Extra safety

The turn action happens on (k_timeovercam > 2*TICRATE). This ensures it happens immediately, although it was probably fine as is
This commit is contained in:
TehRealSalt 2018-10-24 21:18:15 -04:00
parent 326955dd30
commit 224408210c
1 changed files with 1 additions and 1 deletions

View File

@ -3710,7 +3710,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
dummy.z = thiscam->z;
dummy.height = thiscam->height;
if (player->pflags & PF_TIMEOVER)
player->kartstuff[k_timeovercam] = 2*TICRATE;
player->kartstuff[k_timeovercam] = (2*TICRATE)+1;
if (!resetcalled && !(player->pflags & PF_NOCLIP || leveltime < introtime) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
P_ResetCamera(player, thiscam);
else