make savegamename in doomdef.h an extern, put the actual definition in d_main.c

(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
This commit is contained in:
Monster Iestyn 2020-05-12 18:37:15 +01:00 committed by James R
parent f856f18233
commit 05c8865528
2 changed files with 3 additions and 1 deletions

View file

@ -143,6 +143,8 @@ boolean advancedemo;
INT32 debugload = 0; INT32 debugload = 0;
#endif #endif
char savegamename[256];
#ifdef _arch_dreamcast #ifdef _arch_dreamcast
char srb2home[256] = "/cd"; char srb2home[256] = "/cd";
char srb2path[256] = "/cd"; char srb2path[256] = "/cd";

View file

@ -506,7 +506,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
// Things that used to be in dstrings.h // Things that used to be in dstrings.h
#define SAVEGAMENAME "srb2sav" #define SAVEGAMENAME "srb2sav"
char savegamename[256]; extern char savegamename[256];
// m_misc.h // m_misc.h
#ifdef GETTEXT #ifdef GETTEXT