Android: Update the gradle file to use android studio 2.2 cmake.

This commit is contained in:
degasus 2016-06-08 19:49:46 +02:00
parent abb5a64919
commit 05eff01229
14 changed files with 59 additions and 332 deletions

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@ -4,17 +4,10 @@ If you'd like to contribute to the Android project, but do not currently have a
## Prerequisites
* A Linux VM or host, or a Mac.
* JDK 7 for your platform.
* CMake
* [Android NDK](https://developer.android.com/tools/sdk/ndk/index.html)
* [Android Studio](http://developer.android.com/tools/studio/index.html) **OR**
* [Android SDK Tools](http://developer.android.com/sdk/index.html#Other) (for command-line usage)
* [Android Studio](http://developer.android.com/tools/studio/index.html)
If you downloaded Android Studio, extract it and then see [Setting up Android Studio](#setting-up-android-studio).
If you instead chose to download the commoand-line SDK tools, see [Setting up the SDK Tools](#setting-up-the-sdk-tools).
## Setting up Android Studio
1. Launch Android Studio, which will start a first-launch wizard.
@ -26,12 +19,6 @@ If you instead chose to download the commoand-line SDK tools, see [Setting up th
7. Use the SDK Manager to get necessary dependencies, as described in [Getting Dependencies](#getting-dependencies).
8. When done, follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
## Setting up the SDK Tools
1. In `Source/Android`, create a file called `local.properties`.
2. Add a single line: `sdk.dir=<sdk-path>`, where `<sdk-path>` is the path where you extracted the SDK Tools package.
3. Follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
## Executing Gradle Tasks
In Android Studio, you can find a list of possible Gradle tasks in a tray at the top right of the screen:
@ -50,19 +37,14 @@ For command-line users, any task may be executed with `Source/Android/gradlew <t
Most dependencies for the Android project are supplied by Gradle automatically. However, Android platform libraries (and a few Google-supplied supplementary libraries) must be downloaded through the Android package manager.
1. Launch the Android SDK Manager from the commandline by executing `<sdk-path>/tools/android`, or by clicking on its icon in Android Studio's main toolbar:
1. Launch the Android SDK Manager by clicking on its icon in Android Studio's main toolbar:
![Android Studio Package Icon][package-icon]
2. At the bottom of the window, click "Deselect All", and then "Updates".
3. Install or update the following packages:
* SDK Platform, under "Android 5.0.1 (API 21)". This will allow compiling apps that target Lollipop.
* Android Support Repository
* Android Support Library
* Google Repository
2. Install or update the SDK Platform. Choose the API level selected as [compileSdkVersion](Source/Android/app/build.gradle#L5).
3. Install or update the SDK Tools. CMake, LLDB and NDK. If you don't use android-studio, please check out https://github.com/Commit451/android-cmake-installer.
In the future, if the project targets a newer version of Android, or use newer versions of the tools/build-tools packages, it will be necessary to use this tool to download updates.
[components]: http://i.imgur.com/Oo1Fs93.png
[package-icon]: http://i.imgur.com/NUpkAH8.png
[gradle]: http://i.imgur.com/dXIH6o3.png
[shortcut]: http://i.imgur.com/eCWP4Yy.png
[shortcut]: http://i.imgur.com/eCWP4Yy.png

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@ -188,36 +188,28 @@ else()
add_definitions(-D_ARCH_32=1)
endif()
if(NOT ENABLE_GENERIC)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR
${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86" OR
${CMAKE_SYSTEM_PROCESSOR} MATCHES "amd64" OR
APPLE)
if(_ARCH_64)
set(_M_X86 1)
set(_M_X86_64 1)
add_definitions(-D_M_X86=1 -D_M_X86_64=1 -msse2)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fno-pie")
else()
message(FATAL_ERROR "x86_32 is an unsupported platform. Enable generic build if you really want a JIT-less binary.")
endif()
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
message(FATAL_ERROR "ARMv7 is an unsupported platform. Enable generic build if you really want a JIT-less binary.")
elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "aarch64")
# This option only applies to 64bit ARM
set(_M_ARM 1)
set(_M_ARM_64 1)
add_definitions(-D_M_ARM=1 -D_M_ARM_64=1)
add_definitions(-march=armv8-a+crc)
else()
set(ENABLE_GENERIC 1)
endif()
endif()
if(ENABLE_GENERIC)
message("Warning! Building generic build!")
set(_M_GENERIC 1)
add_definitions(-D_M_GENERIC=1)
elseif(_ARCH_64 AND (
${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR
${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86" OR
${CMAKE_SYSTEM_PROCESSOR} MATCHES "amd64" OR
APPLE
))
set(_M_X86 1)
set(_M_X86_64 1)
add_definitions(-D_M_X86=1 -D_M_X86_64=1 -msse2)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fno-pie")
elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "aarch64")
set(_M_ARM 1)
set(_M_ARM_64 1)
add_definitions(-D_M_ARM=1 -D_M_ARM_64=1)
add_definitions(-march=armv8-a+crc)
else()
message(FATAL_ERROR "You're building on an unsupported platform. Enable generic build if you really want a JIT-less binary.")
endif()
include(CheckCXXCompilerFlag)
@ -423,6 +415,8 @@ if(ANDROID)
# We are cross compiling, search only the toolchain for libraries and includes
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
elseif(NOT APPLE AND NOT CMAKE_SYSTEM_NAME MATCHES OpenBSD)
list(APPEND LIBS rt)
endif()

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@ -99,29 +99,7 @@ If using Android Studio, import the Gradle project located in `./Source/Android`
Android apps are compiled using a build system called Gradle. Dolphin's native component,
however, is compiled using CMake. The Gradle script will attempt to run a CMake build
automatically while building the Java code, if you create the file `Source/Android/build.properties`,
and place the following inside:
```
# Specifies arguments for the 'make' command. Can be blank.
makeArgs=
# The path to your machine's Git executable. Will autodetect if blank (on Linux only).
gitPath=
# The path to the CMake executable. Will autodetect if blank (on Linux only).
cmakePath=
# The path to the extracted NDK package. Will autodetect if blank (on Linux only).
ndkPath=
```
If you prefer, you can run the CMake step manually, and it will copy the resulting
binary into the correct location for inclusion in the Android APK.
Execute the Gradle task `assembleArm_64Debug` to build, or `installArm_64Debug` to
install the application onto a connected device. If other ABIs are eventually supported,
execute the tasks corresponding to the desired ABI.
automatically while building the Java code.
## Uninstalling
When Dolphin has been installed with the NSIS installer, you can uninstall

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@ -1 +1,2 @@
/build
/.externalNativeBuild

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@ -2,8 +2,8 @@ apply plugin: 'com.android.application'
android {
// Leanback support requires >22
compileSdkVersion 23
buildToolsVersion '23.0.2'
compileSdkVersion 24
buildToolsVersion '24.0.3'
lintOptions {
// This is important as it will run lint but not abort on error
@ -53,213 +53,40 @@ android {
applicationIdSuffix ".debug"
versionNameSuffix '-debug'
jniDebuggable true
tasks.withType(JavaCompile) {
compileTask -> compileTask.dependsOn(compileNative)
}
}
}
// Define product flavors, which can be split into categories. Common examples
// of product flavors are paid vs. free, ARM vs. x86, etc.
productFlavors {
arm_64 {
dimension "abi"
ndk {
abiFilter "arm64-v8a"
}
externalNativeBuild {
cmake {
path "../../../CMakeLists.txt"
}
}
x86_64 {
dimension "abi"
ndk {
abiFilter "x86_64"
defaultConfig {
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_static", "-DCMAKE_BUILD_TYPE=RelWithDebInfo", "-DENABLE_PCH=OFF" // , "-DENABLE_GENERIC=ON"
abiFilters "arm64-v8a" //, "armeabi-v7a", "x86_64", "x86"
}
}
}
}
dependencies {
compile 'com.android.support:support-v13:23.1.1'
compile 'com.android.support:cardview-v7:23.1.1'
compile 'com.android.support:recyclerview-v7:23.1.1'
compile 'com.android.support:design:23.1.1'
compile 'com.android.support:support-v13:24.2.1'
compile 'com.android.support:cardview-v7:24.2.1'
compile 'com.android.support:recyclerview-v7:24.2.1'
compile 'com.android.support:design:24.2.1'
// Android TV UI libraries.
compile 'com.android.support:leanback-v17:23.1.1'
compile 'com.android.support:leanback-v17:24.2.1'
// For showing the banner as a circle a-la Material Design Guidelines
compile 'de.hdodenhof:circleimageview:1.2.2'
compile 'de.hdodenhof:circleimageview:2.1.0'
// For loading huge screenshots from the disk.
compile 'com.squareup.picasso:picasso:2.5.2'
// Allows FRP-style asynchronous operations in Android.
compile 'io.reactivex:rxandroid:1.1.0'
compile 'io.reactivex:rxandroid:1.2.1'
}
task setupCMake(type: Exec) {
// Check if a build properties file exists.
def propsFile = rootProject.file("build.properties")
// If it does, call CMake.
if (propsFile.canRead()) {
// Read the properties file's contents.
def buildProperties = new Properties()
buildProperties.load(new FileInputStream(propsFile))
String abi = getAbi()
mkdir('build/' + abi)
workingDir 'build/' + abi
executable getExecutablePath("cmake")
args "-DANDROID=true",
"-DANDROID_NATIVE_API_LEVEL=android-18",
"-DCMAKE_TOOLCHAIN_FILE=../../../android.toolchain.cmake",
"../../../../..",
"-DGIT_EXECUTABLE=" + getExecutablePath("git"),
"-DANDROID_NDK=" + getNdkPath(),
"-DANDROID_TOOLCHAIN_NAME=" + getToolchainName(),
"-DANDROID_ABI=" + abi
} else {
executable 'echo'
args 'No build.properties found; skipping CMake.'
}
}
task compileNative(type: Exec, dependsOn: 'setupCMake') {
// Check if a build properties file exists.
def propsFile = rootProject.file("build.properties")
// If it does, call make.
if (propsFile.canRead()) {
// Read the properties file's contents.
def buildProperties = new Properties()
buildProperties.load(new FileInputStream(propsFile))
String abi = getAbi()
workingDir 'build/' + abi
executable 'make'
if (buildProperties.makeArgs == null || buildProperties.makeArgs.isEmpty()) {
// TODO
} else {
args buildProperties.makeArgs
}
} else {
executable 'echo'
args 'No build.properties found; skipping native build.'
}
}
String getExecutablePath(String command) {
def propsFile = rootProject.file("build.properties")
def path = null
if (propsFile.canRead()) {
def buildProperties = new Properties()
buildProperties.load(new FileInputStream(propsFile))
println buildProperties
path = buildProperties[command + "Path"]
}
if (path == null || path.isEmpty()) {
try {
def stdout = new ByteArrayOutputStream()
exec {
commandLine 'which', command
standardOutput = stdout
}
path = stdout.toString().trim()
} catch (ignored) {
project.logger.error("Gradle error: Couldn't find " + command + " executable.")
}
}
if (path != null) {
project.logger.quiet("Gradle: Found " + command + " executuable:" + path)
}
return path
}
String getNdkPath() {
def propsFile = rootProject.file("build.properties")
def ndkPath = null
if (propsFile.canRead()) {
def buildProperties = new Properties()
buildProperties.load(new FileInputStream(propsFile))
ndkPath = buildProperties.ndkPath
}
if (ndkPath == null || ndkPath.isEmpty()) {
try {
def stdout = new ByteArrayOutputStream()
exec {
// ndk-build.cmd is a file unique to the root directory of android-ndk-r10e.
commandLine 'locate', 'ndk-build.cmd'
standardOutput = stdout
}
def ndkCmdPath = stdout.toString()
ndkPath = ndkCmdPath.substring(0, ndkCmdPath.lastIndexOf('/'))
} catch (ignored) {
project.logger.error("Gradle error: Couldn't find NDK.")
}
}
if (ndkPath != null) {
project.logger.quiet("Gradle: Found Android NDK: " + ndkPath)
}
return ndkPath
}
String getAbi() {
String taskName = getGradle().startParameter.taskNames[0]
String abi;
if (taskName == null) {
return ""
}
project.logger.quiet("Gradle: Build = " + taskName)
if (taskName.contains("Arm_64")) {
abi = "arm64-v8a"
} else if (taskName.contains("Arm")) {
abi = "armeabi-v7a"
} else if (taskName.contains("X86_64")) {
abi = "x86_64"
}
project.logger.quiet("Gradle: ABI name: " + abi)
return abi;
}
String getToolchainName() {
String taskName = getGradle().startParameter.taskNames[0]
String toolchain;
if (taskName == null) {
return ""
}
if (taskName.contains("Arm_64")) {
toolchain = "aarch64-linux-android-4.9"
} else if (taskName.contains("Arm")) {
toolchain = "arm-linux-androideabi-4.9"
} else if (taskName.contains("X86_64")) {
toolchain = "x86_64-4.9"
}
project.logger.quiet("Gradle: ABI name: " + toolchain)
return toolchain;
}

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- All lists for ListPreference keys/values are placed here -->
<resources>
<!-- New UI CPU Core selection - ARM64 -->
<string-array name="string_emu_cores" translatable="false">
<item>@string/interpreter</item>
<item>@string/cached_interpreter</item>
<item>@string/jit_arm64_recompiler</item>
</string-array>
<integer-array name="int_emu_cores" translatable="false">
<item>0</item>
<item>5</item>
<item>4</item>
</integer-array>
</resources>

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Title of the app -->
<string name="title_new_ui">Dolphin ARM64</string>
</resources>

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@ -19,8 +19,8 @@
android:layout_marginLeft="16dp"
android:layout_marginTop="24dp"
tools:src="@drawable/placeholder_banner"
app:border_color="?android:colorAccent"
app:border_width="2dp"
app:civ_border_color="?android:colorAccent"
app:civ_border_width="2dp"
/>
<ImageView

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@ -6,10 +6,16 @@
<string-array name="string_emu_cores" translatable="false">
<item>@string/interpreter</item>
<item>@string/cached_interpreter</item>
<item>@string/jit_arm64_recompiler</item>
<!--<item>@string/jit64_recompiler</item>
<item>@string/jitil_recompiler</item>-->
</string-array>
<integer-array name="int_emu_cores" translatable="false">
<item>0</item>
<item>5</item>
<item>4</item>
<!--<item>1</item>
<item>2</item>-->
</integer-array>
<!-- Video backend selection -->

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- All lists for ListPreference keys/values are placed here -->
<resources>
<!-- New UI CPU Core selection - x86_64 -->
<string-array name="string_emu_cores" translatable="false">
<item>@string/interpreter</item>
<item>@string/jit64_recompiler</item>
<item>@string/jitil_recompiler</item>
</string-array>
<integer-array name="int_emu_cores" translatable="false">
<item>0</item>
<item>1</item>
<item>2</item>
</integer-array>
</resources>

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@ -5,7 +5,7 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.1.0'
classpath 'com.android.tools.build:gradle:2.2.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files

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@ -1,6 +1,6 @@
#Sat Jan 16 16:05:03 EST 2016
#Sat Aug 06 15:24:00 CEST 2016
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.10-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip

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@ -13,26 +13,8 @@ android
${LIBS}
"-Wl,--no-whole-archive"
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND cp ARGS ${LIBRARY_OUTPUT_PATH_ROOT}/libs/${ANDROID_NDK_ABI_NAME}/lib${SHARED_LIB}.so ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND ${CMAKE_STRIP} ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/lib${SHARED_LIB}.so
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/GC ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Wii ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
)
file(MAKE_DIRECTORY ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
file(COPY ${CMAKE_SOURCE_DIR}/Data/Sys/GameSettings ${CMAKE_SOURCE_DIR}/Data/Sys/GC ${CMAKE_SOURCE_DIR}/Data/Sys/Wii ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders DESTINATION ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${SHARED_LIB})

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@ -5,6 +5,7 @@ endif()
if(ANDROID)
set(LIBS ${LIBS} android log)
endif()
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests)
macro(add_dolphin_test target srcs)
# Since this is a Core dependency, it can't be linked as a library and has
# to be linked as an object file. Otherwise CMake inserts the library after
@ -13,9 +14,6 @@ macro(add_dolphin_test target srcs)
set(srcs2 ${srcs} ${CMAKE_SOURCE_DIR}/Source/UnitTests/TestUtils/StubHost.cpp)
add_executable(Test_${target} EXCLUDE_FROM_ALL ${srcs2})
set_target_properties(Test_${target} PROPERTIES OUTPUT_NAME Tests/${target})
add_custom_command(TARGET Test_${target}
PRE_LINK
COMMAND mkdir -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests)
target_link_libraries(Test_${target} ${LIBS})
add_dependencies(unittests Test_${target})
add_test(NAME ${target} COMMAND ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests/${target})