Negate (netgame || multiplayer) condition for countdown to use defaultvalue instead of value per the specifics of the previous implementation

This commit is contained in:
toaster 2018-11-18 09:10:26 -05:00
parent 12ee59bdfa
commit 0720264bc2

View file

@ -1792,7 +1792,7 @@ void P_DoPlayerExit(player_t *player)
}
if (i == MAXPLAYERS)
countdown = (((netgame || multiplayer) ? cv_countdowntime.defaultvalue : cv_countdowntime.value)*TICRATE) + 1; // 30 seconds to finish, get going!
countdown = ((!(netgame || multiplayer) ? cv_countdowntime.defaultvalue : cv_countdowntime.value)*TICRATE) + 1; // 30 seconds to finish, get going!
}
if (cv_kartvoices.value)