From 0eb41b4450c715971cfbfabfbb2723a9488bf48d Mon Sep 17 00:00:00 2001 From: Sean Ryder Date: Sat, 30 Apr 2016 13:40:00 +0100 Subject: [PATCH] Flip fade mask Y coordinates For some reason every texture and flat loaded into GL is vertically flipped --- src/hardware/r_opengl/r_opengl.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index ddd5807a..5115da60 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -2307,22 +2307,22 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha) // Bottom left pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, 0.0f); - pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f); + pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f); pglVertex3f(-1.0f, -1.0f, 1.0f); // Top left pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, yfix); - pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f); + pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f); pglVertex3f(-1.0f, 1.0f, 1.0f); // Top right pglMultiTexCoord2f(GL_TEXTURE0, xfix, yfix); - pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f); + pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f); pglVertex3f(1.0f, 1.0f, 1.0f); // Bottom right pglMultiTexCoord2f(GL_TEXTURE0, xfix, 0.0f); - pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f); + pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f); pglVertex3f(1.0f, -1.0f, 1.0f); pglEnd();