..
r_opengl
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
s_ds3d
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_fmod
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_openal
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
hw3dsdrv.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
hw3sound.c
nodigimusic nomusic nosound refactor other targets
2018-09-14 10:35:56 -04:00
hw3sound.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_bsp.c
WIP 20190101 merge
2019-01-02 01:09:15 -05:00
hw_cache.c
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
hw_clip.c
Eliminate some old GL functions so we don't slide back into bad habits!
2018-12-27 22:10:10 -05:00
hw_clip.h
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
2018-11-10 16:08:56 +00:00
hw_data.h
Merge branch 'public_next'
2018-11-10 15:41:57 +00:00
hw_defs.h
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
hw_dll.h
XBOX was eXecuted
2017-09-29 19:27:17 +01:00
hw_draw.c
Fix HWR_DrawConsoleFill.
2019-08-04 10:27:09 +01:00
hw_drv.h
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
hw_glide.h
Revert "Merge branch 'flats-png_port' into 'master'"
2019-09-09 18:40:21 +00:00
hw_glob.h
Revert "Merge branch 'flats-png_port' into 'master'"
2019-09-09 18:40:21 +00:00
hw_light.c
Merge branch 'bossprovements' into 'master'
2019-09-27 08:55:19 -04:00
hw_light.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_main.c
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
hw_main.h
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
hw_md2.c
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
2019-11-02 17:52:54 +00:00
hw_md2.h
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
hw_md2load.c
Fix MD2 loading
2019-09-15 16:24:17 -03:00
hw_md2load.h
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
hw_md3load.c
Sprite2 support but I'm not a dumbass
2019-09-03 18:27:22 -03:00
hw_md3load.h
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
hw_model.c
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
2019-11-02 17:52:54 +00:00
hw_model.h
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
2019-11-02 17:52:54 +00:00
hw_trick.c
More optimising and otherwise fixing bizarre formatting in hw_trick.c
2018-10-27 18:58:05 +01:00
hws_data.h
XBOX was eXecuted
2017-09-29 19:27:17 +01:00
u_list.c
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
u_list.h
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00