Move save replay prompt into the upper-right corner

This commit is contained in:
fickleheart 2019-03-24 19:57:11 -05:00
parent 8906718fb8
commit 0940be1633
2 changed files with 5 additions and 5 deletions

View File

@ -2018,9 +2018,9 @@ static void ST_overlayDrawer(void)
if (demorecording && multiplayer && demosavebutton && demosavebutton + 3*TICRATE < leveltime)
{
if (demodefersave || cv_recordmultiplayerdemos.value == 2)
V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_HUDTRANSHALF|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved.");
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved.");
else
V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_HUDTRANSHALF|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Press Look Backward to save the replay");
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Look Backward: Save replay");
}
ST_drawDebugInfo();

View File

@ -563,9 +563,9 @@ dotimer:
}
if (demorecording && cv_recordmultiplayerdemos.value == 1)
V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_ALLOWLOWERCASE|hilicol, "Press Look Backward to save the replay");
else if (demosaved)
V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_ALLOWLOWERCASE|hilicol, "Replay saved!");
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Look Backward: Save replay");
else if (demosaved && !demoplayback)
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!");
// Make it obvious that scrambling is happening next round.
if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))