Alignment mistakes for nongreen
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0114c2bc22
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@ -6852,12 +6852,12 @@ static void K_DrawKartPositionNum(INT32 num)
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if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap.
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if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap.
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{
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{
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fy = 32;
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fy = 32;
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fflags = V_SNAPTOTOP|V_SNAPTOLEFT;
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fflags = V_SNAPTOTOP|V_SNAPTORIGHT;
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}
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}
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else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap.
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else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap.
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{
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{
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fy = BASEVIDHEIGHT - 8;
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fy = BASEVIDHEIGHT - 8;
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fflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
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fflags = V_SNAPTOBOTTOM|V_SNAPTORIGHT;
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}
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}
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}
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}
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else // now we're having a fun game.
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else // now we're having a fun game.
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@ -7588,7 +7588,7 @@ static void K_drawKartMinimap(void)
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patch_t *AutomapPic;
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patch_t *AutomapPic;
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INT32 i = 0;
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INT32 i = 0;
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INT32 x, y;
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INT32 x, y;
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INT32 minimaptrans, splitflags = (splitscreen < 2 ? 0 : V_SNAPTORIGHT);
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INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
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boolean dop1later = false;
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boolean dop1later = false;
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// Draw the HUD only when playing in a level.
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// Draw the HUD only when playing in a level.
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