Make dropped floatingitems not carry player momentum (sorry for leaving this so long, Oni!)

This commit is contained in:
toaster 2018-10-29 14:43:21 +00:00
parent 1e4207c1de
commit 318d692c3c
1 changed files with 0 additions and 2 deletions

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@ -3340,8 +3340,6 @@ void K_DropItems(player_t *player)
drop->destscale = (3*drop->destscale)/2;;
drop->angle = player->mo->angle + ANGLE_90;
drop->momx = player->mo->momx>>1;
drop->momy = player->mo->momy>>1;
P_Thrust(drop,
FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
8*(mapheaderinfo[gamemap-1]->mobj_scale));