SRB2/src
2018-04-06 22:22:23 -04:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Merge branch 'texture-fixes' into 'master' 2018-04-06 17:44:17 -04:00
locale Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
sdl Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
win32 Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
am_map.c ended NDS 2017-09-29 22:48:14 +01:00
am_map.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist. 2017-09-16 20:25:14 +01:00
b_bot.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
byteptr.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
CMakeLists.txt Merge branch 'master' into opengl-improvements 2017-01-25 19:37:35 +00:00
command.c Gutted the GP2X 2017-09-29 22:27:08 +01:00
command.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
comptime.c Branch and revision information in builds 2016-03-14 12:43:08 -04:00
config.h.in Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
console.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-03-24 17:17:01 +00:00
console.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
d_clisrv.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 12:54:39 +01:00
d_clisrv.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
d_event.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_main.c Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
d_main.h Removed unused function prototypes in d_main.h 2017-02-11 22:56:08 +00:00
d_net.c Burned Dreamcast port at the stake 2017-09-29 18:19:34 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c * Improve devmode text. 2018-04-06 18:40:08 +01:00
d_netcmd.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
d_netfil.c P_AddWadFile: Remove useless firstmapname param, clean up map searching code 2018-01-04 20:15:44 +00:00
d_netfil.h Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_player.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
d_think.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_ticcmd.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
dehacked.c Revert "THZ Hardcoding" 2018-04-05 12:49:39 -05:00
dehacked.h Introducing skin patching! (Also, DELFILE is super dead.) 2017-01-17 00:16:23 +00:00
doomdata.h Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff. 2017-07-22 23:24:12 +01:00
doomdef.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-01-20 22:18:16 +00:00
doomstat.h A lot! 2018-03-26 23:53:09 +01:00
doomtype.h Obliterated OS/2 2017-10-07 18:11:14 +01:00
endian.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
f_finale.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 19:38:19 +01:00
f_finale.h * Prevent crash if you go to a map and it doesn't exist. 2017-05-09 11:09:58 +01:00
f_wipe.c Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
filesrch.h Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
g_game.c * Make Tokens appear in competition. 2018-03-30 21:49:15 +01:00
g_game.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit 2017-11-02 20:39:07 +00:00
g_input.c ended NDS 2017-09-29 22:48:14 +01:00
g_input.h Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
g_state.h Remove extern for unused "oncontinuescreen" variable 2016-05-18 17:41:11 +01:00
hu_stuff.c * Incorporate (almost) all of Mystic's feedback. 2018-03-30 16:39:59 +01:00
hu_stuff.h * Show an emerald token box on the tally screen. 2017-11-17 23:02:34 +00:00
i_addrinfo.c ended NDS 2017-09-29 22:48:14 +01:00
i_addrinfo.h PS3 was deposed 2017-09-29 20:12:57 +01:00
i_joy.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
i_tcp.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_video.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
info.c Revert "THZ Hardcoding" 2018-04-05 12:49:39 -05:00
info.h Revert "THZ Hardcoding" 2018-04-05 12:49:39 -05:00
keys.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_baselib.c * M_Random function access to v! (so v.RandomFixed(), etc...) 2018-03-20 15:00:27 +00:00
lua_blockmaplib.c cleanup 2017-09-28 11:10:24 -04:00
lua_consolelib.c Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
lua_hook.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_hooklib.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
lua_hud.h title screen hud hook 2017-05-13 22:38:06 +01:00
lua_hudlib.c * M_Random function access to v! (so v.RandomFixed(), etc...) 2018-03-20 15:00:27 +00:00
lua_infolib.c Use playersprite_t 2018-01-04 14:49:26 -05:00
lua_libs.h Added the META_ACTION userdata type to Lua, created getActionName() to return string name 2017-05-17 20:36:40 +01:00
lua_maplib.c Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
lua_mathlib.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
lua_mobjlib.c * Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png 2017-07-23 17:49:19 +01:00
lua_playerlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_script.c Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
lua_script.h Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_skinlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_thinkerlib.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
lzf.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_anigif.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_argv.c Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
m_argv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cheat.c A lot! 2018-03-26 23:53:09 +01:00
m_cheat.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cond.c cleanup 2017-09-28 11:10:24 -04:00
m_cond.h Fix inconsistencies in spacing in m_cond.h 2017-05-09 16:28:20 +01:00
m_dllist.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
m_menu.c * Improve devmode text. 2018-04-06 18:40:08 +01:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
m_misc.c Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
m_misc.h postponed PSP 2017-09-29 20:34:16 +01:00
m_queue.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_queue.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_swap.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
Makefile Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
Makefile.cfg Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
md5.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
md5.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
mserv.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
mserv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c * Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour. 2018-04-06 14:42:49 +01:00
p_floor.c Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change. 2017-10-04 17:45:03 +01:00
p_inter.c * Make Tokens appear in competition. 2018-03-30 21:49:15 +01:00
p_lights.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_local.h Merge branch 'sal-misc-stuff' into 'master' 2017-11-02 16:35:12 -04:00
p_map.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar 2017-09-17 17:16:02 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Merge branch 'op-nightsbumper' into 'master' 2018-04-06 20:21:25 -04:00
p_mobj.h Hooh boy. 2017-07-02 15:11:09 +01:00
p_polyobj.c Whooh boy. Probably requires re-review. 2017-07-18 14:17:23 +01:00
p_polyobj.h Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Fix fade_t handleflags to UINT32 2018-03-31 00:02:37 -04:00
p_saveg.h * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_setup.c Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default 2018-03-30 23:12:44 +01:00
p_setup.h P_AddWadFile: Remove useless firstmapname param, clean up map searching code 2018-01-04 20:15:44 +00:00
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c asdf 2018-03-29 20:12:19 +02:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Merge branch 'master' into le-fadefof 2018-04-06 22:22:23 -04:00
p_spec.h Fix fade_t handleflags to UINT32 2018-03-31 00:02:37 -04:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist. 2017-09-16 20:25:14 +01:00
p_tick.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_user.c * Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour. 2018-04-06 14:42:49 +01:00
r_bsp.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_bsp.h Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly 2017-01-10 20:07:02 +00:00
r_data.c Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds. 2018-02-09 17:23:35 +00:00
r_data.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_defs.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_draw.c ended NDS 2017-09-29 22:48:14 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_local.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_main.c whitespace cleanup 2017-11-02 23:13:34 -04:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c optimised R_ExpandPlane too 2018-02-07 18:11:32 +00:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_segs.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_sky.c titlemap - skipintro bugfix 2017-04-24 12:52:51 -04:00
r_sky.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_state.h Remove unused sscount variable 2017-02-11 22:41:15 +00:00
r_things.c V_PERPLAYER. (Hooh boy.) 2018-01-20 22:14:24 +00:00
r_things.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
s_sound.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
s_sound.h Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
screen.c * Improve devmode text. 2018-04-06 18:40:08 +01:00
screen.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
sounds.c A lot! 2018-03-26 23:53:09 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c * Improve devmode text. 2018-04-06 18:40:08 +01:00
st_stuff.h A lot! 2018-03-26 23:53:09 +01:00
string.c Accidentially removed newline 2017-05-09 14:22:53 +01:00
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
tables.c ended NDS 2017-09-29 22:48:14 +01:00
tables.h ended NDS 2017-09-29 22:48:14 +01:00
tmap.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap.s Obliterated OS/2 2017-10-07 18:11:14 +01:00
tmap_asm.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap_mmx.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap_vc.nas copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
v_video.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 19:38:19 +01:00
v_video.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
vid_copy.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
w_wad.c Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps 2018-02-13 21:12:42 +00:00
w_wad.h created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
y_inter.c * Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour. 2018-04-06 14:42:49 +01:00
y_inter.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
z_zone.c Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
z_zone.h Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00