Commit Graph

8335 Commits

Author SHA1 Message Date
Jaime Passos 01399c7076 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos ff348fb60a Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos af3cf93683 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos d80bfb4e94 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos 08d4a36f63 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
Jaime Passos 6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
James R 55f3f27b55 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Jaime Passos 3bebfb279e Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00
Jaime Passos 58a08504c8 Make gr_spritebillboarding on by default sorry not sorry Azeon 2019-12-12 17:48:43 -03:00
Jaime Passos a4b0195430 Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos 9246526e8a Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer 2019-12-12 17:39:18 -03:00
Jaime Passos f077d17301 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos db61d1a705 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos bf520b9e33 Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Jaime Passos b7c7529e75 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Jaime Passos 08e3caf9bb Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos 792750ee48 Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
Jaime Passos ea129f701c Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
James R 6bd5246edd Merge remote-tracking branch 'dev-origin/master' 2019-12-11 16:21:18 -08:00
James R 7a59ade63d Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R 6464df9876 Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright 8a70759e0a Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos be13f463f0 Update r_plane.c 2019-12-11 12:36:54 -03:00
Jaime Passos dedd5527da Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Jaime Passos f51253a0a8 Tilted water 2019-12-10 17:01:19 -03:00
Steel Titanium 9ab00049dc appveyor: Forgot to change version to 2.2.0 2019-12-10 12:53:15 -05:00
Jaime Passos 4d83db5bb2 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos 5c02bc59db Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos c6769e7220 Die 2019-12-08 22:12:56 -03:00
Jaime Passos 7f58002e12 Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos 25464c867a Translate the French 2019-12-08 21:10:14 -03:00
Alam Ed Arias 14ecb240c4 Merge branch 'public_next' into private 2019-12-08 12:56:37 -05:00
Alam Ed Arias e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias 2d68eac528 Merge branch 'buildbot' into 'master'
Fix All the buidlbot issues

See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias d8eccc2921 Merge remote-tracking branch 'public/strcasestr-swap' into buildbot 2019-12-08 12:36:23 -05:00
Alam Ed Arias 1d0cd586ba P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Alam Ed Arias 623629b04a OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias 35168ddeae OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos d74f2a003b HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos 4c808cb7e2 Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos d8a804febc LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos ce61b17117 Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos 964978a337 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos bc60a0a887 Make some things clearer here. 2019-12-08 01:54:03 -03:00
Jaime Passos 40b862967d Just in case? 2019-12-07 23:55:28 -03:00
Jaime Passos e9e0683d5e Cleanup FreeMipmapColormap 2019-12-07 23:46:05 -03:00
James R d5816d44f3 Use a third variable of XOR nonsense 2019-12-07 17:36:45 -08:00
James R cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
James R 5ba363fda6 Make the cmake version 2.2.0 2019-12-07 14:28:03 -08:00