Commit graph

8644 commits

Author SHA1 Message Date
MascaraSnake cfadbb0f36 -Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
MascaraSnake bd7765227e Rename P_GroupLines to the more apt P_LinkMapData 2019-12-28 17:40:08 +01:00
MascaraSnake 7e5b87ce42 Fix debug prints 2019-12-28 17:37:32 +01:00
MascaraSnake d38ee51d49 Separate setting of sector field defaults into P_InitializeSector 2019-12-28 17:29:58 +01:00
MascaraSnake 54fe91b1cc Refactor P_SetupLines into P_InitializeLinedef 2019-12-28 17:21:31 +01:00
MascaraSnake 1ca25224c2 Fix P_SetupLines printing the wrong line number 2019-12-28 17:05:04 +01:00
MascaraSnake 85de3614cb Standardize P_LoadVertices and P_LoadSidedefs 2019-12-28 16:58:48 +01:00
MascaraSnake 86d1fb73f4 Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs 2019-12-28 16:49:56 +01:00
MascaraSnake 21b7507aee Reorganize and partially rename map loading functions 2019-12-28 16:40:35 +01:00
MascaraSnake b1854b5c96 Remove stray #endif 2019-12-28 14:50:00 +01:00
MascaraSnake 5590343043 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake 3971067cf3 Remove some old #if 0'd code 2019-12-28 14:03:48 +01:00
MascaraSnake 303e6cee4a Merge branch 'next' into mapload-refactor 2019-12-28 13:59:24 +01:00
MascaraSnake ceca99e3c5 Fix accidental removal of sector_t's spawn_lightlevel initialization 2019-12-28 13:58:23 +01:00
MascaraSnake e9376a8353 Cleaned up some more stuff in P_LoadLevel() 2019-12-28 12:48:32 +01:00
MascaraSnake c059146937 Move more P_LoadLevel parts into subfunctions 2019-12-28 11:37:56 +01:00
MascaraSnake 319ed09c00 Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
MascaraSnake 08895ef751 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:43:27 +01:00
Alam Ed Arias 94bb6655a5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
James R 152a63b682 Merge branch 'rotsprite3' into 'next'
More rollangle changes

See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R 69ad41e58e Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable

See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Alam Ed Arias 0caa08defd fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias ff004c4cf6 we only need link on unix systems 2019-12-27 13:05:15 -05:00
MascaraSnake 45c432462e Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake 6a85e40232 Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor

See merge request STJr/SRB2!570
2019-12-27 02:04:22 -05:00
James R e19d0877e8 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos da1718f93c Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos 4b653a0b12 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos 56fd29a42a stuff 2019-12-26 21:27:30 -03:00
James R 1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
James R 5872e8d453 Merge branch 'rotsprite2' into 'next'
rollangle and SpriteInfo changes

See merge request STJr/SRB2!547
2019-12-26 18:32:37 -05:00
Jaime Passos c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R 414a066ec8 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
James R dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
MascaraSnake b24bcbab65 Merge branch 'mobjthinker-refactoring' into 'next'
Hack P_MobjThinker into little pieces

See merge request STJr/SRB2!574
2019-12-26 14:59:37 -05:00
Alam Ed Arias e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
Alam Ed Arias 61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Monster Iestyn 6314f5b00a Merge branch 'lua-damage-hooks-hotfix' into 'next'
Lua: ShouldDamage/MobjDamage/MobjDeath hotfix

See merge request STJr/SRB2!575
2019-12-26 13:05:06 -05:00
Alam Ed Arias 0a873d857d Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias 50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
Nev3r 4411a0f039 Merge branch 'ring-circle-fix' into 'next'
Circle of Blue Spheres were spawning in place of Rings

See merge request STJr/SRB2!576
2019-12-26 04:21:26 -05:00
James R 70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn 5241030012 Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r 9b89ed92f5 Merge branch 'tokentweaks' into 'next'
Slight touchups on the tokenizer

See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r a932b54b26 Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor

See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r c4a017ddf0 Move flat caching code to the map data load function. 2019-12-25 12:05:40 +01:00
Jaime Passos 7e5ec552ee Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00