Nerf slope push because of stronger gravity
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@ -855,7 +855,7 @@ void P_ButteredSlope(mobj_t *mo)
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return; // Allow the player to stand still on slopes below a certain steepness
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return; // Allow the player to stand still on slopes below a certain steepness
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}
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}
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thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 3 / 2 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
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thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 15 / 16 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
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if (mo->player && (mo->player->pflags & PF_SPINNING)) {
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if (mo->player && (mo->player->pflags & PF_SPINNING)) {
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fixed_t mult = 0;
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fixed_t mult = 0;
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