Flip fade mask Y coordinates

For some reason every texture and flat loaded into GL is vertically flipped
This commit is contained in:
Sean Ryder 2016-04-30 13:40:00 +01:00
parent d2d73f085d
commit 0eb41b4450

View file

@ -2307,22 +2307,22 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha)
// Bottom left // Bottom left
pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, 0.0f); pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, 0.0f);
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f); pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f);
pglVertex3f(-1.0f, -1.0f, 1.0f); pglVertex3f(-1.0f, -1.0f, 1.0f);
// Top left // Top left
pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, yfix); pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, yfix);
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f); pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f);
pglVertex3f(-1.0f, 1.0f, 1.0f); pglVertex3f(-1.0f, 1.0f, 1.0f);
// Top right // Top right
pglMultiTexCoord2f(GL_TEXTURE0, xfix, yfix); pglMultiTexCoord2f(GL_TEXTURE0, xfix, yfix);
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f); pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f);
pglVertex3f(1.0f, 1.0f, 1.0f); pglVertex3f(1.0f, 1.0f, 1.0f);
// Bottom right // Bottom right
pglMultiTexCoord2f(GL_TEXTURE0, xfix, 0.0f); pglMultiTexCoord2f(GL_TEXTURE0, xfix, 0.0f);
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f); pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f);
pglVertex3f(1.0f, -1.0f, 1.0f); pglVertex3f(1.0f, -1.0f, 1.0f);
pglEnd(); pglEnd();