diff --git a/src/st_stuff.c b/src/st_stuff.c index 3899864f..d87a805d 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -2018,9 +2018,9 @@ static void ST_overlayDrawer(void) if (demorecording && multiplayer && demosavebutton && demosavebutton + 3*TICRATE < leveltime) { if (demodefersave || cv_recordmultiplayerdemos.value == 2) - V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_HUDTRANSHALF|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved."); + V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved."); else - V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_HUDTRANSHALF|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Press Look Backward to save the replay"); + V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Look Backward: Save replay"); } ST_drawDebugInfo(); diff --git a/src/y_inter.c b/src/y_inter.c index 24c4f93e..778ab5ad 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -563,9 +563,9 @@ dotimer: } if (demorecording && cv_recordmultiplayerdemos.value == 1) - V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_ALLOWLOWERCASE|hilicol, "Press Look Backward to save the replay"); - else if (demosaved) - V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_ALLOWLOWERCASE|hilicol, "Replay saved!"); + V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Look Backward: Save replay"); + else if (demosaved && !demoplayback) + V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!"); // Make it obvious that scrambling is happening next round. if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))