From 05c8865528bec9edbc8f2ceb48ca66c3bdd546dc Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 12 May 2020 18:37:15 +0100 Subject: [PATCH] make savegamename in doomdef.h an extern, put the actual definition in d_main.c (cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889) --- src/d_main.c | 2 ++ src/doomdef.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/d_main.c b/src/d_main.c index 15116b53..5acfb610 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -143,6 +143,8 @@ boolean advancedemo; INT32 debugload = 0; #endif +char savegamename[256]; + #ifdef _arch_dreamcast char srb2home[256] = "/cd"; char srb2path[256] = "/cd"; diff --git a/src/doomdef.h b/src/doomdef.h index ed41e346..392ba760 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -506,7 +506,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG; // Things that used to be in dstrings.h #define SAVEGAMENAME "srb2sav" -char savegamename[256]; +extern char savegamename[256]; // m_misc.h #ifdef GETTEXT