From 318d692c3c3d6bb7da6f3f325a1cf214475d0804 Mon Sep 17 00:00:00 2001 From: toaster Date: Mon, 29 Oct 2018 14:43:21 +0000 Subject: [PATCH] Make dropped floatingitems not carry player momentum (sorry for leaving this so long, Oni!) --- src/k_kart.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 12051722..ee59566f 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3340,8 +3340,6 @@ void K_DropItems(player_t *player) drop->destscale = (3*drop->destscale)/2;; drop->angle = player->mo->angle + ANGLE_90; - drop->momx = player->mo->momx>>1; - drop->momy = player->mo->momy>>1; P_Thrust(drop, FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90, 8*(mapheaderinfo[gamemap-1]->mobj_scale));