Alignment mistakes for nongreen

This commit is contained in:
Latapostrophe 2018-12-29 11:17:51 +01:00
parent 0114c2bc22
commit 50808cc48c
1 changed files with 3 additions and 3 deletions

View File

@ -6852,12 +6852,12 @@ static void K_DrawKartPositionNum(INT32 num)
if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap.
{
fy = 32;
fflags = V_SNAPTOTOP|V_SNAPTOLEFT;
fflags = V_SNAPTOTOP|V_SNAPTORIGHT;
}
else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap.
{
fy = BASEVIDHEIGHT - 8;
fflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
fflags = V_SNAPTOBOTTOM|V_SNAPTORIGHT;
}
}
else // now we're having a fun game.
@ -7588,7 +7588,7 @@ static void K_drawKartMinimap(void)
patch_t *AutomapPic;
INT32 i = 0;
INT32 x, y;
INT32 minimaptrans, splitflags = (splitscreen < 2 ? 0 : V_SNAPTORIGHT);
INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
boolean dop1later = false;
// Draw the HUD only when playing in a level.