Commit graph

764 commits

Author SHA1 Message Date
Alam Ed Arias d77e541f29 Merge branch 'next' into bp_random2 2016-03-31 12:15:09 -04:00
Monster Iestyn e34da95c4c DEVMODE's automap now supports slopes 2016-03-31 16:32:25 +01:00
Inuyasha fc8e7728cd I meant to extend this to 4 seconds but forgot 2016-03-31 06:57:11 -07:00
Inuyasha 690b65b47f "Sonic can now become Super Sonic" exists again
Fixed an off-by-one array error in the process
2016-03-31 06:51:04 -07:00
Inuyasha 3812b6bc20 the abs() is necessary; force unsigned shift and signed result 2016-03-31 06:48:08 -07:00
Alam Ed Arias 283c64ee20 Merge branch 'next' into camera-fix 2016-03-30 20:49:44 -04:00
Alam Ed Arias 9fcd06f152 Merge branch 'next' into skybox-hotfix 2016-03-30 20:49:20 -04:00
Alam Ed Arias f84d76c683 Merge branch 'next' into portal-fix 2016-03-30 20:43:25 -04:00
Alam Ed Arias 44afedd85f Merge branch 'next' into patch-scaling-flip-fix 2016-03-30 20:42:59 -04:00
Alam Ed Arias d26c486c6d Merge branch 'next' into polyobj-teeter-fix 2016-03-30 20:42:33 -04:00
Alam Ed Arias bdcdf8ddab Merge branch 'next' into closestpointonline 2016-03-30 20:42:07 -04:00
Alam Ed Arias 4370459166 Merge branch 'next' into slope-fixes 2016-03-30 20:41:33 -04:00
Alam Ed Arias a935ac21e8 Merge branch 'next' into bp_random2 2016-03-30 20:40:48 -04:00
Alam Ed Arias 75f65c4d44 using abs() on unsigned have no effect 2016-03-30 20:17:09 -04:00
Alam Ed Arias 51aa7692d8 Merge branch 'master' into next 2016-03-30 20:15:08 -04:00
Alam Ed Arias d90536967d removed/remline ununsed code 2016-03-30 14:05:07 -04:00
Alam Ed Arias b169529dfd switich to do the angle math in signed, then run it thur abs() 2016-03-30 11:47:27 -04:00
Inuyasha 9cec9093bb denom of A_CheckRandom can't be zero, that would be bad 2016-03-30 06:20:57 -07:00
Alam Ed Arias 0fe6ee5339 cleanup abs warnings 2016-03-30 00:22:12 -04:00
Inuyasha caf081b6f5 Merge branch 'bp_random2' of http://git.magicalgirl.moe/STJr/SRB2 into bp_random2 2016-03-29 16:35:21 -07:00
Inuyasha 480f9be51f gotta start compensating for xorshift's needs 2016-03-29 16:27:57 -07:00
Inuyasha 3dc4cfc229 Simplicity is a virute... don't overcomplicate things. 2016-03-29 16:27:56 -07:00
Inuyasha a3e940fe65 Compensate for insufficient RAND_MAX values. 2016-03-29 16:27:56 -07:00
Inuyasha ac03ce39c8 *_Random is now *_RandomByte.
P_RandomChance is now a macro for something that should happen a
certain percentage of time.

P_SignedRandom was moved to a macro. Nobody cared.

# Conflicts:
#	src/p_inter.c
2016-03-29 16:27:55 -07:00
Inuyasha ce2c2de58a P_Random now using a variant of xorshift
This actually passes most diehard tests, as opposed to the old RNG.
It's also similarly fast.

Internally the PRNG generates a fixed point number from [0,1) now,
which makes P_RandomKey and P_RandomRange much easier to
calculate. P_Random is just a simple shift, as well.

Also, the lack of floating point math in P_RandomKey and
P_RandomRange now is probably for the best.
2016-03-29 16:27:25 -07:00
Monster Iestyn 1108a52959 Check change in ceilinglightsec for markceiling code, not floorlightsec 2016-03-29 22:44:16 +01:00
Monster Iestyn ee00da6a74 Another thing that probably needed to check for slopes 2016-03-29 22:32:09 +01:00
Monster Iestyn ef832dd8b8 Fixed how two adjacent FOFs can prevent each others' walls from displaying if they're at least partially covered
Also some miscellaneous tweaks and changes to account for slopes properly
2016-03-29 18:59:56 +01:00
Monster Iestyn 6bda1a57a5 Fix FOF plane light underside checks 2016-03-29 15:40:01 +01:00
Monster Iestyn bc8ea700ed Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into closestpointonline 2016-03-26 18:32:51 +00:00
Alam Ed Arias 583ffd2537 Merge branch 'next' into patch-scaling-flip-fix 2016-03-25 22:40:17 -04:00
Alam Ed Arias f50a46a0cd Merge branch 'next' into camera-fix 2016-03-25 22:40:04 -04:00
Alam Ed Arias b11236a591 Merge branch 'next' into skybox-hotfix 2016-03-25 22:39:51 -04:00
Alam Ed Arias 21b13acd4b Merge branch 'next' into polyobj-teeter-fix 2016-03-25 22:39:41 -04:00
Alam Ed Arias b29a176275 Merge branch 'next' into slope-fixes 2016-03-25 22:39:11 -04:00
Alam Ed Arias 8d3ded4020 Merge branch 'next' into portal-fix 2016-03-25 22:38:56 -04:00
Alam Ed Arias c23d971bcb Merge branch 'master' into next 2016-03-25 22:37:48 -04:00
Alam Ed Arias 0f853640e2 macosx: We need CoreFoudation for SDLMain 2016-03-25 22:23:47 -04:00
Alam Ed Arias 077781cc56 macosx: drop CoreFoundation linking 2016-03-25 22:11:39 -04:00
Alam Ed Arias 2c4a27c7c6 macosx: let fix linking to SDL frameworks 2016-03-25 22:07:34 -04:00
Alam Ed Arias 18f51b343b build: more mac fixes 2016-03-25 20:37:14 -04:00
Alam Ed Arias dadf8e1260 cmake: remove fixed HWRENDER define 2016-03-25 20:21:56 -04:00
Alam Ed Arias 0c9081f762 cmake: try to fixup mac build 2016-03-25 20:10:14 -04:00
Alam Ed Arias de2d327da7 Merge branch 'next' into patch-scaling-flip-fix 2016-03-25 18:47:21 -04:00
Alam Ed Arias 169210138d Merge branch 'next' into camera-fix 2016-03-25 18:45:57 -04:00
Alam Ed Arias 5945b8f16c Merge branch 'next' into skybox-hotfix 2016-03-25 18:45:00 -04:00
Alam Ed Arias 42aa41c552 Merge branch 'next' into polyobj-teeter-fix 2016-03-25 18:44:30 -04:00
Alam Ed Arias 49b1c277af Merge branch 'next' into portal-fix 2016-03-25 18:43:07 -04:00
Alam Ed Arias 62d93a349f Merge branch 'next' into slope-fixes 2016-03-25 18:42:01 -04:00
Alam Ed Arias a567ce8e8e Merge branch 'master' into next 2016-03-25 16:40:13 -04:00
Monster Iestyn 3698c2583d wrap prevention code now takes flipped patches into account 2016-03-25 20:04:49 +00:00
Monster Iestyn 76d71bda92 destend now scales the added-on patch width properly if needed 2016-03-25 19:43:17 +00:00
Monster Iestyn ec5b272fa6 Unless I'm mistaken, scalesteps/heightsteps should be divided by stop-start, not stop-start+1. Revert this commit if that was intentional. 2016-03-19 23:19:05 +00:00
Monster Iestyn 28631c30b7 Fix maskedtextureheight being set outside of ESLOPE code 2016-03-19 22:25:49 +00:00
Monster Iestyn a82c19adb1 Fix sprites displaying behind "closed doors" when slopes are present.
For the record, thok barriers count as "closed doors" in SRB2 level contexts
2016-03-19 16:19:58 +00:00
Monster Iestyn 6623a9148e Fix HOMs by actually bothering to check if either side of a seg has slopes for height-checking code 2016-03-18 23:58:58 +00:00
Monster Iestyn e941687d4c R_RenderMaskedSegRange now checks for slopes in the sector lightlist
in other words, midtexture rendering should now correctly account for slopes from FOFs that could affect lighting/colormap
2016-03-18 20:33:16 +00:00
Monster Iestyn 5dd0e533b3 Removed unused "supdate" variable 2016-03-15 21:18:25 +00:00
Alam Ed Arias 6301deb2a5 Merge branch 'master' into next 2016-03-14 13:25:37 -04:00
Inuyasha 2ecdd9e6f9 Branch and revision information in builds
Also makes comptime.bat work with git if able.
Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
2016-03-14 12:43:08 -04:00
Alam Ed Arias f5b56f2a07 fixup 2016-03-14 12:28:22 -04:00
Alam Ed Arias f9949a3026 dropping NOVERSION, you will not build SRB2 without a SCM 2016-03-14 12:24:51 -04:00
Monster Iestyn 13f4ef2f34 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes 2016-03-12 23:06:37 +00:00
Monster Iestyn accab7da6a Fixed precipitation not checking for slopes 2016-03-12 23:03:56 +00:00
Monster Iestyn c67683eb0a Fixed slope walls displaying sprites through them if they weren't completely above you
Sadly this does not fix ALL sprite issues, but just some of them at the least
2016-03-12 19:59:32 +00:00
Monster Iestyn d82c9a66db Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into skybox-hotfix 2016-03-11 17:13:31 +00:00
Wolfy 3232549971 Merge branch 'changeangle-hotfix' into 'next'
Changeangle hotfix

Fixes an issue with A_ChangeAngleAbsolute reported on the MB https://mb.srb2.org/showthread.php?t=41236

See merge request !59
2016-03-11 02:57:51 -05:00
Alam Ed Arias 81fc9df8d3 Merge branch 'master' into next 2016-03-10 18:02:23 -05:00
Alam Ed Arias 65c94218b9 Merge branch 'next' into changeangle-hotfix 2016-03-10 17:39:35 -05:00
Monster Iestyn 5b89164cf7 Fix camera going nuts around intangible polyobjects 2016-03-10 20:50:54 +00:00
Inuyasha 83e9eb6df4 patch.dta officially in use. Version number updated. 2016-03-09 18:30:11 -08:00
Alam Arias 771c1ecb8a Merge pull request #68 from Yukitty/revert-Lua-angles
Revert "Change angle_t handling in Lua."
2016-03-09 11:58:51 -05:00
Inuyasha a7cb049b65 leave a dummy string in dehacked, nothing more.
a courtesy fuck you to gitlab for making me have to keep
the previous screwed up bullshit in this branch.
2016-03-09 06:23:57 -08:00
Inuyasha f40cfb0271 Revert "MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh"
This reverts commit 4625118ee8.
2016-03-09 06:22:40 -08:00
Monster Iestyn 4625118ee8 MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh 2016-03-09 14:03:20 +00:00
Monster Iestyn bf415b8618 Revert "Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo"
This reverts commit 280e932f02.
2016-03-09 13:59:10 +00:00
Monster Iestyn 280e932f02 Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo 2016-03-09 13:38:30 +00:00
JTE 54f95eb387 Revert "Change angle_t handling in Lua."
This partially reverts commit ef0e61fc33.
2016-03-09 08:38:10 -05:00
Inuyasha 5a38088623 Well, we don't need "experimental" slopes anymore either
Not when we have properly working ones!
2016-03-09 01:09:21 -08:00
Inuyasha 6aa708b5af I don't think we need the BLUE_SPHERES define anymore... 2016-03-09 00:49:35 -08:00
Inuyasha 436bcdf19a Objectplace handles slopes.
Sorry MI, I'm hijacking your branch for a bit.
2016-03-08 23:43:43 -08:00
Inuyasha 7ae87cc2c6 Revert "No more stupidity for No More Enemies special plz"
This reverts commit 474ad01b46.
2016-03-08 22:22:30 -08:00
Inuyasha cfcd7ce0d3 Readded EvalMath to Lua.
There is a caveat to this: The first time EvalMath is used, a
deprecated function warning will be shown to the user that tells
them to use _G[] instead.

This reverts commit 9d36cf37bd.
2016-03-08 22:15:26 -08:00
Inuyasha 694220155e Revert "MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag!"
This reverts commit c8c7878005.

# Conflicts:
#	src/dehacked.c
#	src/p_mobj.c
#	src/p_mobj.h
2016-03-08 21:30:12 -08:00
Alam Ed Arias 407bf4f39d Merge branch 'next' into polyobj-teeter-fix 2016-03-07 16:46:32 -05:00
Alam Ed Arias 55a6355e15 Merge branch 'next' into slope-fixes 2016-03-07 16:45:51 -05:00
Alam Ed Arias b173c3e31e Merge branch 'next' into portal-fix 2016-03-07 16:44:59 -05:00
Alam Ed Arias 178d904bb9 Merge branch 'master' into portal-fix 2016-03-07 16:22:41 -05:00
Alam Ed Arias 3ab3de20d7 Merge branch 'master' into polyobj-teeter-fix 2016-03-07 16:21:32 -05:00
Alam Ed Arias 6ab6cc959c Merge branch 'master' into slope-fixes 2016-03-07 16:16:40 -05:00
Monster Iestyn eab51414f3 Fix typo in A_ChangeAngleAbsolute 2016-03-07 21:16:02 +00:00
Monster Iestyn 60ea2ecb77 Whoops, forgot these 2016-03-07 21:02:35 +00:00
Monster Iestyn 2f539a4df9 R_RenderThickSideRange now checks for slopes in the front sector's lightlist
This appears to fix a few holes that have been known to appear with FOF slopes sometimes, dunno how they actually came about exactly but this apparently sorts them out
2016-03-07 20:42:25 +00:00
Monster Iestyn 4ab2c336e7 Possibly fixed the issues with LibGME mentioned in issue #14.
Not even the HAVE_LIBGME macro was defined apparently, huh.
2016-03-06 19:32:07 +00:00
Monster Iestyn 099e25824f First person view now should correctly take the skybox centerpoint's angle into account 2016-03-05 16:29:25 +00:00
Wolfy e769b7882c Merge branch 'lua-sector-lines' into 'next'
Lua sector lines

Adds support for "sector.lines" in Lua, an array containing all the linedefs in a particular sector variable:

#sector.lines returns the number of lines in the sector.

sector.lines\[ _i_ \] (e.g. sector.lines[0], sector.lines[1], sector.lines[2], etc ....) gives you individual linedefs in the sector. If the number you supply is equal to or greater than #sector.lines, this returns nil.

Test script for your benefit: (see comments)

Type "luatest" in console in any level and you'll get a few print messages that tests these features for sectors[0]

See merge request !32
2016-03-04 10:23:42 -05:00
Wolfy 7eaf3cf221 Merge branch 'new-SOC-lump-names' into 'next'
SOC_**** lump name support

Exactly what it says on the tin: lumps with "SOC_" prefix now are read as SOC lumps like with MAINCFG/OBJCTCFG. Go nuts.

As a bonus, I've changed things with SOC lump detection so MAINCFG, OBJCTCFG and the new SOC_**** lumps are loaded in the order you find them in WAD files (rather than an arbitrary load-MAINCFG-then-load-OBJCTCFG thing as before). All of these are still loaded after Lua scripts though, mind.

See merge request !38
2016-03-04 10:23:20 -05:00
Wolfy 891c7843ca Merge branch 'Lua-video-lib-expansion' into 'next'
Lua video lib expansion

New video/drawer library functions for hud.add to use:

v.width() and v.height() return the screen width and height respectively (in other words you get the screen resolution), while v.renderer() returns the string for the renderer used ("software", "opengl", or "none").

Possibly add more stuff later, but for now these things at the least can be merged in next

See merge request !40
2016-03-04 10:21:15 -05:00
Monster Iestyn 4302cfaa00 Merge branch 'playerspawn-hook' into 'next'
Add PlayerSpawn hook to Lua

I don't know how I did this but I did. Something about staring at code from 3AM till 5AM...

Here's a test script too:

```Lua
addHook("PlayerSpawn", function(player) player.health = 99 end)

```

See merge request !48
2016-03-04 10:19:18 -05:00
Inuyasha e6f7b8ab26 Merge branch 'version-constants' into 'next'
Version constants for Lua

Pretty simple thing. Allows scripters to use VERSION, SUBVERSION, and VERSIONSTRING to check the game's version and potentially futureproof scripts. Have tested and confirmed working on my end.

See merge request !55
2016-03-03 22:33:36 -05:00