Hannu Hanhi
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24b828b362
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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Jaime Passos
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00ac9deb5b
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Fix missing sprite column
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2020-05-15 16:17:31 -03:00 |
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Hannu Hanhi
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7e8543a408
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More render stats for software mode, renamed and relocated some render stats variables
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2020-05-02 23:13:53 +03:00 |
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Hannu Hanhi
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8dcc2fe20d
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Move some render stats variables to better locations, add I_FinishUpdate timing
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2020-05-02 23:13:32 +03:00 |
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Louis-Antoine
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892a8dd6e7
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Steel Titanium
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76f26cda24
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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fickleheart
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c4b390bc76
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Merge remote-tracking branch 'upstream/master' into viewroll
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2020-02-16 21:32:57 -06:00 |
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Jaime Passos
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d633435cd6
|
i'm not paying too much attention, am i.
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2020-02-08 18:08:56 -03:00 |
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Jaime Passos
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e157391387
|
split r_isviewpointfirstperson
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2020-02-08 17:49:27 -03:00 |
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Jaime Passos
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11e6cf0ade
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add "third person only" option to gr_shearing.
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2020-02-08 17:42:26 -03:00 |
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Jaime Passos
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68f4d415fe
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Merge remote-tracking branch 'origin/next' into sal-oglshaderport
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2020-02-01 23:02:15 -03:00 |
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James R
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4238003887
|
Merge remote-tracking branch 'origin/master' into next
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2020-01-30 23:54:56 -08:00 |
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fickleheart
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bea7ad2185
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Merge remote-tracking branch 'upstream/next' into viewroll
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2020-01-26 18:01:58 -06:00 |
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Louis-Antoine
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fb28ede660
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Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
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2020-01-22 16:58:57 +01:00 |
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fickleheart
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ec89015662
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Fix loss of aimingtody precision at high FOV
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2020-01-18 11:19:59 -06:00 |
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fickleheart
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f6efe19fca
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Use generally higher zooms and fix fuzzy edges
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2020-01-18 11:15:36 -06:00 |
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fickleheart
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5757f24342
|
Reduce the number of distinct roll angles
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2020-01-18 10:53:45 -06:00 |
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fickleheart
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8679606ebb
|
Remove a couple adds from each pixel of morph mapping
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2020-01-18 10:53:23 -06:00 |
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fickleheart
|
af4479924a
|
Fully clip drawing to roll-used screen bounds
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2020-01-18 10:53:00 -06:00 |
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fickleheart
|
1d221a453a
|
Avoid rendering unused left/right edges of screen while rolling
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2020-01-17 23:21:11 -06:00 |
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fickleheart
|
7bd9344dd0
|
I think this fixes the compile errors
|
2020-01-17 21:55:16 -06:00 |
|
Sally Cochenour
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a12d6885a3
|
Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-17 22:29:31 -05:00 |
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Sally Cochenour
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ba51f83aaf
|
Merge branch 'next' into gl-dropshadows
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2020-01-17 22:19:51 -05:00 |
|
fickleheart
|
64c4a4c02c
|
Fisheye lens experiments
|
2020-01-17 20:39:38 -06:00 |
|
fickleheart
|
2b7d75126e
|
Add DBG_VIEWMORPH to view pre-transformed view
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2020-01-17 20:39:15 -06:00 |
|
fickleheart
|
d63aa1031e
|
Merge remote-tracking branch 'upstream/next' into viewroll
|
2020-01-17 18:27:15 -06:00 |
|
fickleheart
|
d39d8506ca
|
Let nerds turn off shadows
|
2020-01-17 00:20:10 -06:00 |
|
Sally Cochenour
|
e5215e929c
|
Merge branch 'gl-dropshadows' into oglshaderport
|
2020-01-16 14:55:55 -05:00 |
|
Sally Cochenour
|
4e481340ce
|
OpenGL shadows
|
2020-01-16 12:37:32 -05:00 |
|
James R
|
bbbe76d2ca
|
Expose viewmobj as r_viewmobj
|
2020-01-16 03:09:02 -08:00 |
|
fickleheart
|
e23f632cdb
|
Clean up fisheye and fix crashes
|
2020-01-14 23:44:21 -06:00 |
|
fickleheart
|
cdbea0be26
|
Revert "LMAO fisheye"
This reverts commit cd957d84f7 .
|
2020-01-14 23:30:39 -06:00 |
|
fickleheart
|
cd957d84f7
|
LMAO fisheye
|
2020-01-14 23:30:19 -06:00 |
|
fickleheart
|
c25e969676
|
wip viewroll stuff
|
2020-01-14 23:29:56 -06:00 |
|
Monster Iestyn
|
c7ab065b0a
|
Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
|
Sally Cochenour
|
5fac6f542e
|
Merge branch 'namirays' into oglshaderport
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2020-01-11 09:32:59 -05:00 |
|
James R
|
5c60f8b529
|
Merge branch 'software-fov' into 'master'
Software FOV
See merge request STJr/SRB2!662
|
2020-01-10 00:33:24 -05:00 |
|
fickleheart
|
c133e645f7
|
Merge remote-tracking branch 'upstream/next' into next-newcontrols
|
2020-01-07 23:43:43 -06:00 |
|
Sally Cochenour
|
ca5b56181b
|
Merge next
|
2020-01-07 07:35:39 -05:00 |
|
MascaraSnake
|
759b1c82e2
|
Add missing glseg checks (and remove a superfluous one)
|
2020-01-06 14:40:59 +01:00 |
|
Jaime Passos
|
b41cd59e51
|
Revert "Merge branch 'software-clownery' into 'master'"
This reverts merge request !578
|
2019-12-31 23:40:17 +00:00 |
|
fickleheart
|
b22de48c03
|
Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
|
2019-12-31 12:58:36 -06:00 |
|
fickleheart
|
8bc58807aa
|
Software FOV ported from kart
also fixes high software FOVs having buggy walls
|
2019-12-31 11:22:05 -06:00 |
|
Jaime Passos
|
7b54846a02
|
Merge remote-tracking branch 'origin/master' into software-clownery
|
2019-12-30 23:21:42 -03:00 |
|
James R
|
5e5f3c4fa7
|
Merge branch 'renderswitch' into 'master'
Renderer switching
See merge request STJr/SRB2!550
|
2019-12-30 15:36:17 -05:00 |
|
fickleheart
|
e0f35d207f
|
Convert analog/directionchar cvars into 2-long arrays
|
2019-12-30 14:01:14 -06:00 |
|