diff --git a/src/k_kart.c b/src/k_kart.c index fa024497..896dcc84 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -6852,12 +6852,12 @@ static void K_DrawKartPositionNum(INT32 num) if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap. { fy = 32; - fflags = V_SNAPTOTOP|V_SNAPTOLEFT; + fflags = V_SNAPTOTOP|V_SNAPTORIGHT; } else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap. { fy = BASEVIDHEIGHT - 8; - fflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT; + fflags = V_SNAPTOBOTTOM|V_SNAPTORIGHT; } } else // now we're having a fun game. @@ -7588,7 +7588,7 @@ static void K_drawKartMinimap(void) patch_t *AutomapPic; INT32 i = 0; INT32 x, y; - INT32 minimaptrans, splitflags = (splitscreen < 2 ? 0 : V_SNAPTORIGHT); + INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split) boolean dop1later = false; // Draw the HUD only when playing in a level.