From 4e062ed22af367359223646d4283aa18b2919763 Mon Sep 17 00:00:00 2001 From: Sryder Date: Mon, 13 Mar 2017 00:10:38 +0000 Subject: [PATCH] Nerf slope push because of stronger gravity --- src/p_slopes.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_slopes.c b/src/p_slopes.c index 695f930a..dd737204 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -855,7 +855,7 @@ void P_ButteredSlope(mobj_t *mo) return; // Allow the player to stand still on slopes below a certain steepness } - thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 3 / 2 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1); + thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 15 / 16 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1); if (mo->player && (mo->player->pflags & PF_SPINNING)) { fixed_t mult = 0;