Adjust spinout times to face your forward about 90% of the time

This commit is contained in:
TehRealSalt 2018-10-26 00:55:20 -04:00
parent 555fbbe2f5
commit 27f118a06c
1 changed files with 3 additions and 3 deletions

View File

@ -1849,7 +1849,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
if (player->kartstuff[k_spinouttype] <= 0)
{
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Banana Spinout
player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2; // Banana Spinout
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
if (player->speed < K_GetKartSpeed(player, true)/4)
@ -1858,7 +1858,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
S_StartSound(player->mo, sfx_slip);
}
else
player->kartstuff[k_spinouttimer] = TICRATE+20; // Wipeout
player->kartstuff[k_spinouttimer] = TICRATE+27; // Wipeout
player->powers[pw_flashing] = K_GetKartFlashing(player);
@ -2032,7 +2032,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
if (inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1)
{
player->kartstuff[k_spinouttimer] = (3*player->kartstuff[k_spinouttimer])/2;
player->kartstuff[k_spinouttimer] = ((3*player->kartstuff[k_spinouttimer])/2)+1;
player->mo->momz *= 2;
}