Fix the Memory Leak
The Kart Minimap heads I believe should use GTC_CACHE as they're shown in level, only(?) Not using it causes the memory to keep creeping up as more colourmaps are loaded but not freed, while OpenGL by extention endlessly keeps making new textures for the "new" colourmaps.
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@ -7053,9 +7053,9 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
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{
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UINT8 *colormap;
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if (mo->colorized)
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colormap = R_GetTranslationColormap(TC_RAINBOW, mo->color, 0);
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colormap = R_GetTranslationColormap(TC_RAINBOW, mo->color, GTC_CACHE);
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else
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colormap = R_GetTranslationColormap(skin, mo->color, 0);
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colormap = R_GetTranslationColormap(skin, mo->color, GTC_CACHE);
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V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, facemmapprefix[skin], colormap);
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}
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}
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