Fix position numbers being off in 1P

This commit is contained in:
wolfy852 2019-01-16 19:53:09 -06:00
parent ad7b3dece0
commit 31c911e88f
1 changed files with 7 additions and 1 deletions

View File

@ -6841,7 +6841,13 @@ static void K_DrawKartPositionNum(INT32 num)
W = FixedMul(W<<FRACBITS, scale)>>FRACBITS;
// pain and suffering defined below
if (splitscreen == 1) // for this splitscreen, we'll use case by case because it's a bit different.
if (!splitscreen)
{
fx = POSI_X;
fy = BASEVIDHEIGHT - 8;
fflags = V_SNAPTOBOTTOM|V_SNAPTORIGHT;
}
else if (splitscreen == 1) // for this splitscreen, we'll use case by case because it's a bit different.
{
fx = POSI_X;
if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap.