
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3); swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
@ -4321,7 +4321,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
wallVerts[1].z = wallVerts[2].z = spr->z2; wallVerts[1].z = wallVerts[2].z = spr->z2;
wallVerts[2].y = wallVerts[3].y = spr->ty; wallVerts[2].y = wallVerts[3].y = spr->ty;
if (spr->mobj && this_scale != 1.0f) if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale; wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
else else
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height; wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
@ -4350,6 +4350,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t; wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
} }
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
realtop = top = wallVerts[3].y; realtop = top = wallVerts[3].y;
realbot = bot = wallVerts[0].y; realbot = bot = wallVerts[0].y;
towtop = wallVerts[3].tow; towtop = wallVerts[3].tow;
@ -4602,7 +4612,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
wallVerts[0].x = wallVerts[3].x = spr->x1; wallVerts[0].x = wallVerts[3].x = spr->x1;
wallVerts[2].x = wallVerts[1].x = spr->x2; wallVerts[2].x = wallVerts[1].x = spr->x2;
wallVerts[2].y = wallVerts[3].y = spr->ty; wallVerts[2].y = wallVerts[3].y = spr->ty;
if (spr->mobj && this_scale != 1.0f) if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale; wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
else else
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height; wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
@ -4652,6 +4662,16 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
HWR_DrawSpriteShadow(spr, gpatch, this_scale); HWR_DrawSpriteShadow(spr, gpatch, this_scale);
} }
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black. // This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
// sprite lighting by modulating the RGB components // sprite lighting by modulating the RGB components
/// \todo coloured /// \todo coloured
@ -4848,7 +4868,7 @@ static void HWR_SortVisSprites(void)
best = ds; best = ds;
} }
// order visprites of same scale by dispoffset, smallest first // order visprites of same scale by dispoffset, smallest first
else if (ds->tz == bestdist && ds->dispoffset < bestdispoffset) else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset)
{ {
bestdispoffset = ds->dispoffset; bestdispoffset = ds->dispoffset;
best = ds; best = ds;

View File

@ -31,7 +31,6 @@
void HWR_Startup(void); void HWR_Startup(void);
void HWR_Shutdown(void); void HWR_Shutdown(void);
void HWR_clearAutomap(void);
void HWR_drawAMline(const fline_t *fl, INT32 color); void HWR_drawAMline(const fline_t *fl, INT32 color);
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength); void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
void HWR_DrawConsoleBack(UINT32 color, INT32 height); void HWR_DrawConsoleBack(UINT32 color, INT32 height);

View File

@ -1,6 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -9,6 +17,14 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -22,7 +38,7 @@
<ProjectName>r_opengl</ProjectName> <ProjectName>r_opengl</ProjectName>
<ProjectGuid>{51137D5C-4E81-4955-AACF-EA3092006051}</ProjectGuid> <ProjectGuid>{51137D5C-4E81-4955-AACF-EA3092006051}</ProjectGuid>
<RootNamespace>r_opengl</RootNamespace> <RootNamespace>r_opengl</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
@ -30,21 +46,45 @@
<UseOfMfc>false</UseOfMfc> <UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset> <PlatformToolset>v140</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc> <UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset> <PlatformToolset>v140</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc> <UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset> <PlatformToolset>v140</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc> <UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset> <PlatformToolset>v140</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
@ -52,37 +92,69 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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@ -123,6 +195,49 @@
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<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<TypeLibraryName>.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb</TypeLibraryName>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ProgramDataBaseFileName>$(IntDir)r_opengl.pdb</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
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<CompileAs>CompileAsC</CompileAs>
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<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)r_opengl.pdb</ProgramDatabaseFile>
<DataExecutionPrevention>
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<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
@ -168,6 +283,49 @@
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary> <ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DataExecutionPrevention>
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@ -215,6 +373,52 @@
<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary> <ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<TypeLibraryName>.\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb</TypeLibraryName>
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ProgramDataBaseFileName>$(IntDir)r_opengl.pdb</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
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<Culture>0x0409</Culture>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DataExecutionPrevention>
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<ImportLibrary>$(IntDir)r_opengl.lib</ImportLibrary>
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@ -262,6 +466,52 @@
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<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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View File

@ -602,7 +602,8 @@ static void GLPerspective(GLdouble fovy, GLdouble aspect)
const GLdouble deltaZ = zFar - zNear; const GLdouble deltaZ = zFar - zNear;
GLdouble cotangent; GLdouble cotangent;
if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) { if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO)
{
return; return;
} }
cotangent = cos(radians) / sine; cotangent = cos(radians) / sine;
@ -641,7 +642,7 @@ static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ,
out[2] * projMatrix[2*4+i] + out[2] * projMatrix[2*4+i] +
out[3] * projMatrix[3*4+i]; out[3] * projMatrix[3*4+i];
} }
if (in[3] == 0.0f) return; if (fpclassify(in[3]) == FP_ZERO) return;
in[0] /= in[3]; in[0] /= in[3];
in[1] /= in[3]; in[1] /= in[3];
in[2] /= in[3]; in[2] /= in[3];
@ -1989,7 +1990,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
pglTexCoord2f(s, t); pglTexCoord2f(s, t);
if (!nextframe || pol == 0.0f) if (!nextframe || fpclassify(pol) == FP_ZERO)
{ {
pglNormal3f(frame->vertices[pindex].normal[0], pglNormal3f(frame->vertices[pindex].normal[0],
frame->vertices[pindex].normal[1], frame->vertices[pindex].normal[1],
@ -2058,6 +2059,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglLoadIdentity(); pglLoadIdentity();
if (stransform) if (stransform)
{ {
boolean fovx90;
// keep a trace of the transformation for md2 // keep a trace of the transformation for md2
memcpy(&md2_transform, stransform, sizeof (md2_transform)); memcpy(&md2_transform, stransform, sizeof (md2_transform));
@ -2074,7 +2076,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglMatrixMode(GL_PROJECTION); pglMatrixMode(GL_PROJECTION);
pglLoadIdentity(); pglLoadIdentity();
special_splitscreen = (stransform->splitscreen == 1 && stransform->fovxangle == 90.0f); fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
special_splitscreen = (stransform->splitscreen == 1 && fovx90);
if (special_splitscreen) if (special_splitscreen)
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5) GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
else else

View File

@ -1,6 +1,14 @@
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@ -9,6 +17,14 @@
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<Platform>ARM</Platform>
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<ProjectConfiguration Include="Release|ARM64">
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<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
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@ -22,7 +38,7 @@
<ProjectName>s_openal</ProjectName> <ProjectName>s_openal</ProjectName>
<ProjectGuid>{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}</ProjectGuid> <ProjectGuid>{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}</ProjectGuid>
<RootNamespace>s_openal</RootNamespace> <RootNamespace>s_openal</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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@ -21,7 +21,7 @@
//------------------------------------ //------------------------------------
// heads up font // heads up font
//------------------------------------ //------------------------------------
#define HU_FONTSTART '\x19' // the first font character #define HU_FONTSTART '\x16' // the first font character
#define HU_FONTEND '~' #define HU_FONTEND '~'
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
@ -62,6 +62,20 @@ typedef struct
// chat stuff // chat stuff
//------------------------------------ //------------------------------------
#define HU_MAXMSGLEN 224 #define HU_MAXMSGLEN 224
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#else
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
#endif
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
// some functions
void HU_AddChatText(const char *text, boolean playsound);
// set true when entering a chat message
extern boolean chat_on;
extern patch_t *hu_font[HU_FONTSIZE], *kart_font[KART_FONTSIZE], *tny_font[HU_FONTSIZE]; // SRB2kart extern patch_t *hu_font[HU_FONTSIZE], *kart_font[KART_FONTSIZE], *tny_font[HU_FONTSIZE]; // SRB2kart
extern patch_t *tallnum[10]; extern patch_t *tallnum[10];
@ -77,18 +91,6 @@ extern patch_t *bmatcico;
extern patch_t *tagico; extern patch_t *tagico;
extern patch_t *tallminus; extern patch_t *tallminus;
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
// some functions
void HU_AddChatText(const char *text, boolean playsound);
// set true when entering a chat message
extern boolean chat_on;
// set true whenever the tab rankings are being shown for any reason // set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores; extern boolean hu_showscores;
@ -101,18 +103,15 @@ void HU_LoadGraphics(void);
void HU_Start(void); void HU_Start(void);
boolean HU_Responder(event_t *ev); boolean HU_Responder(event_t *ev);
void HU_Ticker(void); void HU_Ticker(void);
void HU_Drawer(void); void HU_Drawer(void);
char HU_dequeueChatChar(void); char HU_dequeueChatChar(void);
void HU_Erase(void); void HU_Erase(void);
void HU_clearChatChars(void); void HU_clearChatChars(void);
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext); // Lat': Ping drawer for scoreboard. void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext); // Lat': Ping drawer for scoreboard.
void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer); //void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer); //void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds); void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]); INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]);

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@ -1310,7 +1310,7 @@ void I_ShutdownTcpDriver(void)
static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port) static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
{ {
SINT8 newnode = -1; SINT8 newnode = -1;
struct my_addrinfo *ai, *runp, hints; struct my_addrinfo *ai = NULL, *runp, hints;
int gaie; int gaie;
if (!port || !port[0]) if (!port || !port[0])

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@ -23,7 +23,7 @@
#include "m_random.h" #include "m_random.h"
#include "s_sound.h" #include "s_sound.h"
#include "g_game.h" #include "g_game.h"
#include "hu_stuff.h" #include "hu_stuff.h" // HU_AddChatText
#include "console.h" #include "console.h"
#include "k_kart.h" // SRB2Kart #include "k_kart.h" // SRB2Kart
#include "d_netcmd.h" // IsPlayerAdmin #include "d_netcmd.h" // IsPlayerAdmin
@ -96,16 +96,16 @@ static int lib_print(lua_State *L)
static int lib_chatprint(lua_State *L) static int lib_chatprint(lua_State *L)
{ {
const char *str = luaL_checkstring(L, 1); // retrieve string const char *str = luaL_checkstring(L, 1); // retrieve string
boolean sound = luaL_checkboolean(L, 2); // retrieve sound boolean boolean sound = lua_optboolean(L, 2); // retrieve sound boolean
int len; int len = strlen(str);
if (str == NULL) // error if we don't have a string! if (str == NULL) // error if we don't have a string!
return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint")); return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint"));
len = strlen(str);
if (len > 255) // string is too long!!! if (len > 255) // string is too long!!!
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer."); return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
HU_AddChatText(str, sound); HU_AddChatText(str, sound);
return 0; return 0;
} }
@ -113,10 +113,11 @@ static int lib_chatprint(lua_State *L)
static int lib_chatprintf(lua_State *L) static int lib_chatprintf(lua_State *L)
{ {
int n = lua_gettop(L); /* number of arguments */ int n = lua_gettop(L); /* number of arguments */
const char *str = luaL_checkstring(L, 2); // retrieve string
boolean sound = lua_optboolean(L, 3); // sound?
int len = strlen(str);
player_t *plr; player_t *plr;
const char *str;
boolean sound = luaL_checkboolean(L, 3);
int len;
if (n < 2) if (n < 2)
return luaL_error(L, "chatprintf requires at least two arguments: player and text."); return luaL_error(L, "chatprintf requires at least two arguments: player and text.");
@ -126,15 +127,13 @@ static int lib_chatprintf(lua_State *L)
if (plr != &players[consoleplayer]) if (plr != &players[consoleplayer])
return 0; return 0;
str = luaL_checkstring(L, 2); // retrieve string
if (str == NULL) // error if we don't have a string! if (str == NULL) // error if we don't have a string!
return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprintf")); return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprintf"));
len = strlen(str);
if (len > 255) // string is too long!!! if (len > 255) // string is too long!!!
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer."); return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
HU_AddChatText(str, sound); HU_AddChatText(str, sound);
return 0; return 0;
} }
@ -1767,7 +1766,7 @@ static int lib_sStartSound(lua_State *L)
const void *origin = NULL; const void *origin = NULL;
sfxenum_t sound_id = luaL_checkinteger(L, 2); sfxenum_t sound_id = luaL_checkinteger(L, 2);
player_t *player = NULL; player_t *player = NULL;
NOHUD //NOHUD // kys @whoever did this.
if (sound_id >= NUMSFX) if (sound_id >= NUMSFX)
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
if (!lua_isnil(L, 1)) if (!lua_isnil(L, 1))
@ -1783,7 +1782,12 @@ static int lib_sStartSound(lua_State *L)
return LUA_ErrInvalid(L, "player_t"); return LUA_ErrInvalid(L, "player_t");
} }
if (!player || P_IsLocalPlayer(player)) if (!player || P_IsLocalPlayer(player))
{
if (hud_running)
origin = NULL; // HUD rendering startsound shouldn't have an origin, just remove it instead of having a retarded error.
S_StartSound(origin, sound_id); S_StartSound(origin, sound_id);
}
return 0; return 0;
} }
@ -1985,28 +1989,45 @@ static int lib_gDoReborn(lua_State *L)
return 0; return 0;
} }
static int lib_gExitLevel(lua_State *L) // Another Lua function that doesn't actually exist!
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
static int lib_gSetCustomExitVars(lua_State *L)
{ {
int n = lua_gettop(L); // Num arguments int n = lua_gettop(L); // Num arguments
NOHUD NOHUD
// LUA EXTENSION: Custom exit like support // LUA EXTENSION: Custom exit like support
// Supported: // Supported:
// G_ExitLevel(); [no modifications] // G_SetCustomExitVars(); [reset to defaults]
// G_ExitLevel(int) [nextmap override only] // G_SetCustomExitVars(int) [nextmap override only]
// G_ExitLevel(bool) [skipstats only] // G_SetCustomExitVars(bool) [skipstats only]
// G_ExitLevel(int, bool) [both of the above] // G_SetCustomExitVars(int, bool) [both of the above]
if (n >= 1) if (n >= 1)
{ {
if (lua_isnumber(L, 1) || n >= 2) if (lua_isnumber(L, 1) || n >= 2)
{ {
nextmapoverride = (INT16)luaL_checknumber(L, 1); nextmapoverride = (INT16)luaL_checknumber(L, 1);
lua_pop(L, 1); // pop nextmapoverride; skipstats now 1 if available lua_remove(L, 1); // remove nextmapoverride; skipstats now 1 if available
} }
skipstats = lua_optboolean(L, 1); skipstats = lua_optboolean(L, 1);
} }
else
{
nextmapoverride = 0;
skipstats = false;
}
// --- // ---
return 0;
}
static int lib_gExitLevel(lua_State *L)
{
int n = lua_gettop(L); // Num arguments
NOHUD
// Moved this bit to G_SetCustomExitVars
if (n >= 1) // Don't run the reset to defaults option
lib_gSetCustomExitVars(L);
G_ExitLevel(); G_ExitLevel();
return 0; return 0;
} }
@ -2655,6 +2676,7 @@ static luaL_Reg lib[] = {
// g_game // g_game
{"G_BuildMapName",lib_gBuildMapName}, {"G_BuildMapName",lib_gBuildMapName},
{"G_DoReborn",lib_gDoReborn}, {"G_DoReborn",lib_gDoReborn},
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
{"G_ExitLevel",lib_gExitLevel}, {"G_ExitLevel",lib_gExitLevel},
{"G_IsSpecialStage",lib_gIsSpecialStage}, {"G_IsSpecialStage",lib_gIsSpecialStage},
{"G_GametypeUsesLives",lib_gGametypeUsesLives}, {"G_GametypeUsesLives",lib_gGametypeUsesLives},

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@ -1090,6 +1090,7 @@ static int ffloor_get(lua_State *L)
{ {
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt); enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
INT16 i;
if (!ffloor) if (!ffloor)
{ {
@ -1109,11 +1110,11 @@ static int ffloor_get(lua_State *L)
lua_pushfixed(L, *ffloor->topheight); lua_pushfixed(L, *ffloor->topheight);
return 1; return 1;
case ffloor_toppic: { // toppic case ffloor_toppic: { // toppic
levelflat_t *levelflat; levelflat_t *levelflat = &levelflats[*ffloor->toppic];
INT16 i; for (i = 0; i < 8; i++)
for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++) if (!levelflat->name[i])
; break;
lua_pushlstring(L, levelflat->name, 8); lua_pushlstring(L, levelflat->name, i);
return 1; return 1;
} }
case ffloor_toplightlevel: case ffloor_toplightlevel:
@ -1123,11 +1124,11 @@ static int ffloor_get(lua_State *L)
lua_pushfixed(L, *ffloor->bottomheight); lua_pushfixed(L, *ffloor->bottomheight);
return 1; return 1;
case ffloor_bottompic: { // bottompic case ffloor_bottompic: { // bottompic
levelflat_t *levelflat; levelflat_t *levelflat = &levelflats[*ffloor->bottompic];
INT16 i; for (i = 0; i < 8; i++)
for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++) if (!levelflat->name[i])
; break;
lua_pushlstring(L, levelflat->name, 8); lua_pushlstring(L, levelflat->name, i);
return 1; return 1;
} }
#ifdef ESLOPE #ifdef ESLOPE
@ -1506,6 +1507,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect); lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype")) else if (fastcmp(field,"bonustype"))
lua_pushinteger(L, header->bonustype); lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"saveoverride"))
lua_pushinteger(L, header->saveoverride);
else if (fastcmp(field,"levelflags")) else if (fastcmp(field,"levelflags"))
lua_pushinteger(L, header->levelflags); lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags")) else if (fastcmp(field,"menuflags"))

View File

@ -541,26 +541,26 @@ typedef enum
// --------------------- // ---------------------
static menuitem_t MPauseMenu[] = static menuitem_t MPauseMenu[] =
{ {
{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8}, {IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16}, {IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 24}, {IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 24},
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,40}, {IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus, 40},
{IT_CALL | IT_STRING, NULL, "P1 Setup...", M_SetupMultiPlayer, 48}, // splitscreen {IT_CALL | IT_STRING, NULL, "P1 Setup...", M_SetupMultiPlayer, 48}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P2 Setup...", M_SetupMultiPlayer2, 56}, // splitscreen {IT_CALL | IT_STRING, NULL, "P2 Setup...", M_SetupMultiPlayer2, 56}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P3 Setup...", M_SetupMultiPlayer3, 64}, // splitscreen {IT_CALL | IT_STRING, NULL, "P3 Setup...", M_SetupMultiPlayer3, 64}, // splitscreen
{IT_CALL | IT_STRING, NULL, "P4 Setup...", M_SetupMultiPlayer4, 72}, // splitscreen {IT_CALL | IT_STRING, NULL, "P4 Setup...", M_SetupMultiPlayer4, 72}, // splitscreen
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48}, // alone {IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48}, // alone
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48}, // alone {IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48}, // alone
{IT_STRING | IT_CALL, NULL, "Cancel Join", M_ConfirmSpectate, 48}, // alone {IT_STRING | IT_CALL, NULL, "Cancel Join", M_ConfirmSpectate, 48}, // alone
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48}, {IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
{IT_STRING | IT_SUBMENU, NULL, "Enter/Spectate...", &MISC_ChangeSpectateDef,48}, {IT_STRING | IT_SUBMENU, NULL, "Enter/Spectate...", &MISC_ChangeSpectateDef,48},
{IT_CALL | IT_STRING, NULL, "Player Setup...", M_SetupMultiPlayer, 56}, // alone {IT_CALL | IT_STRING, NULL, "Player Setup...", M_SetupMultiPlayer, 56}, // alone
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64}, {IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80}, {IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88}, {IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
}; };
typedef enum typedef enum
@ -1343,7 +1343,7 @@ static menuitem_t OP_SoundOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 50}, {IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 50},
{IT_STRING|IT_CVAR, NULL, "Surround Sound", &surround, 60}, {IT_STRING|IT_CVAR, NULL, "Surround Sound", &surround, 60},
{IT_STRING|IT_CVAR, NULL, "Chat sounds", &cv_chatnotifications, 75}, {IT_STRING|IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 75},
{IT_STRING|IT_CVAR, NULL, "Character voices", &cv_kartvoices, 85}, {IT_STRING|IT_CVAR, NULL, "Character voices", &cv_kartvoices, 85},
{IT_STRING|IT_CVAR, NULL, "Powerup Warning", &cv_kartinvinsfx, 95}, {IT_STRING|IT_CVAR, NULL, "Powerup Warning", &cv_kartinvinsfx, 95},
@ -1439,13 +1439,16 @@ static menuitem_t OP_HUDOptionsMenu[] =
static menuitem_t OP_ChatOptionsMenu[] = static menuitem_t OP_ChatOptionsMenu[] =
{ {
// will ANYONE who doesn't know how to use the console want to touch this one? // will ANYONE who doesn't know how to use the console want to touch this one?
{IT_STRING | IT_CVAR, NULL, "Chat mode", &cv_consolechat, 10}, // nonetheless... {IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 10}, // nonetheless...
{IT_STRING | IT_CVAR | IT_CV_SLIDER, {IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Window width", &cv_chatwidth, 25}, NULL, "Chat Box Width", &cv_chatwidth, 25},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, {IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Window height", &cv_chatheight, 35}, NULL, "Chat Box Height", &cv_chatheight, 35},
{IT_STRING | IT_CVAR, NULL, "Message fadeout time", &cv_chattime, 50},
{IT_STRING | IT_CVAR, NULL, "Show tint behind messages",&cv_chatbacktint, 60}, {IT_STRING | IT_CVAR, NULL, "Chat Background Tint", &cv_chatbacktint, 50},
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 60},
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 70},
}; };
static menuitem_t OP_GameOptionsMenu[] = static menuitem_t OP_GameOptionsMenu[] =
@ -1459,12 +1462,12 @@ static menuitem_t OP_GameOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Number of Laps", &cv_basenumlaps, 70}, {IT_STRING | IT_CVAR, NULL, "Number of Laps", &cv_basenumlaps, 70},
{IT_STRING | IT_CVAR, NULL, "Exit Countdown Timer", &cv_countdowntime, 80}, {IT_STRING | IT_CVAR, NULL, "Exit Countdown Timer", &cv_countdowntime, 80},
//{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 100}, {IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 100},
{IT_STRING | IT_CVAR, NULL, "Starting Bumpers", &cv_kartbumpers, 100}, {IT_STRING | IT_CVAR, NULL, "Starting Bumpers", &cv_kartbumpers, 110},
{IT_STRING | IT_CVAR, NULL, "Karma Comeback", &cv_kartcomeback, 110}, {IT_STRING | IT_CVAR, NULL, "Karma Comeback", &cv_kartcomeback, 120},
{IT_STRING | IT_CVAR, NULL, "Force Character #", &cv_forceskin, 130}, {IT_STRING | IT_CVAR, NULL, "Force Character", &cv_forceskin, 140},
{IT_STRING | IT_CVAR, NULL, "Restrict Character Changes", &cv_restrictskinchange, 140}, {IT_STRING | IT_CVAR, NULL, "Restrict Character Changes", &cv_restrictskinchange, 150},
}; };
static menuitem_t OP_ServerOptionsMenu[] = static menuitem_t OP_ServerOptionsMenu[] =
@ -2000,6 +2003,7 @@ menu_t OP_AdvServerOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_AdvServerOptions
//menu_t OP_NetgameOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_NetgameOptionsMenu, &OP_ServerOptionsDef, 30, 30); //menu_t OP_NetgameOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_NetgameOptionsMenu, &OP_ServerOptionsDef, 30, 30);
//menu_t OP_GametypeOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_GametypeOptionsMenu, &OP_ServerOptionsDef, 30, 30); //menu_t OP_GametypeOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_GametypeOptionsMenu, &OP_ServerOptionsDef, 30, 30);
//menu_t OP_ChatOptionsDef = DEFAULTMENUSTYLE("M_GAME", OP_ChatOptionsMenu, &OP_GameOptionsDef, 30, 30);
menu_t OP_MonitorToggleDef = menu_t OP_MonitorToggleDef =
{ {
"M_GAME", "M_GAME",
@ -4451,7 +4455,9 @@ static void M_Addons(INT32 choice)
addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC); addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC);
addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC); addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC);
addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC); addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC);
#ifdef USE_KART
addonsp[EXT_KART] = W_CachePatchName("M_FKART", PU_STATIC); addonsp[EXT_KART] = W_CachePatchName("M_FKART", PU_STATIC);
#endif
addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_STATIC); addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_STATIC);
addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC); addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC);
addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC); addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC);
@ -4584,10 +4590,6 @@ static boolean M_AddonsRefresh(void)
return false; return false;
} }
#ifdef FIXUPO0
#pragma GCC optimize ("0")
#endif
static void M_DrawAddons(void) static void M_DrawAddons(void)
{ {
INT32 x, y; INT32 x, y;
@ -4658,16 +4660,14 @@ static void M_DrawAddons(void)
if (m > (ssize_t)sizedirmenu) if (m > (ssize_t)sizedirmenu)
m = sizedirmenu; m = sizedirmenu;
// then top... // then compute top and adjust bottom if needed!
i = m - (2*numaddonsshown + 1); if (m < (2*numaddonsshown + 1))
// then adjust!
if (i < 0)
{ {
if ((m -= i) > (ssize_t)sizedirmenu) m = min(sizedirmenu, 2*numaddonsshown + 1);
m = sizedirmenu;
i = 0; i = 0;
} }
else
i = m - (2*numaddonsshown + 1);
if (i != 0) if (i != 0)
V_DrawString(19, y+4 - (skullAnimCounter/5), highlightflags, "\x1A"); V_DrawString(19, y+4 - (skullAnimCounter/5), highlightflags, "\x1A");
@ -4732,10 +4732,6 @@ static void M_DrawAddons(void)
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]); V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]);
} }
#ifdef FIXUPO0
#pragma GCC reset_options
#endif
static void M_AddonExec(INT32 ch) static void M_AddonExec(INT32 ch)
{ {
if (ch != 'y' && ch != KEY_ENTER) if (ch != 'y' && ch != KEY_ENTER)
@ -4891,13 +4887,15 @@ static void M_HandleAddons(INT32 choice)
case EXT_LUA: case EXT_LUA:
#ifndef HAVE_BLUA #ifndef HAVE_BLUA
S_StartSound(NULL, sfx_s26d); S_StartSound(NULL, sfx_s26d);
M_StartMessage(va("%c%s\x80\nThis copy of SRB2Kart was compiled\nwithout support for .lua files.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING); M_StartMessage(va("%c%s\x80\nThis version of SRB2Kart does not\nhave support for .lua files.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING);
break; break;
#endif #endif
// else intentional fallthrough // else intentional fallthrough
case EXT_SOC: case EXT_SOC:
case EXT_WAD: case EXT_WAD:
#ifdef USE_KART
case EXT_KART: case EXT_KART:
#endif
case EXT_PK3: case EXT_PK3:
COM_BufAddText(va("addfile \"%s%s\"", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING)); COM_BufAddText(va("addfile \"%s%s\"", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
break; break;
@ -8965,7 +8963,7 @@ static void M_ChangecontrolResponse(event_t *ev)
found = 0; found = 0;
setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2 setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
} }
G_CheckDoubleUsage(ch); (void)G_CheckDoubleUsage(ch, true);
setupcontrols[control][found] = ch; setupcontrols[control][found] = ch;
} }
S_StartSound(NULL, sfx_s221); S_StartSound(NULL, sfx_s221);

View File

@ -37,6 +37,9 @@
#include "d_main.h" #include "d_main.h"
#include "m_argv.h" #include "m_argv.h"
#include "i_system.h" #include "i_system.h"
#ifdef USE_VERSION_FILTERING
#include "command.h" // cv_execversion
#endif
#include "m_anigif.h" #include "m_anigif.h"
@ -440,7 +443,26 @@ void Command_LoadConfig_f(void)
strcpy(configfile, COM_Argv(1)); strcpy(configfile, COM_Argv(1));
FIL_ForceExtension(configfile, ".cfg"); FIL_ForceExtension(configfile, ".cfg");
// load default control
G_ClearAllControlKeys();
G_Controldefault();
// temporarily reset execversion to default
#ifdef USE_VERSION_FILTERING
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
#endif
// exec the config
COM_BufInsertText(va("exec \"%s\"\n", configfile)); COM_BufInsertText(va("exec \"%s\"\n", configfile));
// don't filter anymore vars and don't let this convsvar be changed
#ifdef USE_VERSION_FILTERING
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
#endif
} }
/** Saves the current configuration and loads another. /** Saves the current configuration and loads another.
@ -477,10 +499,27 @@ void M_FirstLoadConfig(void)
// load default control // load default control
G_Controldefault(0); G_Controldefault(0);
// register execversion here before we load any configs
#ifdef USE_VERSION_FILTERING
CV_RegisterVar(&cv_execversion);
// temporarily reset execversion to default
// we shouldn't need to do this, but JUST in case...
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
#endif
// load config, make sure those commands doesnt require the screen... // load config, make sure those commands doesnt require the screen...
COM_BufInsertText(va("exec \"%s\"\n", configfile)); COM_BufInsertText(va("exec \"%s\"\n", configfile));
// no COM_BufExecute() needed; that does it right away // no COM_BufExecute() needed; that does it right away
// don't filter anymore vars and don't let this convsvar be changed
#ifdef USE_VERSION_FILTERING
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
#endif
// make sure I_Quit() will write back the correct config // make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before) // (do not write back the config if it crash before)
gameconfig_loaded = true; gameconfig_loaded = true;
@ -493,6 +532,7 @@ void M_FirstLoadConfig(void)
void M_SaveConfig(const char *filename) void M_SaveConfig(const char *filename)
{ {
FILE *f; FILE *f;
char *filepath;
// make sure not to write back the config until it's been correctly loaded // make sure not to write back the config until it's been correctly loaded
if (!gameconfig_loaded) if (!gameconfig_loaded)
@ -507,13 +547,20 @@ void M_SaveConfig(const char *filename)
return; return;
} }
f = fopen(filename, "w"); // append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = va(pandf,srb2home, filename);
else
filepath = Z_StrDup(filename);
f = fopen(filepath, "w");
// change it only if valid // change it only if valid
if (f) if (f)
strcpy(configfile, filename); strcpy(configfile, filepath);
else else
{ {
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filename); CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filepath);
return; return;
} }
} }
@ -536,6 +583,12 @@ void M_SaveConfig(const char *filename)
// header message // header message
fprintf(f, "// SRB2Kart configuration file.\n"); fprintf(f, "// SRB2Kart configuration file.\n");
// print execversion FIRST, because subsequent consvars need to be filtered
// always print current EXECVERSION
#ifdef USE_VERSION_FILTERING
fprintf(f, "%s \"%d\"\n", cv_execversion.name, EXECVERSION);
#endif
// FIXME: save key aliases if ever implemented.. // FIXME: save key aliases if ever implemented..
CV_SaveVariables(f); CV_SaveVariables(f);

View File

@ -41,9 +41,6 @@
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red // Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;} #define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
// player radius used only in am_map.c
#define PLAYERRADIUS (16*FRACUNIT)
// MAXRADIUS is for precalculated sector block boxes // MAXRADIUS is for precalculated sector block boxes
// the spider demon is larger, // the spider demon is larger,
// but we do not have any moving sectors nearby // but we do not have any moving sectors nearby

View File

@ -3675,7 +3675,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
postimg = postimg_mirror; postimg = postimg_mirror;
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP) else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
postimg = postimg_flip; postimg = postimg_flip;
else if (player->awayviewtics && player->awayviewmobj != NULL) // Camera must obviously exist else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
{ {
camera_t dummycam; camera_t dummycam;
dummycam.subsector = player->awayviewmobj->subsector; dummycam.subsector = player->awayviewmobj->subsector;
@ -9282,6 +9282,8 @@ void P_MobjThinker(mobj_t *mobj)
// Assumedly in splitscreen players will be on opposing teams // Assumedly in splitscreen players will be on opposing teams
if (players[consoleplayer].ctfteam == 1 || splitscreen) if (players[consoleplayer].ctfteam == 1 || splitscreen)
S_StartSound(NULL, sfx_hoop1); S_StartSound(NULL, sfx_hoop1);
else if (players[consoleplayer].ctfteam == 2)
S_StartSound(NULL, sfx_hoop3);
redflag = flagmo; redflag = flagmo;
} }
@ -9293,6 +9295,8 @@ void P_MobjThinker(mobj_t *mobj)
// Assumedly in splitscreen players will be on opposing teams // Assumedly in splitscreen players will be on opposing teams
if (players[consoleplayer].ctfteam == 2 || splitscreen) if (players[consoleplayer].ctfteam == 2 || splitscreen)
S_StartSound(NULL, sfx_hoop1); S_StartSound(NULL, sfx_hoop1);
else if (players[consoleplayer].ctfteam == 1)
S_StartSound(NULL, sfx_hoop3);
blueflag = flagmo; blueflag = flagmo;
} }

View File

@ -1863,6 +1863,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
diffz = po->lines[0]->backsector->floorheight - (target->z - amtz); diffz = po->lines[0]->backsector->floorheight - (target->z - amtz);
po->lines[0]->backsector->floorheight = target->z - amtz; po->lines[0]->backsector->floorheight = target->z - amtz;
po->lines[0]->backsector->ceilingheight = target->z + amtz; po->lines[0]->backsector->ceilingheight = target->z + amtz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
// Apply action to mirroring polyobjects as well // Apply action to mirroring polyobjects as well
start = 0; start = 0;
while ((po = Polyobj_GetChild(oldpo, &start))) while ((po = Polyobj_GetChild(oldpo, &start)))
@ -1874,6 +1877,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// TODO: use T_MovePlane // TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did
po->lines[0]->backsector->ceilingheight += diffz; po->lines[0]->backsector->ceilingheight += diffz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
} }
po = oldpo; po = oldpo;
@ -2034,6 +2040,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// TODO: use T_MovePlane // TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += momz; po->lines[0]->backsector->floorheight += momz;
po->lines[0]->backsector->ceilingheight += momz; po->lines[0]->backsector->ceilingheight += momz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage)); // frontsector is NEEDED for crushing
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); // backsector may not be necessary, but just in case
// Apply action to mirroring polyobjects as well // Apply action to mirroring polyobjects as well
start = 0; start = 0;
@ -2046,6 +2055,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// TODO: use T_MovePlane // TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += momz; po->lines[0]->backsector->floorheight += momz;
po->lines[0]->backsector->ceilingheight += momz; po->lines[0]->backsector->ceilingheight += momz;
// Sal: Remember to check your sectors!
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
} }
} }

View File

@ -229,6 +229,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->levelselect = 0; mapheaderinfo[num]->levelselect = 0;
DEH_WriteUndoline("BONUSTYPE", va("%d", mapheaderinfo[num]->bonustype), UNDO_NONE); DEH_WriteUndoline("BONUSTYPE", va("%d", mapheaderinfo[num]->bonustype), UNDO_NONE);
mapheaderinfo[num]->bonustype = 0; mapheaderinfo[num]->bonustype = 0;
DEH_WriteUndoline("SAVEOVERRIDE", va("%d", mapheaderinfo[num]->saveoverride), UNDO_NONE);
mapheaderinfo[num]->saveoverride = SAVE_DEFAULT;
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE); DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
mapheaderinfo[num]->levelflags = 0; mapheaderinfo[num]->levelflags = 0;
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE); DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
@ -395,30 +397,26 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
Z_Free(data); Z_Free(data);
} }
//
// Computes the line length in fracunits, the OpenGL render needs this
//
/** Computes the length of a seg in fracunits. /** Computes the length of a seg in fracunits.
* This is needed for splats.
* *
* \param seg Seg to compute length for. * \param seg Seg to compute length for.
* \return Length in fracunits. * \return Length in fracunits.
*/ */
fixed_t P_SegLength(seg_t *seg) fixed_t P_SegLength(seg_t *seg)
{ {
fixed_t dx, dy; INT64 dx = (seg->v2->x - seg->v1->x)>>1;
INT64 dy = (seg->v2->y - seg->v1->y)>>1;
// make a vector (start at origin) return FixedHypot(dx, dy)<<1;
dx = seg->v2->x - seg->v1->x;
dy = seg->v2->y - seg->v1->y;
return FixedHypot(dx, dy);
} }
#ifdef HWRENDER #ifdef HWRENDER
static inline float P_SegLengthf(seg_t *seg) /** Computes the length of a seg as a float.
* This is needed for OpenGL.
*
* \param seg Seg to compute length for.
* \return Length as a float.
*/
static inline float P_SegLengthFloat(seg_t *seg)
{ {
float dx, dy; float dx, dy;
@ -454,11 +452,11 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
li->v1 = &vertexes[SHORT(ml->v1)]; li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)]; li->v2 = &vertexes[SHORT(ml->v2)];
#ifdef HWRENDER // not win32 only 19990829 by Kin li->length = P_SegLength(li);
// used for the hardware render #ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none) if (rendermode == render_opengl)
{ {
li->flength = P_SegLengthf(li); li->flength = P_SegLengthFloat(li);
//Hurdler: 04/12/2000: for now, only used in hardware mode //Hurdler: 04/12/2000: for now, only used in hardware mode
li->lightmaps = NULL; // list of static lightmap for this seg li->lightmaps = NULL; // list of static lightmap for this seg
} }
@ -2019,7 +2017,7 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname
if (!count || count >= 0x20000) if (!count || count >= 0x20000)
return false; return false;
CONS_Printf("Reading blockmap lump for pk3...\n"); //CONS_Printf("Reading blockmap lump for pk3...\n");
// no need to malloc anything, assume the data is uncompressed for now // no need to malloc anything, assume the data is uncompressed for now
count /= 2; count /= 2;
@ -2714,6 +2712,32 @@ static void P_SetupCamera(UINT8 pnum, camera_t *cam)
} }
} }
static boolean P_CanSave(void)
{
#if 0
// Saving is completely ignored under these conditions:
if ((cursaveslot < 0) // Playing without saving
|| (modifiedgame && !savemoddata) // Game is modified
|| (netgame || multiplayer) // Not in single-player
|| (demoplayback || demorecording || metalrecording) // Currently in demo
|| (players[consoleplayer].lives <= 0) // Completely dead
|| (modeattacking || ultimatemode || G_IsSpecialStage(gamemap))) // Specialized instances
return false;
if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_ALWAYS)
return true; // Saving should ALWAYS happen!
else if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_NEVER)
return false; // Saving should NEVER happen!
// Default condition: In a non-hidden map, at the beginning of a zone or on a completed save-file, and not on save reload.
return (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
&& (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)
&& (gamemap != lastmapsaved));
#else
return false; // SRB2Kart: no SP, no saving.
#endif
}
/** Loads a level from a lump or external wad. /** Loads a level from a lump or external wad.
* *
* \param skipprecip If true, don't spawn precipitation. * \param skipprecip If true, don't spawn precipitation.
@ -3154,12 +3178,12 @@ boolean P_SetupLevel(boolean skipprecip)
/*if (!cv_cam_height.changed) /*if (!cv_cam_height.changed)
CV_Set(&cv_cam_height, cv_cam_height.defaultvalue); CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
if (!cv_cam2_height.changed)
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
if (!cv_cam_dist.changed) if (!cv_cam_dist.changed)
CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue); CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
if (!cv_cam2_height.changed)
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
if (!cv_cam2_dist.changed) if (!cv_cam2_dist.changed)
CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/ CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/
@ -3253,10 +3277,7 @@ boolean P_SetupLevel(boolean skipprecip)
P_RunCachedActions(); P_RunCachedActions();
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0) if (P_CanSave())
&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && !ultimatemode
&& !(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
&& (!G_IsSpecialStage(gamemap)) && gamemap != lastmapsaved && (/*mapheaderinfo[gamemap-1]->actnum < 2 ||*/ gamecomplete))
G_SaveGame((UINT32)cursaveslot); G_SaveGame((UINT32)cursaveslot);
if (savedata.lives > 0) if (savedata.lives > 0)

View File

@ -7938,6 +7938,16 @@ void P_FindEmerald(void)
// //
static void P_DeathThink(player_t *player) static void P_DeathThink(player_t *player)
{ {
ticcmd_t *cmd = &player->cmd;
player->deltaviewheight = 0;
if (player->deadtimer < INT32_MAX)
player->deadtimer++;
if (player->bot) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already
goto notrealplayer;
if (player->pflags & PF_TIMEOVER) if (player->pflags & PF_TIMEOVER)
{ {
player->kartstuff[k_timeovercam]++; player->kartstuff[k_timeovercam]++;
@ -7952,9 +7962,6 @@ static void P_DeathThink(player_t *player)
K_KartPlayerHUDUpdate(player); K_KartPlayerHUDUpdate(player);
if (player->deadtimer < INT32_MAX)
player->deadtimer++;
// Force respawn if idle for more than 30 seconds in shooter modes. // Force respawn if idle for more than 30 seconds in shooter modes.
if (player->lives > 0 /*&& leveltime >= starttime*/) // *could* you respawn? if (player->lives > 0 /*&& leveltime >= starttime*/) // *could* you respawn?
{ {
@ -7987,6 +7994,8 @@ static void P_DeathThink(player_t *player)
} }
} }
notrealplayer:
if (!player->mo) if (!player->mo)
return; return;
@ -8044,18 +8053,21 @@ consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL,
consvar_t cv_cam_speed = {"cam_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_speed = {"cam_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_height = {"cam2_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_speed = {"cam2_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_speed = {"cam2_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_dist = {"cam3_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam3_dist = {"cam3_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_height = {"cam3_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam3_height = {"cam3_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_still = {"cam3_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam3_still = {"cam3_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_speed = {"cam3_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam3_speed = {"cam3_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotate = {"cam3_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate3_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam3_rotate = {"cam3_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotspeed = {"cam3_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam3_rotspeed = {"cam3_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_dist = {"cam4_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam4_dist = {"cam4_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_height = {"cam4_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam4_height = {"cam4_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_still = {"cam4_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam4_still = {"cam4_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -8768,7 +8780,7 @@ static void P_CalcPostImg(player_t *player)
else else
pviewheight = player->mo->z + player->viewheight; pviewheight = player->mo->z + player->viewheight;
if (player->awayviewtics) if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
{ {
sector = player->awayviewmobj->subsector->sector; sector = player->awayviewmobj->subsector->sector;
pviewheight = player->awayviewmobj->z + 20*FRACUNIT; pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
@ -8976,6 +8988,13 @@ void P_PlayerThink(player_t *player)
} }
} }
#endif #endif
if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
{
P_SetTarget(&player->awayviewmobj, NULL); // remove awayviewmobj asap if invalid
player->awayviewtics = 0; // reset to zero
}
/* /*
if (player->pflags & PF_GLIDING) if (player->pflags & PF_GLIDING)
{ {
@ -8989,9 +9008,14 @@ void P_PlayerThink(player_t *player)
if (player->flashcount) if (player->flashcount)
player->flashcount--; player->flashcount--;
// By the time P_MoveChaseCamera is called, this might be zero. Do not do it here. // Re-fixed by Jimita (11-12-2018)
//if (player->awayviewtics) if (player->awayviewtics)
// player->awayviewtics--; {
player->awayviewtics--;
if (!player->awayviewtics)
player->awayviewtics = -1;
// The timer might've reached zero, but we'll run the remote view camera anyway by setting it to -1.
}
/// \note do this in the cheat code /// \note do this in the cheat code
if (player->pflags & PF_NOCLIP) if (player->pflags & PF_NOCLIP)
@ -9806,8 +9830,8 @@ void P_PlayerAfterThink(player_t *player)
} }
} }
if (player->awayviewtics) if (player->awayviewtics < 0)
player->awayviewtics--; player->awayviewtics = 0;
// spectator invisibility and nogravity. // spectator invisibility and nogravity.
if ((netgame || multiplayer) && player->spectator) if ((netgame || multiplayer) && player->spectator)

View File

@ -403,17 +403,17 @@ static void R_AddLine(seg_t *line)
{ {
INT32 x1, x2; INT32 x1, x2;
angle_t angle1, angle2, span, tspan; angle_t angle1, angle2, span, tspan;
static sector_t tempsec; // ceiling/water hack static sector_t tempsec;
portalline = false;
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES)) if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return; return;
// big room fix
angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y);
angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y);
curline = line; curline = line;
portalline = false;
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle(line->v1->x, line->v1->y);
angle2 = R_PointToAngle(line->v2->x, line->v2->y);
// Clip to view edges. // Clip to view edges.
span = angle1 - angle2; span = angle1 - angle2;
@ -602,69 +602,35 @@ INT32 checkcoord[12][4] =
{2, 1, 3, 0} {2, 1, 3, 0}
}; };
static boolean R_CheckBBox(fixed_t *bspcoord) static boolean R_CheckBBox(const fixed_t *bspcoord)
{ {
INT32 boxpos, sx1, sx2; angle_t angle1, angle2;
fixed_t px1, py1, px2, py2; INT32 sx1, sx2, boxpos;
angle_t angle1, angle2, span, tspan; const INT32* check;
cliprange_t *start; cliprange_t *start;
// Find the corners of the box that define the edges from current viewpoint. // Find the corners of the box that define the edges from current viewpoint.
if (viewx <= bspcoord[BOXLEFT]) if ((boxpos = (viewx <= bspcoord[BOXLEFT] ? 0 : viewx < bspcoord[BOXRIGHT] ? 1 : 2) + (viewy >= bspcoord[BOXTOP] ? 0 : viewy > bspcoord[BOXBOTTOM] ? 4 : 8)) == 5)
boxpos = 0;
else if (viewx < bspcoord[BOXRIGHT])
boxpos = 1;
else
boxpos = 2;
if (viewy >= bspcoord[BOXTOP])
boxpos |= 0;
else if (viewy > bspcoord[BOXBOTTOM])
boxpos |= 1<<2;
else
boxpos |= 2<<2;
if (boxpos == 5)
return true; return true;
px1 = bspcoord[checkcoord[boxpos][0]]; check = checkcoord[boxpos];
py1 = bspcoord[checkcoord[boxpos][1]];
px2 = bspcoord[checkcoord[boxpos][2]];
py2 = bspcoord[checkcoord[boxpos][3]];
// check clip list for an open space // big room fix
angle1 = R_PointToAngle2(viewx>>1, viewy>>1, px1>>1, py1>>1) - viewangle; angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngle2(viewx>>1, viewy>>1, px2>>1, py2>>1) - viewangle; angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
span = angle1 - angle2; if ((signed)angle1 < (signed)angle2)
// Sitting on a line?
if (span >= ANGLE_180)
return true;
tspan = angle1 + clipangle;
if (tspan > doubleclipangle)
{ {
tspan -= doubleclipangle; if ((angle1 >= ANGLE_180) && (angle1 < ANGLE_270))
angle1 = ANGLE_180-1;
// Totally off the left edge? else
if (tspan >= span) angle2 = ANGLE_180;
return false;
angle1 = clipangle;
} }
tspan = clipangle - angle2;
if (tspan > doubleclipangle)
{
tspan -= doubleclipangle;
// Totally off the left edge? if ((signed)angle2 >= (signed)clipangle) return false;
if (tspan >= span) if ((signed)angle1 <= -(signed)clipangle) return false;
return false; if ((signed)angle1 >= (signed)clipangle) angle1 = clipangle;
if ((signed)angle2 <= -(signed)clipangle) angle2 = 0-clipangle;
angle2 = -(signed)clipangle;
}
// Find the first clippost that touches the source post (adjacent pixels are touching). // Find the first clippost that touches the source post (adjacent pixels are touching).
angle1 = (angle1+ANGLE_90)>>ANGLETOFINESHIFT; angle1 = (angle1+ANGLE_90)>>ANGLETOFINESHIFT;
@ -673,9 +639,7 @@ static boolean R_CheckBBox(fixed_t *bspcoord)
sx2 = viewangletox[angle2]; sx2 = viewangletox[angle2];
// Does not cross a pixel. // Does not cross a pixel.
if (sx1 == sx2) if (sx1 >= sx2) return false;
return false;
sx2--;
start = solidsegs; start = solidsegs;
while (start->last < sx2) while (start->last < sx2)
@ -1115,7 +1079,6 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
&& (viewz < polysec->floorheight)) && (viewz < polysec->floorheight))
{ {
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight); light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
light = 0;
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic, ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs, polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle, polysec->floorpic_angle-po->angle,
@ -1145,7 +1108,6 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
&& (viewz > polysec->ceilingheight)) && (viewz > polysec->ceilingheight))
{ {
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight); light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
light = 0;
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic, ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs,
polysec->ceilingpic_angle-po->angle, polysec->ceilingpic_angle-po->angle,

View File

@ -1285,7 +1285,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
continue; continue;
if (maskcolor == extra_colormaps[i].maskcolor if (maskcolor == extra_colormaps[i].maskcolor
&& fadecolor == extra_colormaps[i].fadecolor && fadecolor == extra_colormaps[i].fadecolor
&& (float)maskamt == (float)extra_colormaps[i].maskamt && fabs(maskamt - extra_colormaps[i].maskamt) < DBL_EPSILON
&& fadestart == extra_colormaps[i].fadestart && fadestart == extra_colormaps[i].fadestart
&& fadeend == extra_colormaps[i].fadeend && fadeend == extra_colormaps[i].fadeend
&& fog == extra_colormaps[i].fog) && fog == extra_colormaps[i].fog)

View File

@ -573,6 +573,7 @@ typedef struct seg_s
sector_t *frontsector; sector_t *frontsector;
sector_t *backsector; sector_t *backsector;
fixed_t length; // precalculated seg length
#ifdef HWRENDER #ifdef HWRENDER
// new pointers so that AdjustSegs doesn't mess with v1/v2 // new pointers so that AdjustSegs doesn't mess with v1/v2
void *pv1; // polyvertex_t void *pv1; // polyvertex_t

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@ -408,6 +408,29 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y)
return R_PointToDist2(viewx, viewy, x, y); return R_PointToDist2(viewx, viewy, x, y);
} }
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1)
{
INT64 dx = x1-x2;
INT64 dy = y1-y2;
if (dx < INT32_MIN || dx > INT32_MAX || dy < INT32_MIN || dy > INT32_MAX)
{
x1 = (int)(dx / 2 + x2);
y1 = (int)(dy / 2 + y2);
}
return (y1 -= y2, (x1 -= x2) || y1) ?
x1 >= 0 ?
y1 >= 0 ?
(x1 > y1) ? tantoangle[SlopeDivEx(y1,x1)] : // octant 0
ANGLE_90-tantoangle[SlopeDivEx(x1,y1)] : // octant 1
x1 > (y1 = -y1) ? 0-tantoangle[SlopeDivEx(y1,x1)] : // octant 8
ANGLE_270+tantoangle[SlopeDivEx(x1,y1)] : // octant 7
y1 >= 0 ? (x1 = -x1) > y1 ? ANGLE_180-tantoangle[SlopeDivEx(y1,x1)] : // octant 3
ANGLE_90 + tantoangle[SlopeDivEx(x1,y1)] : // octant 2
(x1 = -x1) > (y1 = -y1) ? ANGLE_180+tantoangle[SlopeDivEx(y1,x1)] : // octant 4
ANGLE_270-tantoangle[SlopeDivEx(x1,y1)] : // octant 5
0;
}
// //
// R_ScaleFromGlobalAngle // R_ScaleFromGlobalAngle
// Returns the texture mapping scale for the current line (horizontal span) // Returns the texture mapping scale for the current line (horizontal span)
@ -604,13 +627,11 @@ void R_SetViewSize(void)
// //
void R_ExecuteSetViewSize(void) void R_ExecuteSetViewSize(void)
{ {
fixed_t cosadj;
fixed_t dy; fixed_t dy;
INT32 i; INT32 i;
INT32 j; INT32 j;
INT32 level; INT32 level;
INT32 startmapl; INT32 startmapl;
INT32 aspectx; //added : 02-02-98 : for aspect ratio calc. below...
setsizeneeded = false; setsizeneeded = false;
@ -656,31 +677,22 @@ void R_ExecuteSetViewSize(void)
for (i = 0; i < viewwidth; i++) for (i = 0; i < viewwidth; i++)
screenheightarray[i] = (INT16)viewheight; screenheightarray[i] = (INT16)viewheight;
// setup sky scaling (uses pspriteyscale) // setup sky scaling
R_SetSkyScale(); R_SetSkyScale();
// planes // planes
//aspectx = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width);
aspectx = centerx;
if (rendermode == render_soft) if (rendermode == render_soft)
{ {
// this is only used for planes rendering in software mode // this is only used for planes rendering in software mode
j = viewheight*8; j = viewheight*16;
for (i = 0; i < j; i++) for (i = 0; i < j; i++)
{ {
dy = ((i - viewheight*2)<<FRACBITS) + FRACUNIT/2; dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
dy = abs(dy); dy = abs(dy);
yslopetab[i] = FixedDiv(aspectx*FRACUNIT, dy); yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
} }
} }
for (i = 0; i < viewwidth; i++)
{
cosadj = abs(FINECOSINE(xtoviewangle[i]>>ANGLETOFINESHIFT));
distscale[i] = FixedDiv(FRACUNIT, cosadj);
}
memset(scalelight, 0xFF, sizeof(scalelight)); memset(scalelight, 0xFF, sizeof(scalelight));
// Calculate the light levels to use for each level/scale combination. // Calculate the light levels to use for each level/scale combination.
@ -793,9 +805,28 @@ static mobj_t *viewmobj;
// WARNING: a should be unsigned but to add with 2048, it isn't! // WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS) #define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
void R_SkyboxFrame(player_t *player) // recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
static void R_SetupFreelook(void)
{ {
INT32 dy = 0; INT32 dy = 0;
if (rendermode == render_soft)
{
// clip it in the case we are looking a hardware 90 degrees full aiming
// (lmps, network and use F12...)
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
}
centery = (viewheight/2) + dy;
centeryfrac = centery<<FRACBITS;
}
#undef AIMINGTODY
void R_SkyboxFrame(player_t *player)
{
camera_t *thiscam; camera_t *thiscam;
if (splitscreen > 2 && player == &players[fourthdisplayplayer]) if (splitscreen > 2 && player == &players[fourthdisplayplayer])
@ -1038,6 +1069,8 @@ void R_SkyboxFrame(player_t *player)
} }
centery = (viewheight/2) + dy; centery = (viewheight/2) + dy;
centeryfrac = centery<<FRACBITS; centeryfrac = centery<<FRACBITS;
R_SetupFreelook();
} }
void R_SetupFrame(player_t *player, boolean skybox) void R_SetupFrame(player_t *player, boolean skybox)
@ -1181,6 +1214,8 @@ void R_SetupFrame(player_t *player, boolean skybox)
} }
centery = (viewheight/2) + dy; centery = (viewheight/2) + dy;
centeryfrac = centery<<FRACBITS; centeryfrac = centery<<FRACBITS;
R_SetupFreelook();
} }
#define ANGLED_PORTALS #define ANGLED_PORTALS

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@ -58,6 +58,7 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node);
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line); INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line);
angle_t R_PointToAngle(fixed_t x, fixed_t y); angle_t R_PointToAngle(fixed_t x, fixed_t y);
angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1); angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
fixed_t R_PointToDist(fixed_t x, fixed_t y); fixed_t R_PointToDist(fixed_t x, fixed_t y);
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1); fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);

View File

@ -16,6 +16,8 @@
#include "doomdef.h" #include "doomdef.h"
#include "console.h" #include "console.h"
#include "g_game.h" #include "g_game.h"
#include "p_setup.h" // levelflats
#include "p_slopes.h"
#include "r_data.h" #include "r_data.h"
#include "r_local.h" #include "r_local.h"
#include "r_state.h" #include "r_state.h"
@ -26,9 +28,12 @@
#include "z_zone.h" #include "z_zone.h"
#include "p_tick.h" #include "p_tick.h"
#include "p_setup.h" // levelflats #ifdef TIMING
#include "p5prof.h"
#include "p_slopes.h" INT64 mycount;
INT64 mytotal = 0;
UINT32 nombre = 100000;
#endif
// //
// opening // opening
@ -51,7 +56,7 @@ visplane_t *floorplane;
visplane_t *ceilingplane; visplane_t *ceilingplane;
static visplane_t *currentplane; static visplane_t *currentplane;
planemgr_t ffloor[MAXFFLOORS]; visffloor_t ffloor[MAXFFLOORS];
INT32 numffloors; INT32 numffloors;
//SoM: 3/23/2000: Boom visplane hashing routine. //SoM: 3/23/2000: Boom visplane hashing routine.
@ -89,10 +94,9 @@ static fixed_t planeheight;
// (this is to calculate yslopes only when really needed) // (this is to calculate yslopes only when really needed)
// (when mouselookin', yslope is moving into yslopetab) // (when mouselookin', yslope is moving into yslopetab)
// Check R_SetupFrame, R_SetViewSize for more... // Check R_SetupFrame, R_SetViewSize for more...
fixed_t yslopetab[MAXVIDHEIGHT*8]; fixed_t yslopetab[MAXVIDHEIGHT*16];
fixed_t *yslope; fixed_t *yslope;
fixed_t distscale[MAXVIDWIDTH];
fixed_t basexscale, baseyscale; fixed_t basexscale, baseyscale;
fixed_t cachedheight[MAXVIDHEIGHT]; fixed_t cachedheight[MAXVIDHEIGHT];
@ -155,34 +159,19 @@ void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor
} }
} }
//profile stuff ---------------------------------------------------------
//#define TIMING
#ifdef TIMING
#include "p5prof.h"
INT64 mycount;
INT64 mytotal = 0;
UINT32 nombre = 100000;
#endif
//profile stuff ---------------------------------------------------------
// //
// R_MapPlane // R_MapPlane
// //
// Uses global vars: // Uses global vars:
// planeheight
// ds_source
// basexscale // basexscale
// baseyscale // baseyscale
// centerx
// viewx // viewx
// viewy // viewy
// xoffs // viewsin
// yoffs // viewcos
// planeangle // viewheight
//
// BASIC PRIMITIVE
//
#ifndef NOWATER #ifndef NOWATER
static INT32 bgofs; static INT32 bgofs;
static INT32 wtofs=0; static INT32 wtofs=0;
@ -190,10 +179,6 @@ static INT32 waterofs;
static boolean itswater; static boolean itswater;
#endif #endif
#ifdef __mips__
//#define NOWATER
#endif
#ifndef NOWATER #ifndef NOWATER
static void R_DrawTranslucentWaterSpan_8(void) static void R_DrawTranslucentWaterSpan_8(void)
{ {
@ -275,8 +260,8 @@ static void R_DrawTranslucentWaterSpan_8(void)
void R_MapPlane(INT32 y, INT32 x1, INT32 x2) void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
{ {
angle_t angle; angle_t angle, planecos, planesin;
fixed_t distance, length; fixed_t distance, span;
size_t pindex; size_t pindex;
#ifdef RANGECHECK #ifdef RANGECHECK
@ -287,12 +272,22 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
// from r_splats's R_RenderFloorSplat // from r_splats's R_RenderFloorSplat
if (x1 >= vid.width) x1 = vid.width - 1; if (x1 >= vid.width) x1 = vid.width - 1;
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
planecos = FINECOSINE(angle);
planesin = FINESINE(angle);
if (planeheight != cachedheight[y]) if (planeheight != cachedheight[y])
{ {
cachedheight[y] = planeheight; cachedheight[y] = planeheight;
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]); distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale); ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale); ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
if ((span = abs(centery-y)))
{
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
}
} }
else else
{ {
@ -301,13 +296,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
ds_ystep = cachedystep[y]; ds_ystep = cachedystep[y];
} }
length = FixedMul (distance,distscale[x1]); ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT; ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
/// \note Wouldn't it be faster just to add viewx and viewy
// to the plane's x/yoffs anyway??
ds_xfrac = FixedMul(FINECOSINE(angle), length) + xoffs;
ds_yfrac = yoffs - FixedMul(FINESINE(angle), length);
#ifndef NOWATER #ifndef NOWATER
if (itswater) if (itswater)
@ -315,8 +305,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
const INT32 yay = (wtofs + (distance>>9) ) & 8191; const INT32 yay = (wtofs + (distance>>9) ) & 8191;
// ripples da water texture // ripples da water texture
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS; bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
angle = (angle + 2048) & 8191; //90<EFBFBD> angle = (angle + 2048) & 8191; // 90 degrees
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS)); ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS)); ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
@ -328,7 +319,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
#endif #endif
pindex = distance >> LIGHTZSHIFT; pindex = distance >> LIGHTZSHIFT;
if (pindex >= MAXLIGHTZ) if (pindex >= MAXLIGHTZ)
pindex = MAXLIGHTZ - 1; pindex = MAXLIGHTZ - 1;
@ -367,8 +357,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
// R_ClearPlanes // R_ClearPlanes
// At begining of frame. // At begining of frame.
// //
// NOTE: Uses con_clipviewtop, so that when console is on,
// we don't draw the part of the view hidden under the console.
void R_ClearPlanes(void) void R_ClearPlanes(void)
{ {
INT32 i, p; INT32 i, p;
@ -378,12 +366,12 @@ void R_ClearPlanes(void)
for (i = 0; i < viewwidth; i++) for (i = 0; i < viewwidth; i++)
{ {
floorclip[i] = (INT16)viewheight; floorclip[i] = (INT16)viewheight;
ceilingclip[i] = (INT16)con_clipviewtop; ceilingclip[i] = -1;
frontscale[i] = INT32_MAX; frontscale[i] = INT32_MAX;
for (p = 0; p < MAXFFLOORS; p++) for (p = 0; p < MAXFFLOORS; p++)
{ {
ffloor[p].f_clip[i] = (INT16)viewheight; ffloor[p].f_clip[i] = (INT16)viewheight;
ffloor[p].c_clip[i] = (INT16)con_clipviewtop; ffloor[p].c_clip[i] = -1;
} }
} }

View File

@ -21,7 +21,6 @@
// //
// Now what is a visplane, anyway? // Now what is a visplane, anyway?
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering. // Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
// 7764 bytes! (for win32, anyway)
// //
typedef struct visplane_s typedef struct visplane_s
{ {
@ -39,25 +38,12 @@ typedef struct visplane_s
extracolormap_t *extra_colormap; extracolormap_t *extra_colormap;
// leave pads for [minx-1]/[maxx+1] // leave pads for [minx-1]/[maxx+1]
UINT16 padtopstart, top[MAXVIDWIDTH], padtopend;
// words sucks .. should get rid of that.. but eats memory UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
// THIS IS UNSIGNED! VERY IMPORTANT!!
UINT16 pad1;
UINT16 top[MAXVIDWIDTH];
UINT16 pad2;
UINT16 pad3;
UINT16 bottom[MAXVIDWIDTH];
UINT16 pad4;
INT32 high, low; // R_PlaneBounds should set these. INT32 high, low; // R_PlaneBounds should set these.
fixed_t xoffs, yoffs; // Scrolling flats. fixed_t xoffs, yoffs; // Scrolling flats.
// SoM: frontscale should be stored in the first seg of the subsector
// where the planes themselves are stored. I'm doing this now because
// the old way caused trouble with the drawseg array was re-sized.
INT32 scaleseg;
struct ffloor_s *ffloor; struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES #ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj; polyobj_t *polyobj;
@ -77,17 +63,15 @@ extern INT16 *lastopening, *openings;
extern size_t maxopenings; extern size_t maxopenings;
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH]; extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*8]; extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
extern fixed_t cachedheight[MAXVIDHEIGHT]; extern fixed_t cachedheight[MAXVIDHEIGHT];
extern fixed_t cacheddistance[MAXVIDHEIGHT]; extern fixed_t cacheddistance[MAXVIDHEIGHT];
extern fixed_t cachedxstep[MAXVIDHEIGHT]; extern fixed_t cachedxstep[MAXVIDHEIGHT];
extern fixed_t cachedystep[MAXVIDHEIGHT]; extern fixed_t cachedystep[MAXVIDHEIGHT];
extern fixed_t basexscale, baseyscale; extern fixed_t basexscale, baseyscale;
extern lighttable_t **planezlight;
extern fixed_t *yslope; extern fixed_t *yslope;
extern fixed_t distscale[MAXVIDWIDTH]; extern lighttable_t **planezlight;
void R_InitPlanes(void); void R_InitPlanes(void);
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale); void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
@ -136,8 +120,8 @@ typedef struct planemgr_s
#ifdef POLYOBJECTS_PLANES #ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj; polyobj_t *polyobj;
#endif #endif
} planemgr_t; } visffloor_t;
extern planemgr_t ffloor[MAXFFLOORS]; extern visffloor_t ffloor[MAXFFLOORS];
extern INT32 numffloors; extern INT32 numffloors;
#endif #endif

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@ -1363,24 +1363,12 @@ static void R_RenderSegLoop (void)
if (markfloor) if (markfloor)
{ {
#if 0 // Old Doom Legacy code top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
bottom = floorclip[rw_x]-1;
if (top <= ceilingclip[rw_x])
top = ceilingclip[rw_x]+1;
if (top <= bottom && floorplane)
{
floorplane->top[rw_x] = (INT16)top;
floorplane->bottom[rw_x] = (INT16)bottom;
}
#else // Spiffy new PRBoom code
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
if (++top <= bottom && floorplane) if (++top <= bottom && floorplane)
{ {
floorplane->top[rw_x] = (INT16)top; floorplane->top[rw_x] = (INT16)top;
floorplane->bottom[rw_x] = (INT16)bottom; floorplane->bottom[rw_x] = (INT16)bottom;
} }
#endif
} }
if (numffloors) if (numffloors)
@ -1666,26 +1654,11 @@ static void R_RenderSegLoop (void)
} }
for (i = 0; i < numffloors; i++) for (i = 0; i < numffloors; i++)
{
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
ffloor[i].f_frac += ffloor[i].f_step; ffloor[i].f_frac += ffloor[i].f_step;
}
for (i = 0; i < numbackffloors; i++) for (i = 0; i < numbackffloors; i++)
{ {
INT32 y_w; ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF);
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
y_w = ffloor[i].b_frac >> HEIGHTBITS;
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)(y_w & 0xFFFF);
ffloor[i].b_frac += ffloor[i].b_step; ffloor[i].b_frac += ffloor[i].b_step;
} }
@ -1695,6 +1668,23 @@ static void R_RenderSegLoop (void)
} }
} }
// Uses precalculated seg->length
static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
{
if (!seg->linedef->dy)
return llabs(y2 - seg->v1->y);
else if (!seg->linedef->dx)
return llabs(x2 - seg->v1->x);
else
{
INT64 dx = (seg->v2->x)-(seg->v1->x);
INT64 dy = (seg->v2->y)-(seg->v1->y);
INT64 vdx = x2-(seg->v1->x);
INT64 vdy = y2-(seg->v1->y);
return ((dy*vdx)-(dx*vdy))/(seg->length);
}
}
// //
// R_StoreWallRange // R_StoreWallRange
// A wall segment will be drawn // A wall segment will be drawn
@ -1705,6 +1695,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
fixed_t hyp; fixed_t hyp;
fixed_t sineval; fixed_t sineval;
angle_t distangle, offsetangle; angle_t distangle, offsetangle;
boolean longboi;
#ifndef ESLOPE #ifndef ESLOPE
fixed_t vtop; fixed_t vtop;
#endif #endif
@ -1750,10 +1741,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
offsetangle = ANGLE_90; offsetangle = ANGLE_90;
distangle = ANGLE_90 - offsetangle; distangle = ANGLE_90 - offsetangle;
hyp = R_PointToDist (curline->v1->x, curline->v1->y);
sineval = FINESINE(distangle>>ANGLETOFINESHIFT); sineval = FINESINE(distangle>>ANGLETOFINESHIFT);
rw_distance = FixedMul (hyp, sineval);
hyp = R_PointToDist(curline->v1->x, curline->v1->y);
rw_distance = FixedMul(hyp, sineval);
longboi = (hyp >= INT32_MAX);
// big room fix
if (longboi)
rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
ds_p->x1 = rw_x = start; ds_p->x1 = rw_x = start;
ds_p->x2 = stop; ds_p->x2 = stop;
@ -2613,8 +2609,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (offsetangle > ANGLE_90) if (offsetangle > ANGLE_90)
offsetangle = ANGLE_90; offsetangle = ANGLE_90;
sineval = FINESINE(offsetangle >>ANGLETOFINESHIFT); sineval = FINESINE(offsetangle>>ANGLETOFINESHIFT);
rw_offset = FixedMul (hyp, sineval); rw_offset = FixedMul(hyp, sineval);
// big room fix
if (longboi)
{
INT64 dx = (curline->v2->x)-(curline->v1->x);
INT64 dy = (curline->v2->y)-(curline->v1->y);
INT64 vdx = viewx-(curline->v1->x);
INT64 vdy = viewy-(curline->v1->y);
rw_offset = ((dx*vdx-dy*vdy))/(curline->length);
}
if (rw_normalangle-rw_angle1 < ANGLE_180) if (rw_normalangle-rw_angle1 < ANGLE_180)
rw_offset = -rw_offset; rw_offset = -rw_offset;
@ -2805,11 +2811,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{ {
for (i = 0; i < numffloors; i++) for (i = 0; i < numffloors; i++)
{ {
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
ffloor[i].f_pos >>= 4; ffloor[i].f_pos >>= 4;
#ifdef ESLOPE #ifdef ESLOPE
ffloor[i].f_pos_slope >>= 4; ffloor[i].f_pos_slope >>= 4;
@ -3090,7 +3091,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1); ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
else else
markceiling = 0; markceiling = false;
// Don't render the ceiling again when rendering polyobjects
if (curline->polyseg)
markceiling = false;
} }
// get a new or use the same visplane // get a new or use the same visplane
@ -3099,7 +3104,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (floorplane) //SoM: 3/29/2000: Check for null planes if (floorplane) //SoM: 3/29/2000: Check for null planes
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1); floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
else else
markfloor = 0; markfloor = false;
// Don't render the floor again when rendering polyobjects
if (curline->polyseg)
markfloor = false;
} }
ds_p->numffloorplanes = 0; ds_p->numffloorplanes = 0;

View File

@ -365,9 +365,8 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
#else #else
lighttable_t **planezlight; lighttable_t **planezlight;
fixed_t planeheight; fixed_t planeheight;
angle_t angle; angle_t angle, planecos, planesin;
fixed_t distance; fixed_t distance, span;
fixed_t length;
size_t indexr; size_t indexr;
INT32 light; INT32 light;
#endif #endif
@ -473,12 +472,22 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
if (x2 >= vid.width) if (x2 >= vid.width)
x2 = vid.width - 1; x2 = vid.width - 1;
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
planecos = FINECOSINE(angle);
planesin = FINESINE(angle);
if (planeheight != cachedheight[y]) if (planeheight != cachedheight[y])
{ {
cachedheight[y] = planeheight; cachedheight[y] = planeheight;
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]); distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale); ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale);
ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale); ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale);
if ((span = abs(centery-y)))
{
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
}
} }
else else
{ {
@ -486,10 +495,9 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
ds_xstep = cachedxstep[y]; ds_xstep = cachedxstep[y];
ds_ystep = cachedystep[y]; ds_ystep = cachedystep[y];
} }
length = FixedMul(distance, distscale[x1]);
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT; ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
ds_xfrac = viewx + FixedMul(FINECOSINE(angle), length); ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
ds_yfrac = -viewy - FixedMul(FINESINE(angle), length);
ds_xfrac -= offsetx; ds_xfrac -= offsetx;
ds_yfrac += offsety; ds_yfrac += offsety;

View File

@ -1927,7 +1927,7 @@ static void R_CreateDrawNodes(void)
plane = ds->curline->polyseg->visplane; plane = ds->curline->polyseg->visplane;
R_PlaneBounds(plane); R_PlaneBounds(plane);
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low) if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
; ;
else { else {
// Put it in! // Put it in!
@ -1956,7 +1956,7 @@ static void R_CreateDrawNodes(void)
plane = ds->ffloorplanes[p]; plane = ds->ffloorplanes[p];
R_PlaneBounds(plane); R_PlaneBounds(plane);
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj) if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
{ {
ds->ffloorplanes[p] = NULL; ds->ffloorplanes[p] = NULL;
continue; continue;
@ -1993,7 +1993,7 @@ static void R_CreateDrawNodes(void)
plane = PolyObjects[i].visplane; plane = PolyObjects[i].visplane;
R_PlaneBounds(plane); R_PlaneBounds(plane);
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low) if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
{ {
PolyObjects[i].visplane = NULL; PolyObjects[i].visplane = NULL;
continue; continue;

View File

@ -231,6 +231,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn) FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn)
{ {
#if 1 // 2.1 compat #if 1 // 2.1 compat
if (cn == '+') return '\\' - 'A'; // PK3 can't use backslash, so use + instead
return cn - 'A'; return cn - 'A';
#else #else
if (cn >= 'A' && cn <= 'Z') return cn - 'A'; if (cn >= 'A' && cn <= 'Z') return cn - 'A';

View File

@ -309,14 +309,6 @@ void SCR_Recalc(void)
if (automapactive) if (automapactive)
AM_Stop(); AM_Stop();
// r_plane stuff: visplanes, openings, floorclip, ceilingclip, spanstart,
// spanstop, yslope, distscale, cachedheight, cacheddistance,
// cachedxstep, cachedystep
// -> allocated at the maximum vidsize, static.
// r_main: xtoviewangle, allocated at the maximum size.
// r_things: negonearray, screenheightarray allocated max. size.
// set the screen[x] ptrs on the new vidbuffers // set the screen[x] ptrs on the new vidbuffers
V_Init(); V_Init();

View File

@ -278,13 +278,13 @@ if(${SDL2_FOUND})
if (${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles") if (${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
if(${SRB2_SYSTEM_BITS} EQUAL 64) if(${SRB2_SYSTEM_BITS} EQUAL 64)
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}" find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64 HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/bin HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/bin HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/bin
) )
else() else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}" find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686 HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/bin HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/bin HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/bin
) )
@ -292,13 +292,13 @@ if(${SDL2_FOUND})
else() else()
if(${SRB2_SYSTEM_BITS} EQUAL 64) if(${SRB2_SYSTEM_BITS} EQUAL 64)
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}" find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/x86_64 HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x64 HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x64 HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x64
) )
else() else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}" find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/Bin/Resources/i686 HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x86 HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x86
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x86 HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x86
) )

View File

@ -1,10 +1,26 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -19,31 +35,54 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectName>Srb2Win</ProjectName> <ProjectName>srb2kart</ProjectName>
<ProjectGuid>{61BA7D3C-F77D-4D31-B718-1177FE482CF2}</ProjectGuid> <ProjectGuid>{61BA7D3C-F77D-4D31-B718-1177FE482CF2}</ProjectGuid>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>Srb2SDL</RootNamespace> <RootNamespace>Srb2SDL</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<ProjectName>srb2kart</ProjectName> <ProjectName>srb2kart</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
@ -60,27 +99,58 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" /> <Import Project="..\..\SRB2_Debug.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" /> <Import Project="..\..\SRB2_Release.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" /> <Import Project="..\..\SRB2_Debug.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" /> <Import Project="..\..\SRB2_Release.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<RunCodeAnalysis>false</RunCodeAnalysis> <RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile> <ClCompile>
<TreatWarningAsError>false</TreatWarningAsError> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile> </ClCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ClCompile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\libs\libpng-src\projects\visualc10\libpng.vcxproj"> <ProjectReference Include="..\..\libs\libpng-src\projects\visualc10\libpng.vcxproj">
@ -304,7 +374,7 @@
<ClCompile Include="..\i_tcp.c" /> <ClCompile Include="..\i_tcp.c" />
<ClCompile Include="..\k_kart.c" /> <ClCompile Include="..\k_kart.c" />
<ClCompile Include="..\lua_baselib.c" /> <ClCompile Include="..\lua_baselib.c" />
<ClCompile Include="..\lua_blockmaplib.c" /> <ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_consolelib.c" /> <ClCompile Include="..\lua_consolelib.c" />
<ClCompile Include="..\lua_hooklib.c" /> <ClCompile Include="..\lua_hooklib.c" />
<ClCompile Include="..\lua_hudlib.c" /> <ClCompile Include="..\lua_hudlib.c" />

View File

@ -200,7 +200,10 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
} }
// Reposition window only in windowed mode // Reposition window only in windowed mode
SDL_SetWindowSize(window, width, height); SDL_SetWindowSize(window, width, height);
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); SDL_SetWindowPosition(window,
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
);
} }
} }
else else
@ -357,6 +360,7 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
static void SDLdoUngrabMouse(void) static void SDLdoUngrabMouse(void)
{ {
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE); SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE; wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE); SDL_SetRelativeMouseMode(SDL_FALSE);
@ -366,6 +370,7 @@ void SDLforceUngrabMouse(void)
{ {
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL) if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
{ {
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE); SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE; wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE); SDL_SetRelativeMouseMode(SDL_FALSE);
@ -617,6 +622,8 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
if (cv_usemouse.value) I_StartupMouse(); if (cv_usemouse.value) I_StartupMouse();
} }
//else firsttimeonmouse = SDL_FALSE; //else firsttimeonmouse = SDL_FALSE;
capslock = !!( SDL_GetModState() & KMOD_CAPS );// in case CL changes
} }
else if (!mousefocus && !kbfocus) else if (!mousefocus && !kbfocus)
{ {
@ -1613,9 +1620,18 @@ void I_StartupGraphics(void)
realheight = (Uint16)vid.height; realheight = (Uint16)vid.height;
VID_Command_Info_f(); VID_Command_Info_f();
if (!disable_mouse) SDL_ShowCursor(SDL_DISABLE);
SDLdoUngrabMouse(); SDLdoUngrabMouse();
SDL_RaiseWindow(window);
if (mousegrabok && !disable_mouse)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_TRUE);
wrapmouseok = SDL_TRUE;
SDL_SetWindowGrab(window, SDL_TRUE);
}
graphics_started = true; graphics_started = true;
} }

View File

@ -1214,7 +1214,7 @@
C01FCF4B08A954540054247B /* Debug */ = { C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.20; CURRENT_PROJECT_VERSION = 2.1.23;
GCC_PREPROCESSOR_DEFINITIONS = ( GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)", "$(inherited)",
NORMALSRB2, NORMALSRB2,
@ -1226,7 +1226,7 @@
C01FCF4C08A954540054247B /* Release */ = { C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.20; CURRENT_PROJECT_VERSION = 2.1.23;
GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = ( GCC_PREPROCESSOR_DEFINITIONS = (

View File

@ -92,6 +92,12 @@ void I_StartupSound(void)
{ {
I_Assert(!sound_started); I_Assert(!sound_started);
#ifdef _WIN32
// Force DirectSound instead of WASAPI
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
#endif
// EE inits audio first so we're following along. // EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
{ {
@ -758,6 +764,7 @@ void I_UnloadSong(void)
boolean I_PlaySong(boolean looping) boolean I_PlaySong(boolean looping)
{ {
boolean lpz = fpclassify(loop_point) == FP_ZERO;
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
if (gme) if (gme)
{ {
@ -771,14 +778,15 @@ boolean I_PlaySong(boolean looping)
if (!music) if (!music)
return false; return false;
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
if (Mix_PlayMusic(music, looping && lpz ? -1 : 0) == -1)
{ {
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false; return false;
} }
Mix_VolumeMusic((UINT32)music_volume*128/31); Mix_VolumeMusic((UINT32)music_volume*128/31);
if (loop_point != 0.0f) if (!lpz)
Mix_HookMusicFinished(music_loop); Mix_HookMusicFinished(music_loop);
return true; return true;
} }

View File

@ -1186,6 +1186,12 @@ void I_StartupSound(void)
// Configure sound device // Configure sound device
CONS_Printf("I_StartupSound:\n"); CONS_Printf("I_StartupSound:\n");
#ifdef _WIN32
// Force DirectSound instead of WASAPI
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
#endif
// EE inits audio first so we're following along. // EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n"); CONS_Printf("SDL Audio already started\n");

View File

@ -1214,7 +1214,7 @@
C01FCF4B08A954540054247B /* Debug */ = { C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.20; CURRENT_PROJECT_VERSION = 2.1.23;
GCC_PREPROCESSOR_DEFINITIONS = ( GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)", "$(inherited)",
NORMALSRB2, NORMALSRB2,
@ -1226,7 +1226,7 @@
C01FCF4C08A954540054247B /* Release */ = { C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.20; CURRENT_PROJECT_VERSION = 2.1.23;
GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = ( GCC_PREPROCESSOR_DEFINITIONS = (

View File

@ -37,6 +37,15 @@ unsigned SlopeDiv(unsigned num, unsigned den)
return ans <= SLOPERANGE ? ans : SLOPERANGE; return ans <= SLOPERANGE ? ans : SLOPERANGE;
} }
UINT64 SlopeDivEx(unsigned int num, unsigned int den)
{
UINT64 ans;
if (den < 512)
return SLOPERANGE;
ans = ((UINT64)num<<3)/(den>>8);
return ans <= SLOPERANGE ? ans : SLOPERANGE;
}
fixed_t AngleFixed(angle_t af) fixed_t AngleFixed(angle_t af)
{ {
angle_t wa = ANGLE_180; angle_t wa = ANGLE_180;

View File

@ -87,6 +87,8 @@ extern angle_t tantoangle[SLOPERANGE+1];
// Utility function, called by R_PointToAngle. // Utility function, called by R_PointToAngle.
FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den); FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den);
// Only called by R_PointToAngleEx
UINT64 SlopeDivEx(unsigned int num, unsigned int den);
// 360 - angle_t(ANGLE_45) = ANGLE_315 // 360 - angle_t(ANGLE_45) = ANGLE_315
FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a) FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)

View File

@ -860,6 +860,145 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
memset(dest, c, w * vid.bpp); memset(dest, c, w * vid.bpp);
} }
#ifdef HWRENDER
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
static UINT32 V_GetHWConsBackColor(void)
{
UINT32 hwcolor;
switch (cons_backcolor.value)
{
case 0: hwcolor = 0xffffff00; break; // White
case 1: hwcolor = 0x80808000; break; // Gray
case 2: hwcolor = 0xdeb88700; break; // Sepia
case 3: hwcolor = 0x40201000; break; // Brown
case 4: hwcolor = 0xfa807200; break; // Pink
case 5: hwcolor = 0xff69b400; break; // Raspberry
case 6: hwcolor = 0xff000000; break; // Red
case 7: hwcolor = 0xffd68300; break; // Creamsicle
case 8: hwcolor = 0xff800000; break; // Orange
case 9: hwcolor = 0xdaa52000; break; // Gold
case 10: hwcolor = 0x80800000; break; // Yellow
case 11: hwcolor = 0x00ff0000; break; // Emerald
case 12: hwcolor = 0x00800000; break; // Green
case 13: hwcolor = 0x4080ff00; break; // Cyan
case 14: hwcolor = 0x4682b400; break; // Steel
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
case 16: hwcolor = 0x0000ff00; break; // Blue
case 17: hwcolor = 0xff00ff00; break; // Purple
case 18: hwcolor = 0xee82ee00; break; // Lavender
// Default green
default: hwcolor = 0x00800000; break;
}
return hwcolor;
}
#endif
// THANK YOU MPC!!!
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
{
UINT8 *dest;
INT32 u, v;
UINT8 *fadetable;
UINT32 alphalevel = 0;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
{
UINT32 hwcolor = V_GetHWConsBackColor();
HWR_DrawConsoleFill(x, y, w, h, hwcolor, c); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
return;
}
#endif
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
return;
}
x *= dupx;
y *= dupy;
w *= dupx;
h *= dupy;
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
x += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
y += (vid.height - (BASEVIDHEIGHT * dupy));
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
w = vid.width-x;
if (y + h > vid.height)
h = vid.height-y;
dest = screens[0] + y*vid.width + x;
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 13)
alphalevel = hudminusalpha[cv_translucenthud.value];
else if (alphalevel == 14)
alphalevel = 10 - cv_translucenthud.value;
else if (alphalevel == 15)
alphalevel = hudplusalpha[cv_translucenthud.value];
if (alphalevel >= 10)
return; // invis
}
c &= 255;
// Jimita (12-04-2018)
w = min(w, vid.width);
h = min(h, vid.height);
fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
for (v = 0; v < h; v++, dest += vid.width)
for (u = 0; u < w; u++)
{
if (!alphalevel)
dest[u] = consolebgmap[dest[u]];
else
dest[u] = fadetable[consolebgmap[dest[u]]];
}
}
// //
// Fills a triangle of pixels with a single color, NOTE: scaled to screen size // Fills a triangle of pixels with a single color, NOTE: scaled to screen size
// //

View File

@ -162,6 +162,7 @@ void V_DrawFadeConsBack(INT32 plines);
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed); void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
// draw a single character, but for the chat // draw a single character, but for the chat
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap); void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap);
UINT8 *V_GetStringColormap(INT32 colorflags); UINT8 *V_GetStringColormap(INT32 colorflags);
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string); void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string);

View File

@ -1728,11 +1728,15 @@ int W_VerifyNMUSlumps(const char *filename)
{"TRANS", 5}, // Translucency map {"TRANS", 5}, // Translucency map
{"LTFNT", 5}, // Level title font changes {"LTFNT", 5}, // Level title font changes
{"TTL", 3}, // Act number changes
{"STCFN", 5}, // Console font changes {"STCFN", 5}, // Console font changes
{"TNYFN", 5}, // Tiny console font changes {"TNYFN", 5}, // Tiny console font changes
{"MKFNT", 5}, // Kart font changes {"SBO", 3}, // Acceptable HUD changes (Score Time Rings)
{"RRINGS", 6}, // Rings HUD (not named as SBO)
{"YB_", 3}, // Intermission graphics, goes with the above
{"M_", 2}, // As does menu stuff
{"M_", 2}, // Menu changes {"MKFNT", 5}, // Kart font changes
{"K_", 2}, // Kart graphic changes {"K_", 2}, // Kart graphic changes
{NULL, 0}, {NULL, 0},

View File

@ -7,8 +7,6 @@
# #
ifdef MINGW64 ifdef MINGW64
NOASM=1
NONX86=1
HAVE_LIBGME=1 HAVE_LIBGME=1
LIBGME_CFLAGS=-I../libs/gme/include LIBGME_CFLAGS=-I../libs/gme/include
LIBGME_LDFLAGS=-L../libs/gme/win64 -lgme LIBGME_LDFLAGS=-L../libs/gme/win64 -lgme

View File

@ -1,10 +1,26 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -23,26 +39,49 @@
<ProjectGuid>{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}</ProjectGuid> <ProjectGuid>{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}</ProjectGuid>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>Srb2win</RootNamespace> <RootNamespace>Srb2win</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
@ -58,23 +97,89 @@
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<Import Project="..\..\SRB2_Debug.props" /> <Import Project="..\..\SRB2_Debug.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" /> <Import Project="..\..\SRB2_Release.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<RunCodeAnalysis>false</RunCodeAnalysis> <RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Link>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ClCompile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<Link>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
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<MinimalRebuild>false</MinimalRebuild>
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<Link>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Link>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link>
<AdditionalDependencies>gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<Link>
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</ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\am_map.c" /> <ClCompile Include="..\am_map.c" />
<ClCompile Include="..\blua\lapi.c" /> <ClCompile Include="..\blua\lapi.c" />
@ -132,7 +237,7 @@
</ClCompile> </ClCompile>
<ClCompile Include="..\i_tcp.c" /> <ClCompile Include="..\i_tcp.c" />
<ClCompile Include="..\lua_baselib.c" /> <ClCompile Include="..\lua_baselib.c" />
<ClCompile Include="..\lua_blockmaplib.c" /> <ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_consolelib.c" /> <ClCompile Include="..\lua_consolelib.c" />
<ClCompile Include="..\lua_hooklib.c" /> <ClCompile Include="..\lua_hooklib.c" />
<ClCompile Include="..\lua_hudlib.c" /> <ClCompile Include="..\lua_hudlib.c" />

View File

@ -995,7 +995,7 @@ static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode)
// but rather render to memory bitmap buffer // but rather render to memory bitmap buffer
lvid->direct = NULL; lvid->direct = NULL;
if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) if (!cv_stretch.value && fabsf((float)vid.width/vid.height - ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) > 1.0E-36f)
vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match
return 1; return 1;

View File

@ -1,10 +0,0 @@
*
*.*
!staging
!sfx
!uninstaller
!! MAKE SURE FILES ARE IN new-install ARCHIVE FOLDER !.txt
!BuildInstaller.bat
!README.txt
!VersionFileName.txt
!.gitignore

View File

@ -1,76 +0,0 @@
@echo off
set "SCRIPTDIR=%~dp0"
set "SCRIPTDIR=%SCRIPTDIR:~0,-1%"
IF [%SRB2VERSIONNAME%] == [] set /p SRB2VERSIONNAME=<"%SCRIPTDIR%\VersionFileName.txt"
:: Find 7z
set SVZIP=
if NOT [%1] == [] (
echo.%~1 | findstr /C:"7z" 1>nul
if NOT errorlevel 1 (
if exist "%~1" set "SVZIP=%~1"
)
)
if ["%SVZIP%"] == [""] (
if exist "%ProgramFiles(x86)%\7-Zip\7z.exe" set "SVZIP=%ProgramFiles(x86)%\7-Zip\7z.exe"
if exist "%ProgramFiles%\7-Zip\7z.exe" set "SVZIP=%ProgramFiles%\7-Zip\7z.exe"
if exist "%ProgramW6432%\7-Zip\7z.exe" set "SVZIP=%ProgramW6432%\7-Zip\7z.exe"
)
:: Is it in PATH?
if ["%SVZIP%"] == [""] (
"7z.exe" --help > NUL 2> NUL
if NOT errorlevel 1 (
set "SVZIP=7z.exe"
)
)
:: Create the uninstaller
if NOT ["%SVZIP%"] == [""] (
del /f /q "%SCRIPTDIR%\Uninstaller.7z" 2> NUL
"%SVZIP%" a -t7z "%SCRIPTDIR%\Uninstaller.7z" "%SCRIPTDIR%\uninstaller\*" -m5=LZMA2
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2.sfx" + "%SCRIPTDIR%\sfx\config-uninstaller.txt" + "%SCRIPTDIR%\Uninstaller.7z" "%SCRIPTDIR%\staging\new-install\uninstall.exe"
del /f /q "%SCRIPTDIR%\uninstaller.7z"
)
:: Operate on install archives
type NUL > "%SCRIPTDIR%\staging\new-install\staging.txt"
if exist "%SCRIPTDIR%\Installer.7z" (
if NOT ["%SVZIP%"] == [""] (
"%SVZIP%" a "%SCRIPTDIR%\Installer.7z" "%SCRIPTDIR%\staging\*"
)
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2.sfx" + "%SCRIPTDIR%\sfx\config-installer.txt" + "%SCRIPTDIR%\Installer.7z" "%SCRIPTDIR%\SRB2Kart-%SRB2VERSIONNAME%-Installer.exe"
)
if exist "%SCRIPTDIR%\Patch.7z" (
if NOT ["%SVZIP%"] == [""] (
"%SVZIP%" a "%SCRIPTDIR%\Patch.7z" "%SCRIPTDIR%\staging\*"
)
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2.sfx" + "%SCRIPTDIR%\sfx\config-patch.txt" + "%SCRIPTDIR%\Patch.7z" "%SCRIPTDIR%\SRB2Kart-%SRB2VERSIONNAME%-Patch.exe"
)
if exist "%SCRIPTDIR%\Installer_x64.7z" (
if NOT ["%SVZIP%"] == [""] (
"%SVZIP%" a "%SCRIPTDIR%\Installer_x64.7z" "%SCRIPTDIR%\staging\*"
)
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2_x64.sfx" + "%SCRIPTDIR%\sfx\config-installer.txt" + "%SCRIPTDIR%\Installer_x64.7z" "%SCRIPTDIR%\SRB2Kart-%SRB2VERSIONNAME%-x64-Installer.exe"
)
if exist "%SCRIPTDIR%\Patch_x64.7z" (
if NOT ["%SVZIP%"] == [""] (
"%SVZIP%" a "%SCRIPTDIR%\Patch_x64.7z" "%SCRIPTDIR%\staging\*"
)
copy /y /b "%SCRIPTDIR%\sfx\7zsd_LZMA2_x64.sfx" + "%SCRIPTDIR%\sfx\config-patch.txt" + "%SCRIPTDIR%\Patch_x64.7z" "%SCRIPTDIR%\SRB2Kart-%SRB2VERSIONNAME%-x64-Patch.exe"
)
del /f /q "%SCRIPTDIR%\staging\new-install\staging.txt"
del /f /q "%SCRIPTDIR%\staging\new-install\uninstall.exe"

View File

@ -1,48 +0,0 @@
Windows Install Builder
for SRB2Kart
This installer is much like the 7-Zip self-extracting archive, except
this allows for scripting the post-install step.
This also allows for some light customization, including dialog messages
and program shortcuts.
The included install scripts manage the game data location depending on the
install location -- if installed in Program Files or AppData\Local, the
game data location is set to %UserProfile%\SRB2Kart.
Program shortcuts are also added, as well as an uninstaller that
will remove the icons and also selectively uninstall the core game files.
The uninstaller gives you the option to preserve your game data and mods.
How to Use
----------
1. Zip up the install contents in 7z format.
* ALL FILES MUST BE IN THE `new-install/` ARCHIVE SUBFOLDER, OR THE
POST-INSTALL SCRIPT WILL NOT WORK!
* Make sure you are using the LZMA2 algorithm, which is 7-Zip's default.
2. Copy the 7z archive to this folder using the following names:
* Installer.7z - 32-bit full installer
* Patch.7z - 32-bit patch
* Installer_x64.7z - 64-bit full installer
* Patch_x64.7z - 64-bit patch
3. Set the text in VersionFilename.txt to the version identifier for the
installer's filename.
* e.g., v102 for v1.0.2, from "SRB2Kart-v102-Installer.exe"
* Also look through sfx/config-installer.txt and sfx/config-patch.txt
and update the version strings. Templating is TODO.
4. Run BuildInstaller.bat [7z.exe install path]
* First argument is the path to 7z.exe. If this is not specified, the
script will try to look for it in C:\Program Files [(x86)]
* This script will automatically add the install scripts to each
installer.
Credit
------
OlegScherbakov/7zSFX
https://github.com/OlegScherbakov/7zSFX

View File

@ -1 +0,0 @@
v102

Binary file not shown.

View File

@ -1,22 +0,0 @@
;!@Install@!UTF-8!
GUIFlags="8+32+64+4096"
GUIMode="1"
Title="Sonic Robo Blast 2 Kart v1.0.2"
BeginPrompt="Sonic Robo Blast 2 Kart v1.0.2\nFull Installer\n\nSelect a folder to install SRB2Kart in.\n\nIf you install in \"AppData\\Local\" or \"Program Files\", your game data will be saved to:\n%UserProfile%\\SRB2Kart\n\nOtherwise, your game data will be in the installation folder.\n\nShortcuts will be created in your Start Menu."
ExtractPathText="Installation folder: (no exclamation points, please!)"
InstallPath="%LocalAppData%\\SRB2Kart"
ExtractTitle="Installing..."
ExtractDialogText="Installing SRB2Kart v1.0.2...\n\nCheck out our modding community!\nWe make levels, characters, and much more!\n\nVisit http://www.srb2.org/mods"
Shortcut="Pu,{%%T\\srb2kart.exe},{},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\srb2kart.exe},{-win},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart (Windowed)},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\srb2kart.exe},{-opengl},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart (OpenGL)},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\srb2kart.exe},{-opengl -win},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart (OpenGL, Windowed)},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\uninstall.exe},{},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{Uninstall SRB2Kart},{%%T\\},{shell32.dll},{31}"
RunProgram="nowait:\"%%T\\new-install\\staging.bat\""
;!@InstallEnd@!

View File

@ -1,22 +0,0 @@
;!@Install@!UTF-8!
GUIFlags="8+32+64+4096"
GUIMode="1"
Title="Sonic Robo Blast 2 Kart v1.0.2"
BeginPrompt="Sonic Robo Blast 2 Kart v1.0.2\nPatch Installer\n\nYou must have at least v1.0.0 to use this patch.\n\nSelect your current SRB2Kart folder.\n\nShortcuts will be created in your Start Menu."
ExtractPathText="Current SRB2Kart folder: (no exclamation points, please!)"
InstallPath="%LocalAppData%\\SRB2Kart"
ExtractTitle="Installing..."
ExtractDialogText="Installing SRB2Kart v1.0.2...\n\nCheck out our modding community!\nWe make levels, characters, and much more!\n\nVisit http://www.srb2.org/mods"
Shortcut="Pu,{%%T\\srb2kart.exe},{},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\srb2kart.exe},{-win},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart (Windowed)},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\srb2kart.exe},{-opengl},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart (OpenGL)},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\srb2kart.exe},{-opengl -win},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{SRB2Kart (OpenGL, Windowed)},{%%T\\},{%%T\\srb2kart.exe},{0}"
Shortcut="Pu,{%%T\\uninstall.exe},{},{SRB2Kart},{Sonic Robo Blast 2 Kart (SRB2Kart), a Kart racer built on the SRB2 engine.},{Uninstall SRB2Kart},{%%T\\},{shell32.dll},{31}"
RunProgram="nowait:\"%%T\\new-install\\staging.bat\""
;!@InstallEnd@!

View File

@ -1,13 +0,0 @@
;!@Install@!UTF-8!
GUIFlags="1+2+8"
GUIMode="2"
Title="Uninstall SRB2Kart"
BeginPrompt="Are you sure you want to uninstall Sonic Robo Blast 2 Kart?\n\nYour game data and mods will be preserved, as well as\nany extra files in your install folder."
InstallPath="%%S"
RunProgram="nowait:\"%%S\\uninstall.bat\" /y"
;!@InstallEnd@!

View File

@ -1,14 +0,0 @@
exchndl.dll
fmodex.dll
libFLAC-8.dll
libgme.dll
libintl-8.dll
libmikmod-2.dll
libogg-0.dll
libvorbis-0.dll
libvorbisfile-3.dll
r_opengl.dll
SDL2.dll
SDL2_mixer.dll
smpeg2.dll
srb2kart.exe

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