Commit graph

939 commits

Author SHA1 Message Date
Inuyasha e0f5312d13 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into unslot-music
# Conflicts:
#	src/dehacked.c
#	src/f_finale.c
#	src/lua_baselib.c
#	src/lua_maplib.c
#	src/m_menu.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_setup.c
#	src/p_user.c
#	src/s_sound.c
#	src/y_inter.c
2016-03-03 22:09:24 -08:00
Inuyasha c956b498c8 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/p_user.c
2016-03-03 21:48:32 -08:00
Inuyasha e6f7b8ab26 Merge branch 'version-constants' into 'next'
Version constants for Lua

Pretty simple thing. Allows scripters to use VERSION, SUBVERSION, and VERSIONSTRING to check the game's version and potentially futureproof scripts. Have tested and confirmed working on my end.

See merge request !55
2016-03-03 22:33:36 -05:00
Inuyasha a8bca89dbd Merge branch 'backport_unslot-music' into 'next'
BACKPORT: removal of music slots

Relevant commits cherry-picked. Basically everything except the internal music track name switches.

See merge request !43
2016-03-03 22:31:21 -05:00
wolfy852 b96de77050 Fix sorting on toaster's name 2016-03-03 20:54:19 -06:00
STJrInuyasha 990c78686e Merge pull request #66 from Yukitty/crashfix-Lua-hook_NetVars
Crashfix Lua hook_NetVars
2016-03-03 15:33:08 -08:00
Yukita Mayako b368936b03 Fix bad logic in LUAh_NetArchiveHook rewrite...
Argh, I knew I was forgetting something! archFunc is the argument to be passed to the hooks, not tables!
2016-03-03 17:30:46 -05:00
Yukita Mayako 9d6e75ae4f Cleanup LUAh_NetArchiveHook prototype mess. 2016-03-03 17:30:10 -05:00
Yukita Mayako 0bdc976d50 Shut up compiler warning. 2016-03-03 17:19:35 -05:00
Yukita Mayako 7ae871c7f8 Fix errenous stack pop.
This function is intended to leave the stack in the same state it recieved it.
2016-03-03 17:19:21 -05:00
Yukita Mayako 0b704ba618 Updated NetArchiveHook to lua_hooklib.c
Fixes I_Assert failure crash due to hooks working differently now.
2016-03-03 17:07:05 -05:00
Inuyasha 61a0d1bcd1 don't use lstring
you have space for a null terminator there...
2016-03-03 03:09:35 -08:00
Inuyasha 7349cbdbc0 Backwards compatibility.
A test WAD for all possible use cases I can think of
can be found here:
https://dl.dropboxusercontent.com/u/3518218/21/secret/bc_test.wad
2016-03-03 02:54:07 -08:00
wolfy852 ab288a7d1a Allow Lua to read VERSION, SUBVERSION, and VERSIONSTRING constants 2016-03-01 17:48:10 -06:00
Inuyasha f3f52db398 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
(Done just so we don't get later conflicts due to cherry-picking.)
2016-02-29 01:22:13 -08:00
Inuyasha fc35c8557e Super color code cleaning, speed 50%, nothing special 2016-02-29 01:18:33 -08:00
Monster Iestyn ffa9a4e056 Removed the removal of SF_SUPER from skins other than Sonic
# Conflicts:
#	src/r_things.c
2016-02-29 01:16:17 -08:00
Inuyasha e7ff405c52 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/hardware/hw_md2.c
#	src/p_mobj.c
#	src/p_mobj.h
2016-02-29 00:14:16 -08:00
Inuyasha 75270f878c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-29 00:07:10 -08:00
Inuyasha 372002d2ad Merge branch 'backport_state-animations' into 'next'
BACKPORT: FF_ANIMATE simplistic state animations

this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.

~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~

See merge request !45
2016-02-29 03:04:00 -05:00
Inuyasha be642b41e2 Merge branch 'backport_special-stage-fade' into 'next'
BACKPORT: special stage fade

literally a straight cherry-pick of the old repository, this is a very simple change after all.

See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha 4bb7143967 Merge branch 'fof-flag-change-hotfix' into 'next'
Fof flag change hotfix

This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.

Not sure if this is safe for master too, could someone check that for me?

See merge request !53
2016-02-29 02:57:47 -05:00
Inuyasha 3a045c4cc9 Fix the green text after reduced pal changes 2016-02-28 23:30:52 -08:00
Inuyasha e2b3adc04f Randy Heit -> Randi Heit 2016-02-28 18:21:37 -08:00
Inuyasha fdb4ac5c2e Super color code cleaning, speed 50%, nothing special 2016-02-28 18:19:46 -08:00
Wolfy 8cccd5ee9b Merge branch 'credits-fix' into 'master'
Update names in credits

Can't push to internal master so a merge request will have to do. Let me know if there are more names to add.

See merge request !27
2016-02-28 00:51:49 -05:00
wolfy852 c3166e40b0 Update names in credits
Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
wolfy852 753ee4e42a Update names in credits
Add me and toaster's names, change Shane's by request, and fix Randi Heit's name
2016-02-27 14:13:49 -06:00
Monster Iestyn c7ba1d1532 Make sure target sector's lightlist is reset whenever FOF flags are changed.
This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Alam Ed Arias fc5abfdad8 Merge branch 'public_next' into master 2016-02-26 12:55:07 -05:00
Inuyasha f5ba192f0b remove extraneous va() calls 2016-02-25 23:31:48 -08:00
Alam Ed Arias 2b12e5ff20 Merge branch 'next' into backport_unslot-music 2016-02-26 02:11:29 -05:00
Alam Ed Arias 77dc27d070 Merge branch 'next' into backport_state-animations 2016-02-26 02:06:57 -05:00
Alam Ed Arias 49877262e3 Merge branch 'next' into backport_special-stage-fade 2016-02-26 02:00:38 -05:00
Alam Ed Arias 6655e92410 Merge branch 'master' into next 2016-02-26 01:56:27 -05:00
Alam Ed Arias 41f8b25c36 travis: add verbose and server-response to wget 2016-02-26 01:48:11 -05:00
Alam Ed Arias 9b55244dc3 travis: use SRB2-v2114-assets.7z 2016-02-26 01:39:08 -05:00
Inuyasha 83278c2893 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/p_map.c
2016-02-25 15:46:08 -08:00
Alam Ed Arias cb9542848b Merge remote-tracking branch 'public/next' into next 2016-02-25 18:42:28 -05:00
Inuyasha 8b7e0347fd Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
# Conflicts:
#	src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias b3b5521e1b Merge branch 'master' into next 2016-02-25 18:33:29 -05:00
Alam Ed Arias 8a369d969b whitespace clean 2016-02-25 18:31:40 -05:00
Inuyasha 5108bb97f4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-25 15:16:15 -08:00
Inuyasha 1e15ed2f7b Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
Fix chain launching

Basically you're not allowed to launch off a chain the frame you touch it anymore.

Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).

See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha aa4414d706 Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes

Hopefully this will alleviate SDL2 sound issues.

If not, hopefully this will give us info on what the hell is going on.

See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha 8cc6261c15 Merge branch 'monster-misc-2' into 'master'
Monster misc 2

Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.

...

inb4 I find something else obsolete to kill later and make monster misc branch no. 3

See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha 8cf74f5044 Merge branch 'mf_pain-fix' into 'next'
Fix dead MF_PAIN objects hurting the player

Makes MF_PAIN check for health before damaging the player. Fixes issue #12

See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha f10279d61b Very minor performance improvement. 2016-02-25 14:35:05 -08:00
Inuyasha 6dda71bef7 I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha b258b9b503 remove cpuaffinity code from SDL
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00