SRB2/src
toaster 00d75840b6 Not necessary on-topic devwork, but using global variables I developed in internal to make there less code repetition/iteration in the WAD limit checks. 2018-06-18 12:49:06 +01:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware * Make the OpenGL loading screen work with the fades better. 2018-06-14 22:23:20 +01:00
locale Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
sdl Merge branch 'public_next' 2018-06-09 19:35:36 +01:00
win32 Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt Merge branch 'master' into opengl-improvements 2017-01-25 19:37:35 +00:00
Makefile Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
Makefile.cfg Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
am_map.c ended NDS 2017-09-29 22:48:14 +01:00
am_map.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist. 2017-09-16 20:25:14 +01:00
b_bot.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
byteptr.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
command.c Gutted the GP2X 2017-09-29 22:27:08 +01:00
command.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
comptime.c Branch and revision information in builds 2016-03-14 12:43:08 -04:00
config.h.in Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
console.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-03-24 17:17:01 +00:00
console.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
d_clisrv.c Merge branch 'public_next' 2018-06-09 19:35:36 +01:00
d_clisrv.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
d_event.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_main.c * Level title movement begins before the fade in! 2018-06-14 20:17:31 +01:00
d_main.h Removed unused function prototypes in d_main.h 2017-02-11 22:56:08 +00:00
d_net.c Burned Dreamcast port at the stake 2017-09-29 18:19:34 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Not necessary on-topic devwork, but using global variables I developed in internal to make there less code repetition/iteration in the WAD limit checks. 2018-06-18 12:49:06 +01:00
d_netcmd.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
d_netfil.c Not necessary on-topic devwork, but using global variables I developed in internal to make there less code repetition/iteration in the WAD limit checks. 2018-06-18 12:49:06 +01:00
d_netfil.h Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_player.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
d_think.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_ticcmd.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
dehacked.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
dehacked.h Introducing skin patching! (Also, DELFILE is super dead.) 2017-01-17 00:16:23 +00:00
doomdata.h Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff. 2017-07-22 23:24:12 +01:00
doomdef.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-01-20 22:18:16 +00:00
doomstat.h A lot! 2018-03-26 23:53:09 +01:00
doomtype.h Obliterated OS/2 2017-10-07 18:11:14 +01:00
endian.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
f_finale.c Minor modifications to the intro text. 2018-06-14 22:23:55 +01:00
f_finale.h * Prevent crash if you go to a map and it doesn't exist. 2017-05-09 11:09:58 +01:00
f_wipe.c Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c Improve the tempname position-keeping behaviour significantly, hammering out a potential crash bug too. 2018-06-18 11:22:57 +01:00
filesrch.h Revamp of addons menu search! 2018-06-17 18:45:03 +01:00
g_game.c Correct some minor deficiencies in the hold-for-retry system in record attack. 2018-06-15 21:42:36 +01:00
g_game.h * Hold the pause button to restart a record attack run! 2018-06-14 00:58:28 +01:00
g_input.c ended NDS 2017-09-29 22:48:14 +01:00
g_input.h Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
g_state.h Remove extern for unused "oncontinuescreen" variable 2016-05-18 17:41:11 +01:00
hu_stuff.c Improve retrying text presentation. 2018-06-14 14:41:14 +01:00
hu_stuff.h * Show an emerald token box on the tally screen. 2017-11-17 23:02:34 +00:00
i_addrinfo.c ended NDS 2017-09-29 22:48:14 +01:00
i_addrinfo.h PS3 was deposed 2017-09-29 20:12:57 +01:00
i_joy.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
i_tcp.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_video.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
info.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
info.h Revert "THZ Hardcoding" 2018-04-05 12:49:39 -05:00
keys.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_baselib.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
lua_blockmaplib.c cleanup 2017-09-28 11:10:24 -04:00
lua_consolelib.c Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
lua_hook.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_hooklib.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
lua_hud.h title screen hud hook 2017-05-13 22:38:06 +01:00
lua_hudlib.c * M_Random function access to v! (so v.RandomFixed(), etc...) 2018-03-20 15:00:27 +00:00
lua_infolib.c Use playersprite_t 2018-01-04 14:49:26 -05:00
lua_libs.h Added the META_ACTION userdata type to Lua, created getActionName() to return string name 2017-05-17 20:36:40 +01:00
lua_maplib.c Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
lua_mathlib.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
lua_mobjlib.c Mace optimisation! 2018-04-01 20:54:19 +01:00
lua_playerlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_script.c Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
lua_script.h Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_skinlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_thinkerlib.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
lzf.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_anigif.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_argv.c Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
m_argv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cheat.c A lot! 2018-03-26 23:53:09 +01:00
m_cheat.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cond.c cleanup 2017-09-28 11:10:24 -04:00
m_cond.h Fix inconsistencies in spacing in m_cond.h 2017-05-09 16:28:20 +01:00
m_dllist.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
m_menu.c Revamp of addons menu search! 2018-06-17 18:45:03 +01:00
m_menu.h * Hold the pause button to restart a record attack run! 2018-06-14 00:58:28 +01:00
m_misc.c Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
m_misc.h postponed PSP 2017-09-29 20:34:16 +01:00
m_queue.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_queue.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_swap.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
md5.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
md5.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
mserv.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
mserv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_floor.c Merge branch 'public_next' 2018-06-09 19:35:36 +01:00
p_inter.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_lights.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_local.h Mace optimisation! 2018-04-01 20:54:19 +01:00
p_map.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_mobj.h comment goof 2018-04-07 23:10:34 +01:00
p_polyobj.c Whooh boy. Probably requires re-review. 2017-07-18 14:17:23 +01:00
p_polyobj.h Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
p_saveg.h * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_setup.c Correct some minor deficiencies in the hold-for-retry system in record attack. 2018-06-15 21:42:36 +01:00
p_setup.h * Make the OpenGL loading screen work with the fades better. 2018-06-14 22:23:20 +01:00
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c asdf 2018-03-29 20:12:19 +02:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Merge branch 'public_next' 2018-06-09 19:35:36 +01:00
p_spec.h Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c Merge branch 'public_next' 2018-06-09 19:35:36 +01:00
p_tick.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_user.c * Level title movement begins before the fade in! 2018-06-14 20:17:31 +01:00
r_bsp.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_bsp.h Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly 2017-01-10 20:07:02 +00:00
r_data.c Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds. 2018-02-09 17:23:35 +00:00
r_data.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_defs.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_draw.c ended NDS 2017-09-29 22:48:14 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_local.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_main.c whitespace cleanup 2017-11-02 23:13:34 -04:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c optimised R_ExpandPlane too 2018-02-07 18:11:32 +00:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_segs.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_sky.c titlemap - skipintro bugfix 2017-04-24 12:52:51 -04:00
r_sky.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_state.h Remove unused sscount variable 2017-02-11 22:41:15 +00:00
r_things.c backport fix to L/R sprite loading code from internal 2018-06-11 19:36:47 +01:00
r_things.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
s_sound.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
s_sound.h Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
screen.c * Make the OpenGL loading screen work with the fades better. 2018-06-14 22:23:20 +01:00
screen.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
sounds.c A lot! 2018-03-26 23:53:09 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c * Level title movement begins before the fade in! 2018-06-14 20:17:31 +01:00
st_stuff.h * Level title movement begins before the fade in! 2018-06-14 20:17:31 +01:00
string.c Accidentially removed newline 2017-05-09 14:22:53 +01:00
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
tables.c ended NDS 2017-09-29 22:48:14 +01:00
tables.h ended NDS 2017-09-29 22:48:14 +01:00
tmap.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap.s Obliterated OS/2 2017-10-07 18:11:14 +01:00
tmap_asm.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap_mmx.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap_vc.nas copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
v_video.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 19:38:19 +01:00
v_video.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
vid_copy.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
w_wad.c Not necessary on-topic devwork, but using global variables I developed in internal to make there less code repetition/iteration in the WAD limit checks. 2018-06-18 12:49:06 +01:00
w_wad.h created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
y_inter.c * Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour. 2018-04-06 14:42:49 +01:00
y_inter.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
z_zone.c Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
z_zone.h Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00